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@Kido has actually tried to script this, and asked for my support in PM but his script is made too long with just the *menu script command I think this is why most scripters turn away because many people here still couldn't utilize advance scripting technique and I also noticed this extending rental item feature ... which have to use getinventorylist command makes me wants to dig this in myself I lost count of how many techniques I used inside EDIT: wait, accessory and god items has different rate ok prontera,150,180,5 script kjdhfksj 100,{ mes "what do you want?"; next; if ( select ( "Gears", "Extend my items" ) == 1 ) { mes "what item you want"; next; .@category_select = select ( "Accessory", "Lower Gears", "Mid Gears", "Head Gears", "Godly Gears" ); mes "what item you want"; next; if ( .@category_select != 5 ) .@id_select = select( getd( "."+ .category$[ .@category_select ] +"_id_menu$" ) ) -1; else .@id_select = select( .god_id_menu$ ) -1; mes "how many days"; next; .@days = select( .day_menu$ ); if ( countitem( .rentitem ) < .@days ) { mes "sorry insufficient ticket!"; close; } mes "here's you're item!"; if ( .@category_select == 1 || .@category_select == 5 ) delitem .rentitem, .@days *2; else delitem .rentitem, .@days; if ( .@category_select != 5 ) rentitem getd( "."+ .category$[ .@category_select ] +"_id_start" ) + .@id_select, 60*60*24* .@days; else rentitem .god_id[ .@id_select ], 60*60*24* .@days; } else { getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( compare( .id_compare$, "#"+ @inventorylist_id[.@i] +"#" ) ) { .@item_id[.@c] = @inventorylist_id[.@i]; .@expire[.@c] = @inventorylist_expire[.@i]; .@menu$ = .@menu$ + getitemname( @inventorylist_id[.@i] ) +":"; .@c++; } } if ( !.@c ) { mes "there is no rental item in your inventory"; close; } mes "which item"; next; .@s = select( .@menu$ ) -1; if ( countitem( .@item_id[.@s] ) >= 2 ) { mes "there are more than 1 of "+ getitemname( .@item_id[.@s] ) +" in your inventory. Make sure there is only 1 of them in your inventory."; close; } mes "how many days"; next; .@days = select( .day_menu$ ); if ( countitem( .rentitem ) < .@days ) { mes "sorry insufficient ticket!"; close; } mes "here's you're item!"; if ( .@item_id[.@s] >= 8000 && .@item_id[.@s] < 9000 ) delitem .rentitem, .@days; else delitem .rentitem, .@days *2; delitem .@item_id[.@s], 1; rentitem .@item_id[.@s], .@expire[.@s] - gettimetick(2) + 60*60*24* .@days; close; } close; OnInit: setarray .category$[1], "accessory", "lower", "mid", "head"; for ( .@i = 1; .@i <= 10; .@i++ ) .day_menu$ = .day_menu$ + .@i +":"; .id_compare$ = "#"; set .rentitem, 24042; // itemID to rent // Accessory items .accessory_id_start = 20000; .accessory_id_end = 20005; for ( .@i = .accessory_id_start; .@i <= .accessory_id_end; .@i++ ) { .accessory_id_menu$ = .accessory_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Lower Gears .lower_id_start = 8000; .lower_id_end = 8021; for ( .@i = .lower_id_start; .@i <= .lower_id_end; .@i++ ) { .lower_id_menu$ = .lower_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Mid Gears .mid_id_start = 8022; .mid_id_end = 8036; for ( .@i = .mid_id_start; .@i <= .mid_id_end; .@i++ ) { .mid_id_menu$ = .mid_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Head Gears .head_id_start = 8037; .head_id_end = 8059; for ( .@i = .head_id_start; .@i <= .head_id_end; .@i++ ) { .head_id_menu$ = .head_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Godly Item IDs setarray .god_id, 2629, 2410; .@size = getarraysize( .god_id ); for ( .@i = 0; .@i < .@size; .@i++ ) { .god_id_menu$ = .god_id_menu$ + getitemname( .god_id[.@i] ) +":"; .id_compare$ = .id_compare$ + .god_id[.@i] +"#"; } end; } EDIT for below: at least you have tried ~2 points
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Hey all! I'm releasing these files because I think there are more people out there who can agree to that the third job auras are a bit... over the top. So here, I've made this edit. With this, you will merely have a "glowy" appearance and no longer the huge wave, casting-like explosion aura. * Special thanks to Shigure from NovaRO for an updated image file - My own image was lost. Upon downloading you agree to the following: • This is a FREE RELEASE. Do not distribute this content for commercial purpose. Caution!: • The third job aura effects are part of many third job skills, so merging this with your GRF will interfere with quite some of their animations. So unless you like some animations to become black, you are strongly recommended to ONLY use these files in Pre-RE servers that ONLY offers third job appearance(/sprite) changes without becoming them otherwise. For example, with Secret's Dress Changer. Download available in attachment~ Reduced Auras.rar1 point
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File Name: Prontera PvP File Submitter: Pallas A File Submitted: 31 Dec 2013 File Category: Maps & 3D Resources Content Author: Pallas Athena Espaço destinado á PvP,GvG e derivados,o mesmo possui objetos e texturas que lembram prontera. recomendo usar com @night,o mapa não acompanha a logo do meu servidor. Click here to download this file1 point
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I don't know if it's the new year for all of you, but here in france it's THE FUCKING NEW YEAR 2014 and we are ALL STILL ALIVE! AND the planet didn't explode yet. The church near my place is rining for about 10 mins and My brain is going to explode. RATHENA 2014 HAPPY NEW YEAR EVERYONE!! /lv1 point
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I took the names from a (dead) server I used to play (and they're credited in my releases topic) XD. And wow, that's an old script. One of the first ones I wrote, I think...1 point
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hmm ... the idea of this script is nice ... especially the names of the job remove this line set BaseLevel,1; set StatusPoint,100; change into set StatusPoint, StatusPoint + 100; edit: btw you should know that you should set this to no1 point
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monster "gon_test", 62, 86, .@pet_name$[.@s], .@pet_class[.@s], 1,strnpcinfo(0)+"::OnDead",0,1;haha lol I gave wrong answer just now shouldn't need the getd stuffs1 point
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.@pet_id is the unique ID of the pet you can see that by generate through `pet` table .@pet_class is the answer you are looking for monster "gon_test", 62, 86, getd(".@pet_name$[.@s]"), getd(".@pet_class[.@s]"), 1,strnpcinfo(0)+"::OnDead",0,1;1 point
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Dear Community, Community Events We from rAthena would like to express our thankfulness and appreciation for our loyal community by offering, from now on, periodically Community Events. That said, I am very proud to present to you our first Community Event! Community Event #1: A Fireworks Script Contest For our first Community Event, a script which displays fireworks should be created. How exactly the firework is displayed and of which elements it consists (be it skill effects, special effects, monsters walking around and or being killed) is completely up to you. The goal is that it is a pleasure and excitement to watch your firework. Apart from the script, you also have to hand in a video which shows your firework. To ensure equal chances for everyone, your video has to be exactly thirty seconds long. Your script can show a longer firework, but the winners are determined only based on the video - the scripts will be released after the winner has already been crowned. Everyone can participate in this Community Event. Deadline The deadline is Tuesday, the 24th of Decembre 2013, 11:00 pm GMT/UTC. We will not accept scripts which we receive after this point of time, so make absolutely sure you submit your script before it! Requirements Your script has to be released under a free license (e.g., GNU General Public License) and you have to clear this by adding the respective comments at the start of your script. Be aware that all scripts will eventually be released for free to our community. Moreover, you are not allowed to publicise your script and or video before the winner has been crowned. Doing so will lead to exclusion from this Community Event. Submit your work To submit your script, send a private message to Xynvaroth with the message title "Fireworks Script Contest" containing your script and video as an attachments (or, if not possible, external links). You will receive a confirmation of me that your script has been submitted. The winner's election When the deadline is reached, I will open a public vote including all videos and then, the whole rAthena community will decide over the winner. After that, all scripts will be released and the winner awarded. All server owners are more than welcomed to use one or more of the scripts for their Silvester celebration! Rewards The winning script will permanently be added to our repository in a new folder and thus, be distributed with any future rAthena version. On top of that, the winner will receive a permanent forum award: ! Conclusion Feel free to use this topic for any questions which might remain. I hope for many people to participate and wish each and everyone of you much creativity and good luck! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The deadline is reached and the votes are now opened! The votes will be closed before New Year's Eve, so be sure to cast your vote early enough! Submission #1 by Emistry Script: http://pastebin.com/raw.php?i=2LMhiRQW Submission #2 by goddameit Script: http://pastebin.com/AXJh5sjp Submission #3 by Euphy Script: http://pastebin.com/raw.php?i=4UjSjjHr ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Votes are closed! The result: Submission #2 by goddameit (19) Submission #1 by Emistry (14) Submission #3 by Euphy (5) Congratulations, goddameit, you are the winner of the Community Event #1: Fireworks Script Contest! You have been given your award and your work will be added to our repository within the next days. This has been our first Community Event and even though I am not too content with the amount of people who participated, I will definitely hold further Community Events. Now, there will be a break before the next Community Event starts. Until then, you are more than welcomed to use this topic for general feedback, e.g. what can be made better next time! I would like to thank everyone for participating and hope you liked it. Yours sincerely, Xynvaroth1 point
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this isn't what i want.. hehe.. i'll just edit it.. thanks to Kidoand AnnieRuruhehe. +1 reputation to you.. ..thanks..1 point
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hahaha so enthusiast haha happy new year there, here in north mexico lefts 3 hours and 16min happy new year KamiShi ;31 point
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huh Annie did it o: thanks Annie o:! lol sorry i didn't read the second post of yours Mau, where you specify the acces and ids and items x_x sorry D:! i made the script only based on the first post so sorry DDDD:! well, anyway, Annie ended it with short and best results, you are on the best hands with her when she does script lol here is my script made with only menu options, eveyrone will laught/cry about this lol prontera,156,174,5 script Rental Guy 822,{ mes "Hello, i can exchange your tickets for rentals and or expand the time of your rental item"; mes "However, i can only do it for 1 day per ticket with a limit of 10 tickets or 10 days"; next; mes "Firstly, please select how many days do you wish to expand your item, if you want to expand, if not select the last option."; mes "Note, tickets will be deleted on selection so please pick wise, also note that to expand the duration of an item you will need the item with you"; next; menu "1 day",L_1,"2 days",L_2,"3 days",L_3,"4 days",L_4,"5 days",L_5,"6 days",L_6,"7 days",L_7,"8 days",L_8,"9 days",L_9,"10 days",L_10,"Rent an item for first time",L_rent,"cancel",L_cancel; next; L_1: if(countitem(7711)<1)goto no_item; delitem 7711,1; mes "Allright, now select an item"; menu "Sleipnir",L_S1,"Meginghard",L_M1,"Asprika",L_A1,"Brisingamen",L_B1,"Mjolnir",L_Mj1; next; L_S1: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,86400; next; close; L_M1: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,86400; next; close; L_A1: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,86400; next; close; L_B1: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,86400; next; close; L_Mj1: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,86400; next; close; L_2: if(countitem(7711)<2)goto no_item; delitem 7711,2; mes "Allright, now select an item"; menu "Sleipnir",L_S2,"Meginghard",L_M2,"Asprika",L_A2,"Brisingamen",L_B2,"Mjolnir",L_Mj2; next; L_S2: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,172800; next; close; L_M2: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,172800; next; close; L_A2: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,172800; next; close; L_B2: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,172800; next; close; L_Mj2: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,172800; next; close; L_3: if(countitem(7711)<3)goto no_item; delitem 7711,3; mes "Allright, now select an item"; menu "Sleipnir",L_S3,"Meginghard",L_M3,"Asprika",L_A3,"Brisingamen",L_B3,"Mjolnir",L_Mj3; L_S3: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,259200; next; close; L_M3: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,259200; next; close; L_A3: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,259200; next; close; L_B3: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,259200; next; close; L_Mj3: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,259200; next; close; L_4: if(countitem(7711)<4)goto no_item; delitem 7711,4; mes "Allright, now select an item"; menu "Sleipnir",L_S4,"Meginghard",L_M4,"Asprika",L_A4,"Brisingamen",L_B4,"Mjolnir",L_Mj4; next; L_S4: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,345600; next; close; L_M4: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,345600; next; close; L_A4: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,345600; next; close; L_B4: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,345600; next; close; L_Mj4: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,345600; next; close; L_5: if(countitem(7711)<5)goto no_item; delitem 7711,5; mes "Allright, now select an item"; menu "Sleipnir",L_S5,"Meginghard",L_M5,"Asprika",L_A5,"Brisingamen",L_B5,"Mjolnir",L_Mj5; next; L_S5: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,432000; next; close; L_M5: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,432000; next; close; L_A5: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,432000; next; close; L_B5: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,432000; next; close; L_Mj5: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,432000; next; close; L_6: if(countitem(7711)<6)goto no_item; delitem 7711,6; mes "Allright, now select an item"; menu "Sleipnir",L_S6,"Meginghard",L_M6,"Asprika",L_A6,"Brisingamen",L_B6,"Mjolnir",L_Mj6; next; L_S6: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,518400; next; close; L_M6: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,518400; next; close; L_A6: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,518400; next; close; L_B6: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,518400; next; close; L_Mj6: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,518400; next; close; L_7: if(countitem(7711)<7)goto no_item; delitem 7711,7; mes "Allright, now select an item"; menu "Sleipnir",L_S7,"Meginghard",L_M7,"Asprika",L_A7,"Brisingamen",L_B7,"Mjolnir",L_Mj7; next; L_S7: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,604800; next; close; L_M7: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,604800; next; close; L_A7: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,604800; next; close; L_B7: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,604800; next; close; L_Mj7: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,604800; next; close; L_8: if(countitem(7711)<8)goto no_item; delitem 7711,8; mes "Allright, now select an item"; menu "Sleipnir",L_S8,"Meginghard",L_M8,"Asprika",L_A8,"Brisingamen",L_B8,"Mjolnir",L_Mj8; next; L_S8: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,691200; next; close; L_M8: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,691200; next; close; L_A8: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,691200; next; close; L_B8: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,691200; next; close; L_Mj8: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,691200; next; close; L_9: if(countitem(7711)<9)goto no_item; delitem 7711,9; mes "Allright, now select an item"; menu "Sleipnir",L_S9,"Meginghard",L_M9,"Asprika",L_A9,"Brisingamen",L_B9,"Mjolnir",L_Mj9; next; L_S9: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,777600; next; close; L_M9: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,777600; next; close; L_A9: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,777600; next; close; L_B9: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,777600; next; close; L_Mj9: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,777600; next; close; L_10: if(countitem(7711)<10)goto no_item; delitem 7711,10; mes "Allright, now select an item"; menu "Sleipnir",L_S0,"Meginghard",L_M0,"Asprika",L_A0,"Brisingamen",L_B0,"Mjolnir",L_Mj0; next; L_S0: if(countitem(2410)<1)goto no_equip; delitem 2410,1; rentitem 2410,864000; next; close; L_M0: if(countitem(2629)<1)goto no_equip; delitem 2629,1; rentitem 2629,864000; next; close; L_A0: if(countitem(2541)<1)goto no_equip; delitem 2541,1; rentitem 2541,864000; next; close; L_B0: if(countitem(2630)<1)goto no_equip; delitem 2630,1; rentitem 2630,864000; next; close; L_Mj0: if(countitem(1530)<1)goto no_equip; delitem 1530,1; rentitem 1530,864000; next; close; no_item: mes "Huh trying to fool me?"; mes "you don't have sufficent tickets."; mes "Sorry i can't refund any ticket."; close; no_equip: mes "Sorry but seems that you don't even have the correct equip"; mes "First get it and then we may talk"; close; L_cancel: mes "Allright don't worry, come to me any time"; close; L_rent: mes "Allright, select an item to rent for first time and how many days"; mes "Note, on selection the ticket will be deleted, so please pick wise"; mes "Remember, for each day you will need a ticket"; menu "1 Day",L_n1,"2 Days",L_n2,"3 Days",L_n3,"4 Days",L_n4,"5 Days",L_n5,"6 Days",L_n6,"7 Days",L_n7,"8 Days",L_n8,"9 Days",L_n9,"10 Days",L_n10,"Cancel",L_cancel; next; L_n1: if(countitem(7711)<1)goto no_item; delitem 7711,1; mes "Allright, now select an item"; menu "Sleipnir",L_nSs1,"Meginghard",L_nMm1,"Asprika",L_nAa1,"Brisingamen",L_nBb1,"Mjolnir",L_nMmj1; next; L_nSs1: rentitem 2410,86400; next; close; L_nMm1: rentitem 2629,86400; next; close; L_nAa1: rentitem 2541,86400; next; close; L_nBb1: rentitem 2630,86400; next; close; L_nMmj1: rentitem 1530,86400; next; L_n2: if(countitem(7711)<2)goto no_item; delitem 7711,2; mes "Allright, now select an item"; menu "Sleipnir",L_nSs2,"Meginghard",L_nMm2,"Asprika",L_nAa2,"Brisingamen",L_nBb2,"Mjolnir",L_nMmj2; next; L_nSs2: rentitem 2410,172800; next; close; L_nMm2: rentitem 2629,172800; next; close; L_nAa2: rentitem 2541,172800; next; close; L_nBb2: rentitem 2630,172800; next; close; L_nMmj2: rentitem 1530,172800; next; close; L_n3: if(countitem(7711)<3)goto no_item; delitem 7711,3; mes "Allright, now select an item"; menu "Sleipnir",L_nSs3,"Meginghard",L_nMm3,"Asprika",L_nAa3,"Brisingamen",L_nBb3,"Mjolnir",L_nMmj3; L_nSs3: rentitem 2410,259200; next; close; L_nMm3: rentitem 2629,259200; next; close; L_nAa3: rentitem 2541,259200; next; close; L_nBb3: rentitem 2630,259200; next; close; L_nMmj3: rentitem 1530,259200; next; close; L_n4: if(countitem(7711)<4)goto no_item; delitem 7711,4; mes "Allright, now select an item"; menu "Sleipnir",L_nSs4,"Meginghard",L_nMm4,"Asprika",L_nAa4,"Brisingamen",L_nBb4,"Mjolnir",L_nMmj4; next; L_nSs4: rentitem 2410,345600; next; close; L_nMm4: rentitem 2629,345600; next; close; L_nAa4: rentitem 2541,345600; next; close; L_nBb4: rentitem 2630,345600; next; close; L_nMmj4: rentitem 1530,345600; next; close; L_n5: if(countitem(7711)<5)goto no_item; delitem 7711,5; mes "Allright, now select an item"; menu "Sleipnir",L_nSs5,"Meginghard",L_nMm5,"Asprika",L_nAa5,"Brisingamen",L_nBb5,"Mjolnir",L_nMmj5; next; L_nSs5: rentitem 2410,432000; next; close; L_nMm5: rentitem 2629,432000; next; close; L_nAa5: rentitem 2541,432000; next; close; L_nBb5: rentitem 2630,432000; next; close; L_nMmj5: rentitem 1530,432000; next; close; L_n6: if(countitem(7711)<6)goto no_item; delitem 7711,6; mes "Allright, now select an item"; menu "Sleipnir",L_nSs6,"Meginghard",L_nMm6,"Asprika",L_nAa6,"Brisingamen",L_nBb6,"Mjolnir",L_nMmj6; next; L_nSs6: rentitem 2410,518400; next; close; L_nMm6: rentitem 2629,518400; next; close; L_nAa6: rentitem 2541,518400; next; close; L_nBb6: rentitem 2630,518400; next; close; L_nMmj6: rentitem 1530,518400; next; close; L_n7: if(countitem(7711)<7)goto no_item; delitem 7711,7; mes "Allright, now select an item"; menu "Sleipnir",L_nSs7,"Meginghard",L_nMm7,"Asprika",L_nAa7,"Brisingamen",L_nBb7,"Mjolnir",L_nMmj7; next; L_nSs7: rentitem 2410,604800; next; close; L_nMm7: rentitem 2629,604800; next; close; L_nAa7: rentitem 2541,604800; next; close; L_nBb7: rentitem 2630,604800; next; close; L_nMmj7: rentitem 1530,604800; next; close; L_n8: if(countitem(7711)<8)goto no_item; delitem 7711,8; mes "Allright, now select an item"; menu "Sleipnir",L_nSs8,"Meginghard",L_nMm8,"Asprika",L_nAa8,"Brisingamen",L_nBb8,"Mjolnir",L_nMmj8; next; L_nSs8: rentitem 2410,691200; next; close; L_nMm8: rentitem 2629,691200; next; close; L_nAa8: rentitem 2541,691200; next; close; L_nBb8: rentitem 2630,691200; next; close; L_nMmj8: rentitem 1530,691200; next; close; L_n9: if(countitem(7711)<9)goto no_item; delitem 7711,9; mes "Allright, now select an item"; menu "Sleipnir",L_nSs9,"Meginghard",L_nMm9,"Asprika",L_nAa9,"Brisingamen",L_nBb9,"Mjolnir",L_nMmj9; next; L_nSs9: rentitem 2410,777600; next; close; L_nMm9: rentitem 2629,777600; next; close; L_nAa9: rentitem 2541,777600; next; close; L_nBb9: rentitem 2630,777600; next; close; L_nMmj9: rentitem 1530,777600; next; close; L_n10: if(countitem(7711)<10)goto no_item; delitem 7711,10; mes "Allright, now select an item"; menu "Sleipnir",L_nSs0,"Meginghard",L_nMm0,"Asprika",L_nAa0,"Brisingamen",L_nBb0,"Mjolnir",L_nMmj0; next; L_nSs0: rentitem 2410,864000; next; close; L_nMm0: rentitem 2629,864000; next; close; L_nAa0: rentitem 2541,864000; next; close; L_nBb0: rentitem 2630,864000; next; close; L_nMmj0: rentitem 1530,864000; next; close; OnInit: waitingroom "Rentals",0; end; } i totally suugest you to use AnnieRuru's script, the one that is over this post lol well Mau, i hope your request is satisfied (which i assume it is lol) hope see you around here on the community, always ask for help if you need again, cya !1 point
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hey don't worry pal i'm not the great scripter you know, gonna think/work on it i will try to, smile up (:1 point