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Showing content with the highest reputation on 11/09/13 in all areas

  1. Hello rAthena, (no drama please) So here it is The Updated & Released Castle City of Invek, or just Invek for short. Sorry for any delay in the release of the map but I hope it has been worth the wait. I have struggled with all of the bugs and issues when using BrowEdit, and I believe it has finally paid off! Here is my first public map release and I hope you all enjoy it ! I plan to Release many more maps, and even take requests from time to time. I would GREATLY appreciate any opinions, or general enthusiasm's, after all I could just keep my maps to myself but they are intended to benefit the Community ! If you download my free map release please offer me your input ! -Updated Screen Caps- July 14, 2013 I have included the invek.extra file incase you wish to make a change to the map. You may use this map as you wish, however please do not redistribute as your own work or offer my work at any other location. I do not require being credited for this map. This is intended to be used with sky background, if you have trouble changing the background, installing the map, or making a fix then drop me a PM and I will gladly help support you. DOWNLOAD: (since I apparently can not link you) it is available over on Herc.~
    2 points
  2. these are mostly unpopular scripts that probably not getting a lot of replies more popular ones will be in separated topics getitemname2 function for the moment use version 2.4 Global Function PS: why am I getting rep even before I make any release ? O.O
    1 point
  3. Current Version:1.0 Description This script creates an instance in which a party or an individual is to fight 300 monsters that comes in waves activated by killing monsters and 1 MVP. Upon completion of this tasks, the party is rewarded with treasure chests which are very much like those that you can get from WoE. The script is highly configurable. I suggest you read through the configuration portion in the actual script. The script also requires certain files and it'll be included with the release as well. The script is based off Dragon Nest's 300 Goblin Instance. Creation of the script was largely possible through the use of OrcsMemory.txt as a reference. Support will not be given on details not pertaining to the actual script such as adding the map, updating the mapcache, and etc... Please read INFO.txt for very basic instructions. Documentation Configurations to focus on... Special Thanks , @Brian, L0ne_W0lf Download http://www.mediafire...t19b9b8768oc0n6 http://www.box.com/s/foi5h1p4ajnu3uvg23pk Comments, Concerns, Bug Reports, and Suggestions are welcomed.
    1 point
  4. Hello rA ! I made this icons long time ago and didn't used it on the server that I've been working on that time. So now I thought releasing it on rA. Forgive me , it's not that professional looking but I hope it can help. Hope you'll like it. Rate it also. Enjoy ! Update (Feb 3, 2014) Re-uploaded the files to rathena's downloads section ! Enjoy! Link: http://rathena.org/board/files/file/3101-ragnarok-forum-rank-icons/
    1 point
  5. In 9744ba4 I made the first update to what will be a series of updates to our source to standardize and document all functions and other things that are deemed important for both developers and aspiring hackers. We hope this ends up being a tool to help the standard user figure out what the functions are doing. We've had Doxygen available on the site, but no one ever decided to standardize code for it, so it just became an outdated, unused, unhelpful tool. We are aiming to change that by making everything be pulled into Doxygen, once it gets updated and pointed to GIT. So let me post some of the basics here as far as what we, the Core Development team, have decided upon. All documentation should have proper grammar and be understandable to degree All functions shall have standardized documentation directly above the function header (see below and file) Documentation shall not be nothing but a credit (IE: // [Akinari]) All documented code shall follow these comment standards'///' Is a Doxygen comment for one line '///<' Used for variable declaration commenting '/** **/' Standard function documentation '//!' For TODO and FIXME '//' Regular comment not shown in Doxygen Over the course of the next few weeks/months that these files are being standardized, it is very likely those with modified source files will run into conflicts. I highly advise you stay aware of these changes and update according to your time constraints. In general we attempt to avoid major file changes, but standardization has been held off for far too long. Occasionally with these file changes we will also do some small optimizations and, while we do test the changes, please know that these can cause new bugs, so report these accordingly. With that being said, I will keep a record as to what files get completed here and update it accordingly. Thanks for your time and if you have any comments or questions, feel free to post. status.c [ 9744ba4 ] - There are a few notes and a function or two without documentation, but standardizing it is done unit.c [ bf7e8ea ] Doxygen link has been updated to: http://rathena.org/doxygen/
    1 point
  6. The const name of the class are in db/const.txt db/const.txt#L17
    1 point
  7. Exactly. Put the view id of the clip for a clip and changebase Class; when he unequip.
    1 point
  8. Do you want to only change the appearance or the class ? Appearance : changebase Job_Novice; // Changes player to Novice sprite. Class : jobchange Job_Novice; // Changes player to Novice
    1 point
  9. @Off topic: Nice password @Capuche
    1 point
  10. - script item_cmd -1,{ OnInit: .password$ = "MouHahahaha!"; bindatcmd "item",strnpcinfo(3)+"::OnAtcommand",60,60;// your min gmlevel end; OnAtcommand: .@myname$ = strcharinfo(0); message .@myname$, "@item password ?"; input .@tmp$; if ( .@tmp$ != .password$ ) message .@myname$, "Wrong password."; else atcommand "@item "+ implode( .@atcmd_parameters$," " ); end; }
    1 point
  11. izlude = maybe you using old izlude map in client side (small size, there are shop building in center) disconnect from server = Check that your player recieve/have same files as yours (if you success login) or ask your player if they put your RO files into other RO files
    1 point
  12. Hi! Regarding the Izlude map, I have a hunch it's related to the mapcache of your server. The cached map stored must be the same and related to the izlude map inside your GRF. The invisible walls means that the cached map isn't the same as the one the mapcache.dat on your server. To fix that: Open your map_cache.dat (which can be either on your db/pre-re or db/re) using WeeMapCache (a software program to edit the mapcache). Browse over the Izlude map and DELETE it. Now, SAVE the map_cache.dat. Go to your server files (conf/grf-files.txt) and open it. Copy the location of your grf. Run mapcache.exe inside the root file of your server. You can see it below the npc... conf.. db.. etc... Test your server if the new mapcache overwritten the old one to fix the "invisible wall issue". For the disconnection issue your players are seeing, you might want to send in here a screenshot of what's happening on the rAthena server command prompt (the three boxes... map, char, and log). So we can debug what's happening when a player logs in. What really happens. Hope that helps seifman123.
    1 point
  13. I think there is still a lot more room for improvement. There is too much space and not enough models. You should place some 'chandeliers' on the ceiling since this is a castle and may be more statues. I also think that the space is too large for some of the rooms. You should make the rooms a bit smaller. Post more pictures once you are done lighting. Good start though.
    1 point
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