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Or another way is this: OnClock0000: OnClock0800: OnClock1600: <your code> Or this: OnHour00: OnHour08: OnHour16: <your code>2 points
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Hey all! I'm releasing these files because I think there are more people out there who can agree to that the third job auras are a bit... over the top. So here, I've made this edit. With this, you will merely have a "glowy" appearance and no longer the huge wave, casting-like explosion aura. * Special thanks to Shigure from NovaRO for an updated image file - My own image was lost. Upon downloading you agree to the following: • This is a FREE RELEASE. Do not distribute this content for commercial purpose. Caution!: • The third job aura effects are part of many third job skills, so merging this with your GRF will interfere with quite some of their animations. So unless you like some animations to become black, you are strongly recommended to ONLY use these files in Pre-RE servers that ONLY offers third job appearance(/sprite) changes without becoming them otherwise. For example, with Secret's Dress Changer. Download available in attachment~ Reduced Auras.rar1 point
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@item deal with numbers (item id and amount) so i guess there's no way for you to SQL inject it and besides staffs of rAthena would not create such commands that are vulnerable to SQL injection.1 point
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Hi son0hp, Try this topic; http://rathena.org/board/topic/84621-rathena-rev17526-compiled/ He provides you with a compiled rAthena, so you don't have to checkout via SVN or even compile via Visual Studio (both done for you).1 point
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OnMinute00: .event_timer++; if( .event_timer % 8 == 0 ) end;1 point
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basically it's work the same... probably mine will be resource saving i guess.. ? you dont have to keep checking for this part isequippedcnt( 4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451 ) it's the behaviour of rAthena that it will run all the stuff inside the if( .... ) conditions. since you dont need to check that part...so just avoid from running it.1 point
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Try this one : function script Sample { if( ( agitcheck() || agitcheck2() ) && isequippedcnt( 4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451 ) > 2 ){ message strcharinfo(0),"You can NOT wear more than 2 of this cards, Biolab, Nidhoggur, Naght, Tendrilrion, Mammoth, Rata, Duneyrr,Fallen Bishop, Gloom, Ifrit, Incantation, Kiel, Ktullanux, Tanee, Thanatos, Randgris, Crothen."; nude; } return; }1 point
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http://subversion.assembla.com/svn/ClientSide/Lua_Project/System/itemInfo.lua1 point
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Turns out I was a little too hasty when I typed the repository name. I guess it's as good as any temporary name. I wonder if Mozilla is ignoring MP3 support in the name of open standards, or if they just don't want to open their wallet to MPEG. Anyhow, file extension for music should rather be a setting, I think. I'll merge in your pull request once I have time. (And figure out how GIT works, he he.) As for that particular transparency issue I though I'd already addressed it, but as it happens clearing background colour is presently done in two different places. Some refactoring is apparently in order. It's safe to clear anything with red and blue > 0xf0 and green < 0x10. This issue is a minor display of the fine competence of Gravity's development team. Though you can't really blame them considering the history of the company. They aren't exactly an AAA studio, much less in 2001 when this all started. On an unrelated note, some time ago I got maps from Arcturus (the game which Ragnarok was originally based on) loaded into this project and started to understand where a lot of the weird design decisions came from. From what I've heard the decision to re-use the engine from Arcturus was one of the factors which led Gravity's first CEO to resign and subsequently quit, citing amongst other things dislike for the technical limitations of the game. He quit right after they tried to push 3D actors in Ragnarok. The GR2 model system apparently never satisfied them very much, and the later CEO went on to form a new company and develop another MMORPG called Granado Espada. In my opinion Arcturus seems to be a pretty solid game. It's a shame it never got a western release, though there is an English demo they showed off at E3 2001 still up for download with hilarious translations. There are about 300 Arcturus maps, ranging in style from medieval to modern and even futuristic. It's a pretty solid number considering there are about 700 maps in Ragnarok after a decade of development. The sound track has it's moments as well. I think some of the guys who went on to form SoundTeMP were involved. </gravity-history>1 point
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Hello, I've decided to release a fluxcp coded theme for free. I have posted the design below, comments and ratings are appreciated. I'll be releasing the theme once its coded. Thank you!1 point
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BrowEdit Tutorial Videos Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics. Browedit Tutorial #1 - Getting Started Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions. - Browedit Tutorial #2 - Basics of Designing Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing. Part 1 - Part 2 - Part 3 - Browedit Tutorial #3 - Intermediate Level Terrain Editing Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels. Part 1 - Part 2 - Browedit Tutorial #4 - Intermediate Level Light Editing Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs. Part 1 - Part 2 - Browedit Tutorial #5 - Adding Effects Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc.. - Browedit Tutorial #6 - Adding Sounds Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc.. - Browedit Tutorial #7 - Making a Sky Map Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations. - Browedit Tutorial #8 - Adding Custom Textures to BrowEdit Video Information: How to add your own custom textures to BrowEdit and using them in your custom map. - Browedit Tutorial #9 - Adding Custom BGM Music to a Map Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client. - Browedit Tutorial #10 - Adding a Custom Map to a Server Video Information: How to add your own personal map to a eAthena test server so you can test your own maps. - Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme? - Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task. - Browedit Tutorial #13 - New Lightmaps Tutorial Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes. - Browedit Tutorial #14 - Making Slopes Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map. - Browedit Tutorial #15 - Making Map Minimaps Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that! - Browedit Tutorial #16 - GAT Editing Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in. - Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models] Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max. - Browedit Tutorial #18 - 3ds Max Modeling [importing/Apply Textures to Model] Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO. - Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models] Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts. - Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly. - Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall? - Browedit Tutorial #22 - How to Create Transparent Objects Video Information: How to provide transparency in a model by means of TGA support. - NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!1 point