Leaderboard
Popular Content
Showing content with the highest reputation on 07/13/13 in all areas
-
1 point
-
Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >1 point
-
2013 Ragexe ( Thanks to Yommy for all the scripts and the great help Thanks to MStream for his help to the project and for adding patches Thanks to k3dt for unpacking/hosting all the exe and hosting the diff files ) Things you have to do to make it works Open your clientinfo.xml Search <servertype></servertype> Set it to primary Search <langtype></langtype> Set it to 0 Open your db/packet_db.txt in your rathena folder Search the version who match why your ragexe's date choice ex ://2013-05-22 Ragexepacket_ver: 36 So your version will be in clientinfo.xml :36 src/common/mmo.h Search #define PACKETVER YYYYMMDD And match it with the date version you choosed for your client ex : #define PACKETVER 20130522 Clean and re-build the solution of your emulator after it !!! Those patchs has been removed : Restore Login Window - Disable rag1&sak1 - Skip Service Select bug for a lot of people, please don't use it if it's not for testing purpose and use that software : Loki Launcher (It's a ro launcher : you have to use it to log in the game) http://hercules.ws/board/topic/1070-loki-launcher/ or R.O.L.e.X : http://hercules.ws/board/topic/930-rolex/ Ragexe (thx to k3dt) - The patchs support version of Ragexe >= 2013 03 20 http://k3dt.eu/Ragexe/unpacked/ Diff Patcher v2 http://www.mediafire.com/?fibc47gzvdshp8o Diff files http://k3dt.eu/Ragexe/unpacked/Diffs/ Data folder If you have some problem with your lua files, please delete your old data/luafiles514 folder And put those files in your ragnarok folder : https://subversion.assembla.com/svn/client-side-translation/ Finally, change all lua extension to lub extension, place this script in your data/luafiles514 folder Windows : http://www.mediafire.com/?jvtac0j8f6m604v Linux : http://www.mediafire.com/?r72dz8mpk83dvsr If you still have trouble with lub files, you can use my own luafiles514 folder (delete your own luafiles514 folder before !!!) http://www.mediafire.com/?uudw9u0siwnycwz Packets 2013-03-20 - Packets : Encryption keys 2013-05-15 - Packets : Encryption keys 2013-05-22 - Packets : Encryption keys 2013-05-29 - Packets : Encryption keys 2013-06-05 - Packets : Encryption keys 2013-06-12 - Packets : Encryption keys 2013-06-18 - Packets : Encryption keys 2013-06-26 - Packets : Encryption keys 2013-07-03 - Packets : Encryption keys 2013-07-10 - Packets : Encryption keys 2013-07-17 - Packets : Encryption keys 2013-07-24 - Packets : Encryption keys 2013-07-31 - Packets : Encryption keys 2013-08-07 - Packets : Encryption keys Any error ? Look this Support Topic first Working : @ Chat Fix Allow Chat Flood (X lines) Allow Space In Guild Name Arial on All Langtypes Change Gravity Error Handler Chat Color GM Chat Color Guild Chat Color Main Chat Color Party Other Chat Color Party You Chat Color Player Other Chat Color Player You Custom Window Title Disable 4 letter charname limit Disable 4 letter username limit Disable 4 letter password limit Disable Nagle Algorithm Disable Ragexe Filename Check Disable rag1&sak1 Disable Hallucination Wavy Screen Disable HShield Disable Packet Encryption Disable Quake Skill Effect Disable Swear Filter Enable Ascii Enable Custom 3D Bones Enable Multiple Grf Enable Official Custom Fonts Enable Title Bar Menu Enable 64k Hairstyle Enable DNS Support Enforce Official Login Background Extended Chat Box Extended Chat Room Box Extended Npc Box Extended PM Box Fix Camera Angles (Full, Less, Recommended) HKLM to HKCU Increase Headgear View ID to 5000 Increase Zoom Out (50% - 75% - Max) Increase Screenshot Quality Ignore Missing File Error Ignore Missing Palette Error Korea Service XML Fix Only First Login Background Only Second Login Background Packets Keys Change Read Data Folder First Read lua before lub (ItemInfo.lub) Read msgstringtable.txt Read questid2display.txt Remove GM Sprites Remove Gravity Adds Remove Gravity Logo Remove Hourly Annonce Remove Serial Display Shared Body Palettes Shared Head Palettes Skip Licence Screen Skip Ressurection Button Translate Client in English Use Custom Aura Sprites Use Normal Guild Brackets Use Plain Text Descriptions Use Ragnarok Icon Use SSO login packet for all Langtype1 point
-
File Name: Account Protection System SQL File Submitter: quesoph File Submitted: 09 Jul 2013 File Category: Source Modifications Content Author: quesoph //= ~ Account protection System ( @lock ) //===== By: ======================================================= //= ~ quesoph //===== Compatible With: ========================================== //= ~ Originally made for Hercules. Made compantible for rAthena //= ~ Available upon request //= ~ 3ceam, eAthena //===== Current Version: ========================================== //= ~ 1.0 Initial Release //= ~ 1.1 Disables Refine //= ~ 1.2 Disables Character Deletion //= ~ 1.3 Disables looting //= ~ 1.4 Prevent buying items from cash shop //= ~ 1.5 NPC Debug Fixed //= ~ 1.6 Disables skills //= ~ 1.7 Disables #/@Duel, #/@invite, #/@accept //= ~ 1.8 Disables Drop / Pick //= ~ 1.9 Disables NPC Click Except for GMs //= ~ 2.0 Disables #/@item, #/@item2, #/@produce //= ~ 2.1 SQL Update //= ~ 2.2 Added Flux Addon for passcode recovery. //===== Description: ============================================== //= Protects account from hackers or unauthorized use. //===== Policy ==================================================== //= ~ Purchased item are not refundable //= ~ Do not remove the Credits //= ~ You cannot use this on commercial purposes. //= ~ You cannot resell my work. //===== Support =================================================== //= ~ By purchasing this item you are eligible for life time support. //= ~ Contact me Via PM if you need support. //===== Questions? Bug Report? ==================================== //= Message me in rAthena. //= http://rathena.org/board/user/423-quesoph/ //================================================================= Click here to download this file1 point
-
Not quite sure if this should go under PVP section or Event/Game section... Anyways. Introduction : Based on a "One Must Fall" game, I made this ragnarok map with a few different things. It has been adapted to be a PvP Map The Power Plant (From "One Must Fall" game) : Map : Video : Music Preview : www.youtube.com/watch?v=xjj9umuLn0w (Download at end of post) Screenshots : (Direct Link) (Tinypic mirror) http://i47.tinypic.com/2je4vie.jpg http://i46.tinypic.com/2n71r2r.jpg http://i49.tinypic.com/wivsoy.jpg http://i45.tinypic.com/apa44g.jpg Scripts : Okay, well, in the map there are certain "features". The map is "divided" in two parts, the outer arena and the inner fortress. Here's what you can do: Outer Arena : Heal pods : Regenerate your life quickly while you're inside. Eletrified Fence : Touch it, and you'll turn into toast. If you stay close it'll kill you quickly. You can also knockback other players into the fence, just like in the original game. Traps : On the floor, you can step on traps, they can do three different things, deal damage, drain SP or inflict you with random negative statuses. Inner Fortress : Barricade Control Panel : Touch this control panel and it'll invoke a barricade at the fortress entrance preventing other players to walk inside. (Delay 300 Seconds) Power Plant Guardians : They will protect the person that invoke them, the guardians are : 3 Dimiks and 6 Venatus. (Delay 150 Seconds) Fortress Cannons : You can trigger the cannons by stepping on them, they will burst a bomb in the corner of the outer arena, probably killing everyone in the area. They are also usefull to kill players in heal pods. (Delay 30 Seconds) Power Plant Generator : The power plant generator will discharge lightning in the water around the inner fortress. Every player that is standing on the water will take the discharge and probably die. (Delay 90 Seconds) Downloads : Updated to version 1.1: fixed minor script and map issues. Full Pack (Map + BGM + Scripts) : Direct link v1.2 : Power Plant v1.2.rar Mediafire link v1.2 : http://www.mediafire...1qkl1usi4n08qoc Map Only : Direct link v1.1 : Power_Plant_Map.rar Mediafire link v1.1 : http://www.mediafire...fs339kaglaz53f3 Music Only : Direct link : Kenny Chou-One Must Fall 2097-01 - Power Plant.mp3 Mediafire link : http://www.mediafire...u2544upar884tcj Script Only : Direct link v1.2 : power_plant.txt Pastebin link v1.2 : http://pastebin.com/hS2F4csk1 point
-
rAthena Renewal battle support and major battle/skill system overhaul! ATTENTION! There have been several bugfixes since Renewal battle support was initially introduced with r17402. Please make sure to stay up to date with the latest SVN build for any potential fixes or changes. r17406 - Corrected Renewal EDP to exclude Grimtooth and Venom Knife r17413 - Corrected Renewal Final Strike to remove Ninja Soul and Hiding status on use r17417 - EDP incorrectly doubling weapon ATK bonus r17418 - Status ATK not being forced to an element r17420 - Reductions weren't being applied properly to damage dealt from players I tried to be as thorough as possible, there was just some bugs I had not ran into because I hadn't ran into them myself, and when we released the patch out to testing it wasn't reported. We are trying to fix them ASAP. Please make sure to stay up to date on the latest SVN for any potential bugfixes and report any issues you may run into! Overview: r17402 brings exactly what you've been waiting for all this time, a comprehensive and painstakingly accurate Renewal skill and battle system. After many sleepless nights and sacrifices to various foul gods, and lots and lots of moral support, we are proud to say this was worth the wait. Battle.c, the heart of the rAthena combat calculation engine, has been massively refactored and brought into line with official calculation methods and "quirks". And all skills, we're proud to say, are in place and functional and above all, accurate for both pre-renewal and renewal modes. No more placeholders! I'll keep this overview brief. If you're interested in a complete technical breakdown of all the renewal formulas and the methods how damage is calculated on official servers, keep on reading for exact formulas and gameplay behavior changes. Changes: Renewal EDP is fully implemented and functioning according to official behaviors All skills updated to their official Renewal formulas and behaviors, notable examples including Soul Breaker, Acid Demonstration, and Spiral Pierce Countless skill fixes and undocumented official behaviors "documented" and implemented for both Renewal and Pre-Renewal modes Battle.c rewritten for easier maintenance and modification Renewal skill database updated and verified If you have any source modifications, you may experience some issues updating. We highly highly recommend starting from a clean SVN copy before applying any source modifications. Those of you with stock installations should be fine with an SVN pull and a recompile. This update isn't just for renewal support either, many skills and behaviors have been corrected for pre-renewal as well. We definitely recommend upgrading to this even if you're running a purely pre-renewal server for a more accurate gameplay experience. Many many thanks go to Baalberith who did most of the initial refactoring work, and to Akinari who beat me over the head to make sure I finished this xP! Gory technical details General * Forced neutral behavior documented and implemented. Weapon element does affect the following skills, but final damage is treated neutral for resistances. End result is endows do boost skill damage as expected given elemental weaknesses or resistances, but forced neutral skills will always miss on Ghost 3/4 mobs as the damage is "forced" back to neutral type after bonuses are applied but before resistances. * The following skills are considered "forced neutral" Merchant "Cart Revolution" Creator "Acid Demonstration" Genetic "Cart Cannon" (damage is forced to element of cannon ball, either neutral or holy or ghost) * Weapon calculation engine has been rewritten to better emulate official behaviors and "quirks", the following changes have been documented and implemented: Double attack takes priority over criticals when determining which effect activates VITDEF (status or sDEF) is applied on every hit on multi-hit skills, rather than a flat reduction on the final damage total Skills such as Spiral Pierce that differ when used by monsters modified to match official calculation methods * Weapon element behavior adjusted to match official behavior, endows override any innate weapon element, including elemental arrows * Renewal - weapon element only applies bonus damage to "weapon" ATK, ATK from status and equipment is considered neutral and ATK from mastery skills are considered non-elemental * Renewal - MATK on offhand equipped items does stack and apply towards total MATK calculated for skills and spells. This means classes that can dual wield will be able to get +MATK from both weapons, unlike physical where offhand ATK is ignored for skills. Archer * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Hunter * Renewal - Claymore, freeze trap and landmine adjusted to apply full damage to "plant" type mobs (monsters that only take 1 damage on every hit) Thief * Double attack gives a hidden +1 HIT per skill level on attacks that activate the double attack effect * Envenom gives a flat +15 ATK per skill level when used, it is considered a mastery type damage and has no element Rogue * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Merchant * Cart Revolution adjusted to match "forced neutral" behavior Assassin Cross * Advanced Katar Mastery modified. is treaded similar to a +%ATK card rather than a weapon mastery * Renewal - Soul Breaker formula for Renewal implemented ((ATK + MATK) * (3 + (.5 * skill level)) - (eDEF + sDEF + eMDEF + sMDEF) * Renewal - Soul Breaker no longer misses, it will always do full damage regardless of target's FLEE * Renewal - Soul Breaker no longer gains DEF piercing or ignore DEF effect from weapons such as Combat Knife and Ice Pick * Renewal - Enchant Deadly Poison for Renewal implemented Weapon ATK multiplied by (1 + (EDP level * .8)) Equipment ATK multiplied by (1 + (EDP level * .6)) * Renewal - EDP adds half modifiers (base damage/2) but otherwise functions as above with the following skills: Sonic Blow Soul Breaker Counter Slash Cross Impact * Renewal - EDP no longer affects the following skills: Grimtooth Venom Knife * Renewal - EDP now affects the following skills: Meteor Assault Soul Breaker * EDP still does not affect Venom Splasher in both Renewal and Pre-Renewal modes Creator * Renewal - Acid Demonstration formula for Renewal implemented 7 * ((ATK + MATK) / skill level) * VIT / 100 ) * Acid Demonstration adjusted to match "forced neutral" behavior on official For example, Acid Demonstration used on a water-type mob with a wind endowed weapon will do bonus damage, but will miss on a Ghost 3/4 monster regardless of endow. Swordsman * Magnum break bonus damage gives +20% ATK fire damage on physical attack (so 100% ATK normal + 20% ATK fire) Lord Knight * Renewal - Spiral Pierce formula for Renewal implemented (ATK + (weapon weight / 2)) * (100 + (50 * skill level))% * Renewal - Mastery skills such as spear mastery no longer add any bonus damage to Spiral Pierce * Renewal - Spiral Pierce no longer ignores DEF Ninja * Renewal - Final Strike formula for Renewal implemented base damage = current hp + ((ATK * current hp * skill lvl) / max hp) final damage = base damage + ((mirror image count + 1) / 5 * base damage) - (eDEF + sDEF) * Final Strike will MISS on plant-type mobs (mobs that only take 1 damage per hit from all sources) * Mirror Image cast over itself will override and reset current Mirror Image count Genetic * Cart Cannon "forced element" behavior implemented, damage is "forced" to the element of the cannon ball. Ex. Cart Cannon fitted with a standard cannon ball and a fire elemental weapon will do bonus damage against earth targets, and a Cart Cannon fitted with a holy cannon ball will do bonus damage against shadow, but total damage is forced back to element of cannon ball and resistances applied against it. Neutral cannon balls will miss on Ghost 3/4 but holy/ghost/shadow will not. Gunslinger * Gunslinger Mine skill formula and behavior matched to official Fixed 50 * skill level damage, ignores DEF and is affected by +% ATK weapon cards only Warlock * Tetra Vortex behavior modified to match official First 4 spirit spheres are used for calculating element of each hit, but if 5 are present all 5 are consumed Taekwon Kid * Renewal - Mild wind applies element bonus to status ATK as well as weapon ATK, unlike endows1 point
-
The reason: these mvps have their own event and you can't cumulate theirs + onnpckillevent Add a doevent in their quest script to trigger your onnpckillevent Misc: I guest the purpose of your script is to give some point to your party - when you have one. you miss some curly in the for loop for( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ) if( isloggedin( $@partymemberaid[.@i],$@partymembercid[.@i] ) ) if( attachrid( $@partymemberaid[.@i] ) ) {// <- curly here set #CASHPOINTS, #CASHPOINTS + (24/$@partymembercount); set .@sharedpoints, (24/$@partymembercount); dispbottom "You have gained "+.@sharedpoints+" DaedaRO Points."; }// <- curly here1 point
-
That <script> stuff and url is nowhere in our IPB files. Seems like your browser (or a browser extension) is modifying your text input boxes. Try disabling any extensions and see if it still happens.1 point
-
try to modify status.c case SC_INSPIRATION: if( sd ) { val2 = (40 * val1) + (3 * sd->status.job_level); // ATK bonus - val3 = (sd->status.job_level / 10) * 2 + 12; // All stat bonus + val3 = 25 ; // All stat bonus } val4 = tick / 1000; tick_time = 1000; // [GodLesZ] tick time status_change_clear_buffs(bl,3); //Remove buffs/debuffs break;1 point
-
if (.@count < 3) { + if ( select( "Revive", "Leave" ) == 2 ) { + dispbottom "Take care~."; + end; + } callsub S_setrevivecount, .@count +1;1 point
-
recovery is update since r17321 a trick to replace this one - recovery 0; + getmapxy .@map$, .@x, .@y, 0; + warp .@map$, .@x, .@y; + percentheal 100,100;1 point
-
Ajust your areawarp L_Lose1: areawarp "quiz_01",183,81,191,60,"prontera",155,182;// box 2 areawarp "quiz_01",195,81,203,60,"prontera",155,182;// box3 areawarp "quiz_01",207,81,215,60,"prontera",155,182;//box4 goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,60,"prontera",155,182;//1 areawarp "quiz_01",195,81,203,60,"prontera",155,182;//3 areawarp "quiz_01",219,81,227,60,"prontera",155,182;;//4 goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end;1 point
-
For Experience rates, modify this \trunk\conf\battle\exp.conf <global exp for drop rates, \trunk\conf\battle\drops.conf <global drop \trunk\db\mob_item_ratio.txt < if you want a more customized drop per item and mob1 point
-
1 point
-
Update french translate to 17408 http://pastebin.com/pbTCRamh Criticisms are welcome Misc: I made a ugly python file to check the missing/extra message number for each lang file vs main file. Put it in the same msg_conf folder, the diff is saved in a diff file http://pastebin.com/xurp6VdT I use it, if it can help1 point
-
- script apple -1,{ OnWhisperGlobal: set .@item_id, 512; // Apple if (countitem(.@item_id)) { if (Hp) { dispbottom "You don't require resurrection at this moment."; } else { set .@count, callsub(S_getrevivecount); // if they have less than 3 revives this hour if (.@count < 3) { callsub S_setrevivecount, .@count +1; dispbottom "Your Acolytes are now praying in Prontera, please wait 10 seconds for the final judgement."; sleep2 10000; recovery 0; dispbottom "You have "+(3 - (.@count+1))+" revives left for this hour."; } else { dispbottom "You can only be revived 3x every hour."; } } } else { dispbottom "You need to have a "+getitemname(.@item_id)+" in your inventory."; } end; S_getrevivecount: set .@now_hour, atoi(gettimestr("%y%m%d%H",9)); // YYMMDDHH if (atoi(delchar(revive+"",8)) < .@now_hour) return 0; // if their last revive was not this hour, then they have used 0 revives this hour else return atoi(charat(revive+"",8)); S_setrevivecount: set revive, atoi(gettimestr("%y%m%d%H",9) + getarg(0)); return; }1 point
-
Ha yeah you must keep x2 disablenpc "prtevent"; not hideonnpc for this npc I will make some test finally..1 point
-
Nope there is a wrong typo : it's hideonnpc, not hideoonnpc sorry Also add a mapwarp L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; sleep 300000;// 5mins hideonnpc "Dice#evnt1"; mapwarp "quiz_01","prontera",150,150; end;1 point
-
Because sometimes the script use disablenpc and hideoffnpc doesn't enable the npc -> replace all disablenpc by hideonnpc Also if the winner left the game without taking the prize, the next event someone can take the prize. You should add a timer~ L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; sleep 300000;// 5mins hideoonnpc "Dice#evnt1"; end;1 point
-
June Digest 2013 The following digest covers the month of June, 2013. Development Team @Cydh has joined as Core Developer. @DeadlySilence has joined as Script / DB Developer. @malufett, @MarkZD, and @Zephyr are no longer Core Developers. Development Highlights Major updates: Instance System rewrite: the official (and far simpler) implementation of instances. (r17386, r17387) Item Bound System: ability to bind individual items to account, guild, party, and character. (r17351, r17361) TXT -> SQL converters: added for item, mob, and mob skill databases. (r17371, r17376) Mapflag restructuring: split Renewal from Pre-Renewal and moved from conf/ to npc/. (r17347) Renewal updates: Official HP/SP tables: now based on a table (job_maxhpsp_db) instead of only formulas. (r17391) Official Abracadabra database implementation: different rates, removed some skills. (r17374) Official high upgrading chances added (+11~20). (r17375) Packet updates: booking, cash shop, indexes, 2013 clients. (r17353, r17357, r17359, r17360, r17367) Item database updates: ~1000 entries added or revised. (r17372, r17376, r17377, r17379) Mob database updates: Hall of Abyss, Pyramids Nightmare Mode, Port Malaya, and Eclage. (r17376, r17382) Renewal scripts: Hall of Abyss: full system. (r17368) Port Malaya: Buwaya Cave instance, Bakonawa Lake instance, town NPC updates, new quests. (r17383, r17396, r17397) Mora: Hazy Forest instance, Mora Enchants. (r17344, r17342) Eclage: town NPCs, guides, coin traders, skills, quest entries, quest placeholders. (r17373) Eden Group: Eden Tutorial and official 86-90 and 91-99 boards. (r17377, r17379) Pyramids Nightmare Mode: scripts and database entries. (r17382) RWC: 2012 Enchants script. (r17397) Command updates: @identifyall added: identifies all equipment in inventory. (r17341) @partysharelvl added: updates party share level. (r17358) 'getequipisidentify' removed: it always returned 1. (r17341) Other noteworthy changes: Updated multiclient support. (r17355) Expanded client version restrictions. (r17363) Updated configure.in/configure. (r17367) Misc. Stats During the period there were 56 commits. Of these 56 commits 25 included bug-fixes.1 point
-
1 point
-
Guide on how to put custom wings/items: http://rathena.org/wiki/Custom_Items You can download custom wings/items here: http://spriterepository.com/ For Auras: http://rathena.org/board/topic/59352-resolved-how-add-auras/1 point