Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/06/13 in all areas

  1. I want to suggest that hire some extra mods to approve the posts which are in paid services, Its been 1 month 15 Days(45 DAYS) i have posted to Paid Services, PM'ed admin(Maki/Brain) many a times, but still no reply. Well I pm'ed other mods too, but they told only admin have privilege to do that. Don't you think its just irritating? So I just wanna tell , hire some mods or assign current mods with the privilege to approve posts, so that noone is disappointed.
    2 points
  2. All headgear official bRO, cRO, euRO, fRO, idRO, iRO, jRO mysgRO, twRO, tRO Update November 2022 Headgear November 2022.7z Iclude list and miss headgear
    1 point
  3. Hello, Just want to share my rAthena Userbar, you can use this userbar if you want. Userbar 1: Userbar 2:
    1 point
  4. [NPC] Tienda del Viajero Autor: @Nanashi Idioma: Castellano (Spanish) Versión: 1.0 Descripción del Script El NPC consiste en un sistema de una tienda portátil, con los recursos básicos (pociones, lupas, alas de mosca, etc) de un Tool Dealer. Se puede activar desde cualquier lugar por lo que es muy útil en servidores donde hay que moverse mucho o permanecer mucho tiempo sin visitar una ciudad. Funcionamiento del Script El NPC utiliza un sistema llamado "OnWhisperGlobal" en el cual se whispea al npc para activar su función. Para activar la tienda hay que enviar un Mensaje (whispear) a Oakka con el texto viajero (npc:Oakka | viajero). Ejemplo de Mensaje a Oakka (Activar la Tienda) Una vez enviado el mensaje Oakka nos hablará sobre lo importante que es ir siempre equipado, acto después abrirá la tienda. Código del Script // |----------------------------------------------------------| // |--------------------[rAthena Script]----------------------| // |----------------------------------------------------------| // |------------------ Tienda del Viajero --------------------| // |----------------------------------------------------------| // |------------------------[Autor]---------------------------| // |----------------------------------------------------------| // |----------------------- Nanashi --------------------------| // |----------------------------------------------------------| // |---------------------[Versión Actual]---------------------| // |----------------------------------------------------------| // |---------------------- Version 1.0 -----------------------| // |----------------------------------------------------------| // |---------------------[Comienzo del NPC]-------------------| // |----------------------------------------------------------| - script Oakka -1,{ OnWhisperGlobal: set .@nombre$,"[^0065DF Oakka ^000000]"; if (@whispervar0$ == "viajero") { goto help; } help: mes "-^008888 Información ^000000-"; mes "Sientes la presencia de un espíritu a tu alrededor..."; next; mes .@nombre$; mes "Hola ^008888" + strcharinfo(0) + "^000000,"; mes "llevo tiempo vagando por estas tierras desde los inicios de Midgard."; next; mes .@nombre$; mes "Aunque aún me queda mucho por explorar,"; mes "durante mis viajes he aprendido lo importante que es ir siempre bien equipado."; next; mes .@nombre$; mes "Yo puedo proporcionarte lo básico."; mes "¿Te interesa ver mis mercancías?"; next; switch (select("Si:^000088Salir^000000")){ Case 1: mes .@nombre$; mes "Esta bien, dame un segundo."; next; callshop "oakkashop",0; end; Case 2: mes .@nombre$; mes "Como quieras ^008888" + strcharinfo(0) + "^000000,"; mes "que tengas suerte en tus aventuras."; next; mes "-^008888 Información ^000000-"; mes "La presencia del espíritu se desvanece..."; close; } } // -- Tienda de Oakka // =========================================================================================== - shop oakkashop -1,611:40,601:60,602:300,501:50,503:550,502:200,645:800. // =========================================================================================== Descargas oakka.txt Notas Adicionales
    1 point
  5. It means you can have a maximum of 10 bonus effects on your char, if I'm not mistaken. You can change this by changing the number to something higher (e.g. 20) and recompile your server.
    1 point
  6. Here; prt_maze03,52,190,5 script Evil Baphomet 1929,{ mes "[ Evil Baphomet ]"; mes "So you're here to make the powerful horns?"; mes "I can make you one if you bring me the right items"; next; mes "[ Evil Baphomet ]"; mes "These are what I need"; mes "300 Evil Horns"; mes "20 Pieces of Young Twig"; mes "10 Pieces of Baphomet Card"; mes "10 Pieces of Biotite"; next; mes "and 1 Emblem of the Sun God"; mes "Do you have the items that I need?"; menu "Yes",-,"No",L_ayaw; next; mes "[ Evil Baphomet ]"; mes "Are the items ready? Let me check."; next; if(countitem(923) < 300 || countitem(7018) < 20 || countitem(7297) < 10 || countitem(4147) < 10 || countitem(7086) < 1) goto koolang; next; mes "[ Evil Baphomet ]"; mes "Good!! Now here's the horn!!"; next; mes "[ Evil Baphomet ]"; mes "Use my power wisely!!"; delitem 923,300; delitem 7018,20; delitem 7297,10; delitem 4147,10; delitem 7086,1; getitem 30005,1; announce "Wow! "+strcharinfo(0)+" has just acquired the Evil Baphomet Horns.",8; close; L_ayaw: mes "[ Evil Baphomet ]"; mes "Don't waste my time or I'll kill you"; close; koolang: mes "[ Evil Baphomet ]"; mes "You don't have the complete items needed"; close; }
    1 point
  7. About this command : I have never seen a script using this command, and it's not in any npc script in the svn. Btw a lot of script need to revive dead player and we often use atcommand script resulting an entry in atcommand log, or a trick with warp command. If we don't use it I suggest to customize it a little ? What do you think ? Maybe something like this ?
    1 point
  8. Implemented in r17321. Should be easier to understand in this format.
    1 point
  9. trunk/src/map/battle.c #ifdef RENEWAL_EDP if( sd->sc.data[SC_EDP] ){ cardfix = cardfix * (100 + sd->sc.data[SC_EDP]->val1 * 60 ) / 100; cardfix_ = cardfix_ * (100 + sd->sc.data[SC_EDP]->val1 * 60 ) / 100; } #endif
    1 point
  10. trunk/src/map/pc.h #define MAX_PC_BONUS 10 It's because you've reach the max bonuses in your item script.
    1 point
  11. The bitmask doesn't make sense. 1 = 2+4. :< (I prefer what you had before.)
    1 point
  12. Added revive flag as per your suggestion. Looking into optional map string for guild and party now. Might have to move some stuff around. Edit: Going to make a bitwise flag for it. * <revive_flag> : (Add together flags to specify how you want to heal) * : 1 => Revive and Recover * : 2 => Only Full Heal * : 4 => Only Revive * : 8 => Party/Guild Map Only (must specify argument 5) *-------------------------------------------------------------------------*/ Here's the result in script_commands documentation. Let me know what you think. Edit: Changing some more stuff around. I was informed this was too confusing. Going with ID's for arguments rather than names.
    1 point
  13. Try this if ( getcharid(1) ) { .@party_id = getcharid(1); .@map$ = strcharinfo(3); getpartymember .@party_id; getpartymember .@party_id, 2; .@count = $@partymembercount; copyarray .@aid, $@partymemberaid, .@count; copyarray .@name$, $@partymembername$, .@count; for ( ; .@i < $@partymembercount; .@i++ ) if ( getcharid( 0,$@partymembername$[.@i] ) ) { getmapxy .@tmp$, .@x, .@y, 0, $@partymembername$[.@i]; if ( .@tmp$ != .@map$ ) { deletearray .@aid[.@i], 1; deletearray .@name$[.@i], 1; .@count -= 1; } } while ( .@count > 5 ) { .@r = rand( .@count ); deletearray .@aid[.@r], 1; deletearray .@name$[.@r], 1; .@count -= 1; } for ( .@i = 0; .@i < .@count; .@i++ ) { attachrid .@aid[.@i]; set MvpPoint,MvpPoint+.MvpPoint; } } else set MvpPoint,MvpPoint+.MvpPoint; The killer share the points with 5 players in the party, only if the member is online and on the same map
    1 point
  14. or update your version. This issue is now fixed in r17311 Bug report bugreport:7626
    1 point
  15. Looks good, Capuche. Can't think of anything else to add. Thanks for working on this, Akinari!
    1 point
  16. Crear quest en renewal o no renewal es lo mismo... primero debes de tener claro que las ID tienes que colocarlas en: ~/rAthena/db/quest_db.txt el formato está muy claro: Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,Quest Title **el tiempo se pone en segundos. ** Intenta no solapar ID que estén usadas ya. Despues en tu client side puedes poner la información que necesites. data\questid2display.txt (ID correspondiente)#Titulo de la quest#No se ha implementado en kRO#Aquí puedes colocar una imagen***# una descripción de la aventura# objetivo# *** Esto solo se ha usado en los servidores jRO, normalmente ponian una foto de la mob a cazar, o el NPC con el que tienes que hablar, o que tipo de quest era... aquí tienes dos ejemplos: Por lo demas solo queda usar los comandos.. setquest erasequest checkquest... etc etc.. suerte. NoTa Final: Si al lanzar el servidor el mapserver te da error a la hora de cargar el quest_db.txt porque hay muchas...solo tienes que ir a ~/rAthena/src/common/mmo.h buscas la linea: #define MAX_QUEST_DB e incrementas la cifra.. guardas cierras y recompilas.
    1 point
  17. Propongo a jaBote como el lider del proyecto en español.
    1 point
  18. Are the filename correct? water(No)(frame 00 to 31).jpg? Are the files in an grf or foulder that your browedit does read?
    1 point
  19. set houserentdate,gettimetick(2)+604800; That gets the servers timetick, adds 604800 (60x60x24x7 = one week) seconds to it and saves it as a character variable if (houserentdate < gettimetick(2)) { } This checks if the variable houserentdate is smaller then the current server timetick. Since we added the time of one week into the variable, this will only be true one week after the variable was set.
    1 point
  20. You should put the name of the files in the extension. For example: <water> <directory>data\texture\¿öÅÍ\</directory> <extension>water1.jpg</extension> <count>19</count> </water>
    1 point
  21. added on conf // [Cydh] // Makes player has delay to switch equipment at same position (in miliseconds). delay2putequip: 5000 // Only player with group level below delay2putequip_belowgrouplvl: 100 Screenshots **coming soon** Download delay2putequip-rA-svn17301.patch **If you like this, just click +1** **Please post any issue found**
    1 point
  22. Jabote and I have been talking this morning and we've finally reached and agreement. Both of us have apologised for being rude to the other. Hopefully, this discussion will end here. By the way, if you're still interested in having all the translations in one single Excel table we can do it.
    1 point
  23. Briefing & Concept Hi hi Hello rAthena, I'm back with a map I did since a long time ago. This one was a private request from one of the servers I work for. About this map So, what do we have new on this map? Sanctuary of Blossom is, a medium size map which it aims to be an open place. The original sketch provided by the customer was exact by asking for "open and flat plazas in the map", so multilevels/complex pathways were not a priority in this map. Rather, it was the decoration and the panoramics the priorities here, since my customer asked for a beautiful place. The structure of this map is really simple: Only 4 Plazas: North, center, south and east, connected by bridges and all of the areas are flat and open, that was how my customer wanted it. It has also two "apart" small areas in 2 corners. Now talkking about new features, (The part that most of people waits ) this map has one. By the support of animated models (something I already did a tutorial for whoever wants to learn), this map shows animated floating trees. This, brings the enhancement of sky maps to another level. Since animation can only be appreciated in movement, I truly suggest you to watch the video to look how the animated floating trees works. On another hand, this map has a high ornament decoration, even by adding stained glass windows with ornament style. Even in the tiles of the map, the ornament style is present. Video! ... Watch it in 720p! Credits of the BGM to @Snow who composed the Soundtrack used in this Map. HD Screenshots Color Palettes Sponsored by @KamiShi Drooping Olrox Hat Sponsored by @Adel Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Overview 1 Awesome screenshot comes at first! Overview 2 This view shows the north garden, it is good. Overview 3 This one is supposed to show the stained glass structures that are present in all around the platforms. Overview 4 I just liked this view. Area View 1 This area shows one of the temples. We have 2, they are just the same in east and west. Area View 2 Shows more detail in the garden. There are, in fact a quite high amount of different flower styles in this area... a lot! Area View 3 The same area but with a closer view. Area View 4 The platforms that are in apart corners of the map. They are like novice starter areas, or welcome areas of the server. That is all . Again, I think the innovate part comes with the tree floating movement, that is awesome to see it in game, so, please, watch the video to have a better idea about it. Thank you everyone for all your suggestions. I found this map enough good to be in a showcase, so here you have it cheers and have a nice day!
    1 point
×
×
  • Create New...