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Showing content with the highest reputation on 10/01/12 in all areas

  1. I like providing them, it gives me something to do when I am bored. I was almost done with a linux one when my hosting took a doodoo and it is still not back up, boo.
    1 point
  2. it's possible, my Doppelganger script & peopleperson's Split Personality script have proven to you guys that skills can be saved and change / switch anytime according tot he script.. my Build Manager & Euphy Build Manager have proven to you guys status can be save and switch at anytime according to the script.. so, most of it is possible except the hotkey parts...even though i can think of it how the hotkey is saved, but not instant updated on your clients if your switched or etc... anyway.....will think of it if i want to update my Build Manager scripts.....
    1 point
  3. Try This xD http://www.mediafire.com/?pbdrech0t6ndy2c
    1 point
  4. upload itemdb.sql, mobdb.sql to ur flux bro also turning ON debug mode at config/apllication.php + turning on error mode at config/error.php just see at error log
    1 point
  5. http://rathena.org/wiki/Adding_a_Script#A_New_Script https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/warps/ ** Define a warp point <from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. SpanX and SpanY will make the warp sensitive to a character who didn't step directly on it, but walked into a zone which is centered on the warp from coordinates and is SpanX in each direction across the X axis and SpanY in each direction across the Y axis. Warp NPC objects also have a name, because you can use it to refer to them later with 'enablenpc'/'disablenpc' Facing of a warp object is irrelevant, it is not used in the code and all current scripts have a zero in there.
    1 point
  6. Solved: Solution: check skillinfo_f.lua if function 8 exist: -- Function #8 IsLevelUseSkill = function(SkillID) local obj = SKILL_INFO_LIST[skillID] if obj ~= nil then obj = SKILL_INFO_LIST[skillID].SpAmount end if obj ~= nil then return 1 end return 0 end New lua isnt functioning like that "if in not mistaken" And skillinfolist.lua [sKID.AL_TELEPORT] = { "AL_TELEPORT"; SkillName = "Teleportation", MaxLv = 2, SpAmount = { 10, 9 }, bSeperateLv = true, AttackRange = { 1, 1 }, _NeedSkillList = { { SKID.AL_RUWACH,1 } } }, However you can still be prompted by a dialog to warp into random area. To disable it: conf/skill.conf
    1 point
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