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Showing content with the highest reputation on 09/22/12 in all areas

  1. *that feeling when you use adblock for so long time that you don't even remember how ads look like* xd
    4 points
  2. File Name: Gryff SVN File Submitter: Syouji File Submitted: 22 Sep 2012 File Category: Client Tools Content Author: Rasqual Twilight This program is extremely useful for GRF management and migration. You can easily open a GRF and extract specific contents via a tree-list view. You can also convert the text type of your files to korean characters with a simple click. This program was designed by Rasqual Twilight and was originally released for free to the eA community (still is free to use). This upload is merely to preserve this wonderful tool. Click here to download this file
    1 point
  3. This small modification allow you to manage damage of skills. Request: this topic Ver.2.1: patch updated. You can change the skill damage in file db/skill_damage_db.txt (skill_damage.txt) Version 1.1: added more options for manage skills damage on specific mapflags ( QQfoolsorellina'sSuggestion ) Version 2.0: added map bitflag ( Lighta's Suggestion ) Version 2.1:(Updated 2.0) Skill_damage_v1.1.patch Manage_Skill_Damage_2.0.patch manage_skill_damage_v2.1_rAthena17121.patch
    1 point
  4. Lack of skill timers in newest clients is lack of proper server-side support. Old packets default to zero total-duration, thus do not show the timer.
    1 point
  5. proper job list ? you mean the job class id for each ? use Class you can find it here trunk/db/const.txt
    1 point
  6. I remember that happening to me. I believe it was caused because you compounded a card into an equipment that isn't inside the itemslotcounttable.
    1 point
  7. If the addon is on the right directory/path, try to rename the folder of your theme to default and edit as well your application.php and change the old theme name to default. I have experienced that kind of error as well and this is the simplest solution I have found so far.
    1 point
  8. i try it! Can you wait? i make minorus, if this sprite can been used i can continue excuse me my english ;O Edit! I did and I hope you have been well: O was easy with ActOr 2 ^^ please try it Sprite_resize.rar
    1 point
  9. Try this: yum install patch If you have installed the patch package, then proceed to installing this: yum install patchutils If you have still problems, then just post it in here.
    1 point
  10. File Name: Atlantis Town File Submitter: Syouji File Submitted: 16 Sep 2012 File Category: Maps & Textures Content Author: Syouji The city of Atlantis. This town consists of the following areas and features: 1. Baron Square For all of you LoL (League of Legends) players out there, I've imported the Christmas Version of Baron as the central piece of attraction in the square of Atlantis City. Baron is worshiped and governs the city. 2. Atlantis Palace Atlantis comes equipped with a royal palace which houses the elite that controls the city such as the queen, king, and other royal members. It is located directly North of Atlantis positioned in the middle-top of the map. 3. Court Yard Flower Meadow Directly South of Atlantis is a small courtyard containing several underwater plants and flowers to serve as a great place to socialize or house NPCs. 4. Houses There are several buildings West of Atlantis. They are there to serve as a local inn, tool shop, weapon/armor shop, magic shop, etc. 5. Exit Points Atlantis has several exit areas. The exit West of the City was originally designed to connect to an underwater field. You can use this for w/e you want. The exit located at the very bottom right of the map (South-East) shows a cave entrance. You can use this to connect to an underground pathway to some destination or w/e you want. Finally, there is an exit at the middle-right of the city. You will notice there is a nice flowery pathway leading towards it complete with statues and pillars. This can be used to connect to a sacred area or anything else you can come up with. 6. Waterfall Enclosure The entire city is surrounded by waterfalls producing the idea that the water is being controlled, preventing it from drowning the city. Whats controlling the water are specific pillars at different corners around the map which have magic powers of some sort.. The package provided is already packed as a GRF and ready to be added to your server. You will notice that I attached the .EXTRA file to the GRF. With this file you will be able to have a mapper edit the map without losing the currently assigned lightmaps. Therefore, feel free to edit the map but credits are still owed to me. Click here to download this file
    1 point
  11. The Atlantas City created was before it was flooded by water. The city itself is protected by some magic power preventing the sea from sinking the city. This is why I didn't add too much growth of sea weed and fungi on objects. However protruding grounds and more details are good ideas to improve the map. Thanks for your feedback though. I appreciate it. =)
    1 point
  12. 1. Did you add the custom item on your lua files and data files? 2. Did you add the custom item on your rAthena database or your SQL database? Kindly check this if your one or both of your answers are NO: How to Add Custom Items?
    1 point
  13. Thanks. Under OnInit: Configurations set .intervalmavis, 300; // [ Seconds ] Time interval before a player can join the game again Change 300, to 3600 for 1 hour. Arrg! Thx for that, I forgot to change these: (line 59 & 69 ) mes "Sorry, you have to wait 5 minutes before joining the event again!"; Please change those to: mes "Sorry, you have to wait "+ .intervalmavis / 60 +"minutes before joining the event again!";
    1 point
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