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Showing content with the highest reputation on 09/05/12 in all areas
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Agree with Spyra, but I think the conf should disable all atcommands when dead (except ressurection commands, of course).2 points
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*NOTE: The following clientside are default settings that allow clients to function properly. They do not contain full translations, just the ones from the svn repository. http://svn6.assembla...n_Project/data/ These clients should be the base to use, since there are many client dates, the main ones I will use are 2010-06-16, 2011-12-28, and 2012-04-10. *NOTE2: If you use any other client, than I probably won’t be able to help. If you have any suggestions or tweaks to add, please PM me. *NOTE3: It’s recommended you install the latest Ragnarok from here if you don’t have one already http://rathena.org/b...enewal-20120605 *NOTE4: The client side files I use will be in lub format *NOTE5: People will say they don’t experience click delay in 2011-03-15, but other players will/may experience as well. So that isn’t a good solution to use these clients. If I forget anything, let me know. *More in-depth guide is in the following PDF - Too much links and diffs suggestions that would fill this topic **All of these setup has been tested and hotkeys, typing, and resolution works, as long as you have them in a clean base ragnarok install, and it's not conflicting with other server data http://supportmii.co...ntSide_Area.pdf Thanks to Ind for going through with my request to push ahead to new client support..It's about time =)1 point
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info : http://rathena.org/b...end-only-added/ [media=] [/media] download : http://pastebin.com/....php?i=FiEWLR3x - MODIFY VERSION :1 point
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1 point
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Sorry, I've been away for a while, I've had a few problems with real life. I think the monsters should be working now, I will post some example gr2 files soon. The project is still alive!1 point
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Indeed most servers use this function, but there are also servers that they don't (They like it better to just Resurrect via warp), I'd say make it a conf that applies for both at go and warp, in /battle/misc.conf. warpbeingdead: yes/no Or, just let 'em add/remove the code however they want it to work. But yeah as I said above at least the mayority of the servers use that function.1 point
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1 point
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Hey guys! I've been looking at the list of Special:WantedPages pages on the wiki this morning and thought "There's so much to do @.@". Then I had a thought! There's alot of documentation that needs updating (I have a long list in my notebook), but, what about what's missing? As a Tech, I used to tell people that "I can't fix their computer if I don't know it's broken". I'd like to apply the same in rAthena with the help of the Bug Tracker. If you notice anything that isn't documented in /docs/ on the SVN, or is incorrect.. shove in on there -> http://rathena.org/b...project-3-docs/. Don't be afraid to post a bug report - they're one of the main methods of getting issues known to the dev team. Also, don't be afraid to add or edit pages on the Wiki. All forum users with more than 1 post count are able to make changes (I keep a close eye on those changes ). However, if you're adding/editing a page, we would like you to be more than just a little sure that you know what you're on about ._.;1 point
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if you use langtype 18.. make sure you diff Enforce Official Login Background1 point
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I made a script similar to this to make elemental armors. I used a switch with each case being a setarray detailing all the info I needed. Peopleperson491 point
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Anything is just about possible to do!!! It will be a lot of typing just in the sheer number of items that can be forged. I suggest you use setarray to make an array with each items required items and such. If you want it to follow the normal required items looking the produce_db and look at the items you want to forge. I suggest that you make an npc from scratch though and then format it similar to the refiner if you like that one. Peopleperson491 point
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You can use playerattached() to check if a players is attached before it runs anymore script or a piece of script. By using something like if(playerattached()==0) { end; } you can prevent a script for running with no player attached. Or another version is if(playerattached()!=0) { announce "Your really did it!",bc_self,0x008000; }. Peopleperson49 *playerattached() Returns the ID of the player currently attached to the script. It will return 0 if no one is attached, or if the attached player no longer exists on the map server. It is wise to check for the attached player in script functions that deal with timers as there's no guarantee the player will still be logged on when the timer triggers. Note that the ID of a player is actually their account ID.1 point
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If you go to MidCamp and talk to the npc there you can be warped directly to moc_fild20. However, there are no warps off the map so you must use a butterfly wing or die. I don't remember seeing any mobs on the map either (I didn't explore so they might be there somewhere). I think the map might be one discarded by renewal changes, but I need to check that when I get home and can get on RMS. Peopleperson491 point
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Thanks for the information. I solved my issues with it. You just have to talk to the guards correctly to be warped back to Morroc. Peopleperson491 point
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You can always check what each function does in the trunk/doc/item_bonus.txt. Peopleperson491 point
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Mine was as simple as having a "## " in my idnum2itemdisplaynametable. If all else fails you can patch one file at a time until you find one that is causing the client to stop working. Then fix it and try to patch it again. Once you get that file working then try to patch all the files at once. Keep in mind that there may be more than one messed up file. Peopleperson491 point
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1 point
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PCLogin Settings By Akkarin You know when you login to your server that you work on, or even play on, and you always end up typing the same commands each time before you even say hello to anyone? @autoloot, then @uptime to see when the last reboot was, @rates if you've got fluctuating exp/drop rates, etc etc. @showexp cos you want to know what's going on, blah blah blah. With this Settings NPC, a player can set those commands to automatically execute when they login. These are account based, but could easily be modified to char based. Following the general format of the script, it should be easy to add/remove commands from those available to the player. @main is listed at the bottom of the script, so if you don't use it you may as-well remove that line. This script is years old, revamped to make it work with recent revisions - i've tested it on both our live server, and my dev server and seems to work.. but if you find any bugs or glitches, or something that could be optimised abit more, please let me know settings.txt1 point
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I'm having the same problem right now. I fixed it by removing the last patch from the plist and then restoring my backup grf. Well doesn't actually fix it, but people can log on. What number patch are you? Mine errored at 58. Peopleperson49 I have figured out the source of the client stopping, atleast for me. One of my data files had a ## in it. As soon as I fixed that readed the file to my grf it worked fine. Verify all you documents are correct. Peopleperson491 point
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Yes that is correct. Always check the doc/item_bonus.txt: bonus2 bAddEff,e,x; Adds a x/100 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding Peopleperson491 point
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Like Olrox said, I'd sign on to help as well, but I can't code in those languages either. If he needs people to test at any point, please do toss my name in the hat. I can't even *begin* to express how excited I am for this.1 point