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Showing content with the highest reputation on 09/04/12 in all areas

  1. Hey guys! I've been looking at the list of Special:WantedPages pages on the wiki this morning and thought "There's so much to do @.@". Then I had a thought! There's alot of documentation that needs updating (I have a long list in my notebook), but, what about what's missing? As a Tech, I used to tell people that "I can't fix their computer if I don't know it's broken". I'd like to apply the same in rAthena with the help of the Bug Tracker. If you notice anything that isn't documented in /docs/ on the SVN, or is incorrect.. shove in on there -> http://rathena.org/b...project-3-docs/. Don't be afraid to post a bug report - they're one of the main methods of getting issues known to the dev team. Also, don't be afraid to add or edit pages on the Wiki. All forum users with more than 1 post count are able to make changes (I keep a close eye on those changes ). However, if you're adding/editing a page, we would like you to be more than just a little sure that you know what you're on about ._.;
    2 points
  2. eAthenanabs here again xD What does it do? disables the trading ability of a locked account by and re-enables it via password confirmation. How does it work? A player sets his 10 digit password, each digit is separated, then the player's GM level is going to be adjusted to 1, so he couldn't trade/drop/vend/store items as seen here: after that the player's account is now safe, except if the hacker sells his/her item, or deletes the character xD Features: Lock Account Unlock Account Forgot Password (Email used in registration required) Installation: 1. Download the file. put it on your npc/custom folder, edit npc_custom.conf add npc: npc/custom/locker.txt 2. Open conf/msg_athena.conf search for this line change it to If you find bugs, errors, questions, suggestions, feel free to post it here Note: I just moved this post from eA, hoping the rA users are interested, this script is an old chap and i'm not sure if it would be compatible in rA but hey, trying it won't hurt! Download: http://pastebin.com/rEXURAPj
    1 point
  3. // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100 item_rate_common_boss: 100 item_drop_common_min: 1500 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 100 item_rate_heal_boss: 100 item_drop_heal_min: 1500 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 100 item_rate_use_boss: 100 item_drop_use_min: 1500 item_drop_use_max: 1500 // The rate at which equipment is dropped. item_rate_equip: 100 item_rate_equip_boss: 100 item_drop_equip_min: 1500 item_drop_equip_max: 1500 // The rate at which cards are dropped item_rate_card: 300 item_rate_card_boss: 100 item_drop_card_min: 500 item_drop_card_max: 500 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 100 item_drop_mvp_min: 1500 item_drop_mvp_max: 1500 // The rate adjustment for card-granted item drops. item_rate_adddrop: 100 item_drop_add_min: 1500 item_drop_add_max: 1500 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 100 item_drop_treasure_min: 1 item_drop_treasure_max: 10000 can i ask about Drop rate? i dunno have set wrong or not. i Set like this Normal Card: 15% Normal Item: 15% Mvp Card : 5% Rare item Drop: 15% weird part are. i hunting creamy card very long still cannot get any card. hmm. 15% should be easy. why have two? item_drop_card_min: 500 item_drop_card_max: 500 and i set this item_rate_card: 300 so will be 3x 500=1500 = 15% correct me if wrong i just want 15% for all normal card hmm... ????
    1 point
  4. erm...vBrenth had solved his problem by switching to this... https://rathena.org/board/index.php?/files/file/2498-%7B?%7D/
    1 point
  5. try it. ithink thats what i used
    1 point
  6. No, don't use freeloop here, it will freeze the emulator... Just take a look here, the two loops use the same .@a variable. setarray .@slots[0], 1, 9, 10; // put here your slots. for ( set .@a, 0; .@a < 3 ; set .@a, .@a + 1 ) { set .@e, getequipid ( .@slots[.@a] ); for ( set .@a, 0; .@a < .w2[.@w] ; set .@a, .@a + 1 ) { ... code ... } } I think should be modified with: setarray .@slots[0], 1, 9, 10; // put here your slots. set .@slot_size, getarraysize(.@slots); for ( set .@i, 0; .@i < .@slot_size ; set .@i, .@i + 1 ) { set .@e, getequipid ( .@slots[.@i] ); for ( set .@a, 0; .@a < .w2[.@w] ; set .@a, .@a + 1 ) { ... code ... } }
    1 point
  7. I would like to suggest something useful.. Can you add a Save button to save all checked options in a notepad.. an example output would be Client: 20110420 [uI] Allow Chat Flood (5) [Fix] Allow Multiple Windows [Fix] Always Call SelectKoreaClientInfo() [Fix] Chat @-Bug [uI] Custom Window Title (myRO) A desirable format would be: {type} {Name} {Value} This would allow people to post the options enabled in their client when asking for support(currently, people are using screenies that takes 2 or more image w/c are quite untidy for the forum), or for others to generate a future reference of what are enabled/disabled in their client whenever they have to recreate a new one.
    1 point
  8. It's a possibly good command however the wrong approach to fixing the issue, because it doesn't fix it at all, as you won't know what item it was that errored him. You'd have to fix the issue by providing a patch or telling him to patch up. Or in worst case senario if you know the item however it has no use disable it in item_db or item_db2 either the sql or txt one, whichever you use. As the GM you should be able to use #delitem on the character with precision and not be deleting the entire inventory, you should know which item is erroring him, unless of course he has 50 new world items which you can't identify and don't know which it could possibly be, however even that could be figured out by finding the item name when he errors (screenshot). Just my comment to your way of fixing it.
    1 point
  9. The $KoEPrizeTracker in the OnInit was removed for you a few versions ago. Just pick the latest version and you will be good. I will look into the WoE controller, never used it before. However, I did removed all the WoE controllers that I put there for you and just used simple OnClock as per your request. Peopleperson49
    1 point
  10. For some reason this is kicking my butt and I'm usually pretty good with this stuff! I'm trying to use the getskilllist; for a script and the array section is ticking me off!!! I need to save them as permanent player varables for the purpose I'm trying to do. Also need to be able to save and the readd the full skill tree back to a character at a later point in time. Peopleperson49 I have the array setup like this: First part of the code: for(set @i,0; @skilllist_count>@i; set @i,@i+1 ) { set @SK_ID[@i],@skilllist_id[@i]; set @SK_LV[@i],@skilllist_lv[@i]; } The second part of the code: skill @SK_ID[.@i],@SK_LV[.@i],0;
    1 point
  11. Yes that true, but if they choose to overwright the setting then they probably don't want bgm and max volume anyway. It just seemed like a better solution then to make another script that runs at login, over time they add up and start to bog down login speeds. Peopleperson49
    1 point
  12. Quote: 2.1 Added $KoEPrizeTracker to the OnInit however I suggest that you keep it commented out unless you want to allow prizes to be collected again everytime you reload scripts. I mainly added it for easy testing. Comment out the $KoEPrizeTracker in the OnInit section and that won't happen anymore. I hope that answers your question. Peopleperson49
    1 point
  13. hi. anyone can help me remove the direct change when lv99 knight those? i dun want lose lord knight skill and other trans class skill. i have test if direct change will only have 3rd job skill. but dun have trans skill Thanks Emistry jobmaster.txt
    1 point
  14. What else make delay for character? i have delay when using skill. skill conf // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 0 skill db //===== Monk =============================== //-- MO_CALLSPIRITS 261,1000,0,0,600000,0,0 //-- MO_ABSORBSPIRITS 262,2000,0,0,0,0,0 //-- MO_TRIPLEATTACK 263,0,1000,0,0,0,0 //-- MO_INVESTIGATE 266,1000,500,0,0,0,0 //-- MO_FINGEROFFENSIVE 267,1000,500,0:200:400:600:800,0,0,0 //-- MO_STEELBODY 268,5000,0,0,30000:60000:90000:120000:150000,0,0 //-- MO_BLADESTOP 269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0 //-- MO_EXPLOSIONSPIRITS 270,0,0,0,180000,0,0 //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,0,0,0,300000,0 //-- MO_CHAINCOMBO 272,0,1000,0,0,0,0 //-- MO_COMBOFINISH 273,0,700,0,0,0,0 //========================================== src/config/renewal h // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills //#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased //#define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD #endif // _CONFIG_RENEWAL_H_ this is the video i provide. [media=]http://www.youtube.com/watch?v=LSh0TRCz4z4&feature=youtu.be[/media] Solved: set this. no_skill_delay: 1
    1 point
  15. Why not just modify the file OptionInfo.LUA? You don't need another script to just add that much more strain on your server. Just modify that file and patch. Everybody will have those features set from then on. Quote: How to make script when players log in,, auto play bgm and max sound. Peopleperson49
    1 point
  16. Thanks GDI. Feel free to use it if you want to. If you need anything customized let me know, but from some of the other stuff that you have done, I don't think that will be a problem for you. Peopleperson49
    1 point
  17. I added everything you asked for in the script now. You need to edit the script to setup your default amount of zeny and items, but once you do that you and adjust the amounts ingame. Everytime you reload scripts it will reset them back to the default value you specified. If you havn't modifed your game files to allow variables over 10mil then you won't be able to set it any higher than that. I hope it is what you need. Let me know if you need anything else or fine any bugs, I always strive for perfection!!! Peopleperson49 Edit: Per request this has been modified in a later version to be controlled completely ingame.
    1 point
  18. how to make delete character without the need of email? when i delete my char. it's call me type email. and after type it's say you entered birthday does not match. i was hoping to disable the need of email. to solved ths thing.
    1 point
  19. Version 1.6 has the changes you requested to remove the WoE features and make activate/deactivate per your time. If there are anymore changes you would like to it let me know. I think it is exactly as you specified! Peopleperson49
    1 point
  20. It tested with no stupid errors like leaving out a } or anything, but it does need to be refined a bit. Things that I found is that even the controlling guild can attack the emperium. I did this without thinking because I have like three cusotm WoE type scripts, but you also need to make an entry in your castle_db for it or you will get errors. I would have loved to be able to make this at home and test it, but I figured I would give it to you as it was since you said it was urgent. Peopleperson49
    1 point
  21. oh.. i see. thanks. no wonder i cannot get.
    1 point
  22. Solved: i should not touch the min and max i want normal card 15 % (1500) item_rate_card: 1500 item_rate_card_boss: 500 item_drop_heal_min: 1 item_drop_heal_max: 10000
    1 point
  23. I made this script for you from scratch. This is my version of King Of Emperium Hill and I did not use the other versions as a base. You can set it to give both a zeny and item prize to the guild leader through the Emperium Assistant. They can collect once after each time the KoE ends. If there are any issues just post them here and I will fix asap. After much much much testing I made the changes described in detail below. Keep checking back for updates because I am a true perfectionist and it will only get better as time goes on! Peopleperson49 Edit: To find the latest version check out my Script Collection at http://rathena.org/b...son49s-scripts/.
    1 point
  24. That won't fit. If you add it and save it, your client will error. Create Player has just enough characters to fit the gap
    1 point
  25. Omg! You beat me :< I just got home from work and I was going to post my hex string. I was about to open a new topic until I saw this one and I was like "NUUUUUU" . Mine was: C4 C9 B8 AF C5 CD 20 B8 B8 B5 E9 B1 E2 How did you manage to get it? From Judas? I had to create this string myself . I went through every single file finding every single gibberish letter within all the texture/sprite folders xD
    1 point
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