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Showing content with the highest reputation on 09/03/12 in Posts
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File Name: @dropall Modification & @dropalltab File Submitter: Xantara File Submitted: 02 Sep 2012 File Category: Source Modifications Content Author: Xantara, MouseJstr Information The modification on @dropall allows the user to specify what item type should be dropped. It still retains the ability to drop all items at once. The new atcommand, @dropalltab, allows the user to drop all items in a specific inventory tab. The user may choose to drop all items in all tabs (similar to the default behavior of @dropall). Tested on rAthena revision 16738. Syntax @dropall {item type} @dropalltab {tab number} Documentation Credits Created by @Xantara Requested by @Peopleperson49 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Like my work? Rate/vote this download Rep up my support topic post Do not mirror without my consent. Click here to download this file2 points
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You can control day/night cycles using a script instead of through conf. OnClockXXXX: day; disablenpc "Your NPC"; end; OnClockXXXX: night; enablenpc "Your NPC"; end;2 points
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Added: WDGEnable64kHairstyles binary builds, sources In advance, I don't know how WDGEnable127Hairstyles works and I did not bother to figure out, because the assembly has changed significantly anyway. So the following issues might or might not be the same as with the old plugin: IDs 0~12 do not correspond to the IDs defined in the client hair style table (that means, they are mixed up). While the diff allows for up to 4.29bil hair styles, some packet layouts limit the valid range to 0~65535. It might be possible to enable the full range (not that someone would need it anyway) with a few packet hacks on the server-side, though. If you specify a hair style that does not exist you get a bunch of errors, but instead of a crash, the character just turns up head-less.2 points
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Hello guys I would like to share my Soul Link Scrolls very good for Small Servers that some Players doesn't want to Create a Soul Linker Character. I've also added some Client Files for those who are not yet knowledgeable with adding custom items. Instructions: Copy the text from the Pastebin link and paste it at the bottom of your item_db2.txt located on your db folder http://pastebin.com/raw.php?i=h33rNwKc then download the Attached file data.rar and extract the 3 file on to your data folder which is on your Ragnarok Client. idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable Done. I've also attached my item_db2.txt Enjoy data.rar item_db2.txt1 point
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Packet_db 2012-06-18aRagexeRE //2012-06-18aRagexeRE[/size][/font] 0x0078,55 0x007c,44 0x00aa,9 0x00f3,-1,globalmessage,2:4 0x0193,2,closekafra,0 0x01a2,37 0x01fd,15,repairitem,2 0x0202,5,changedir,2:4 0x022c,65 0x022d,19,wanttoconnection,2:6:10:14:18 0x0281,-1,convertitem,2:4:8:12 0x0288,-1,npcpointshopbuy,2:4:8:10 0x0289,12 0x029b,80 0x035f,6,ticksend,2 0x0360,6,clickbuyingstorereq,2 0x0361,5,hommenu,4 0x0362,6,dropitem,2:4 0x0364,8,movefromkafra,2:4 0x0368,6,solvecharname,2 0x0369,7,actionrequest,2:6 0x0437,5,walktoxy,2 0x0438,10,useskilltopos,2:4:6:8 0x0439,8,useitem,2:4 0x07d9,268 0x07e4,6,takeitem,2 0x07ec,8,movetokafra,2:4 0x0802,26,partyinvite2,2 0x0815,-1,openbuyingstorereq,2:4:8:9:89 0x0817,2,closebuyingstorereq,0 0x083c,10,useskilltoid,2:4:6 0x0856,26,friendaddrequest,2 0x0940,-1,sellbuyingstorereq,2:4:8:12 0x096a,6,getcharnamerequest,2 Download 2012-06-18aRagexeRE.exe [Thank's Judas] Fix of Cart's/Favority Table ~ New carts, Favorite item tab, EFST_SIT [Post] Lua Files Up-to-date Version [Download] ~ Use Tortoise SVN to download that! Lua Files with missing Lub Files [Download] OBS: You will need ShinsDiffPatcher[SVN] with WDGSkipPacketHeaderObfuscation.dll from earthlingz. Preview of Client!1 point
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It's a possibly good command however the wrong approach to fixing the issue, because it doesn't fix it at all, as you won't know what item it was that errored him. You'd have to fix the issue by providing a patch or telling him to patch up. Or in worst case senario if you know the item however it has no use disable it in item_db or item_db2 either the sql or txt one, whichever you use. As the GM you should be able to use #delitem on the character with precision and not be deleting the entire inventory, you should know which item is erroring him, unless of course he has 50 new world items which you can't identify and don't know which it could possibly be, however even that could be figured out by finding the item name when he errors (screenshot). Just my comment to your way of fixing it.1 point
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The script looks good. You might want to do something like set Legendary3,2; set Recording,0; ...after the player kills the first 2000 monsters, so you'll be able to use the same "Recording" variable and additional kills of the first monster won't still be counted. Party kills are complicated. You probably don't want to get involved with that yet. xD The variable is permanent. There are two types of character variables: @var - temporary (resets on relog) var - permanent You can read more about variable types here: http://rathena.org/w...bles.2C_and_Set To ask more questions, run a for() loop: for(set .@i,0; .@i<3; set .@i,.@i+1) { // ask 3 questions // set .@i,0; -- initialize a variable (technically not needed, but a good habit) // .@i<3; -- run until .@i becomes >= 3 // set .@i,.@i+1 -- increase .@i by 1 upon reaching the end of the for() bracket switch(rand(20)) {...} mes .@question$; input .@str$; if (.@str$ == .@answer$) { if (.@i < 2) { // only run this when there's actually a question left, xD mes "Good! Now for the next question..."; next; } } else {...} } mes "You've answered all the questions!"; More details here: http://rathena.org/wiki/Loops#For_Loop1 point
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trunk/src/config/renewal.h /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL1 point
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shut down server.... run this in your SQL TRUNCATE TABLE "pvpladder" TRUNCATE TABLE "ownladder"1 point
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The headless-error pops up everytime the sprite is loaded (like with palettes) and ignore errors should remove it.1 point
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you don't have a table group_id in your login database, re import sql-files/main.sql1 point
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http://www.eathena.ws/board/index.php?showtopic=138750 I found the sprite for Angel Ripper but I think the download link is dead =( Bump1 point
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Everything you need is in doc\script_commands.txt, though I admit it's hard searching for specific commands when you only have a description in mind. Hunting quests can either be done through db\quest_db.txt or an NPC script. Since you want the monster kills to only count with an accessory equipped, you have to use a script: OnNPCKillEvent: // this activates each time a monster is killed if (quest_variable == value) { // check if player has the quest first (for efficiency) if (killedrid == 1002 && isequipped(accessory_id)) { // additional checks set kill_count_variable, kill_count_variable+1; // add kill to counter if (kill_count_variable == 1000) // notify the player dispbottom "You are done the quest."; } } end; You'll probably need to add/set other variables to check what part of the quest the player is on. As for the random questions, use a switch() statement: switch(rand(20)) { // will output a number 0,1,2,3,...19 case 0: set .@question$,"This is your first question!"; set .@answer$,"This is the first answer!"; break; // break out of the switch() case 1: // etc. //... case 19: // etc. } mes .@question$; input .@str$; // any variable, since these are temporary if (.@str$ == .@answer$) { mes "Correct!"; getitem item_id,amount; close; } else { mes "Incorrect."; close; } To ask multiple questions, possibly use a for() loop and give the reward when the loop variable is 3.1 point
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I'm not sure if you've checked my tutorial thread recently but I've been planning 3 new videos just focused on 3ds. They are still in development and will be released soon.1 point
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packets then, it works fine in 2012-05-15 http://tinypic.com/r/29nuuts/6 Shows the new item shadow, and mob shadow Compilation of Features in New Client Video1 point