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  1. BotKiller 6 BotKiller 6 is a powerfull antibot system based on Scripts, useful to detect Bots without modify your server executables nor install external libraries. Features BK6 support external modules, giving flexibility and security to your server. BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process. During the interrogatory, the player will see the remaining time to respond in real time. BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp) BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players. The Administrators are allowed to send a manual interrogatory to anyone in any moment. The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones) BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server. BK6 store logs that helps administrators to detect Bots Players and apply other sanctions. Installation: Download the script: bk6.rar (6.17) Additional Languages: Portuguese: BK6_PT.txt (by Pedro Brito) Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 Create this folders in your server root: npc/custom/bk npc/custom/bk/lang npc/custom/bk/mods Copy this scripts in the following paths: npc/custom/bk/LangManagement.txt npc/custom/bk/VarSystem.txt npc/custom/bk/BotKiller6.txt npc/custom/bk/lang/BK6_EN.txt npc/custom/bk/lang/BK6_ES.txt npc/custom/bk/mods/BK6_Asc2Num.txt npc/custom/bk/mods/BK6_Asc2Word.txt npc/custom/bk/mods/BK6_Fakename.txt npc/custom/bk/mods/BK6_Img2Num.txt npc/custom/bk/mods/BK6_SMath.txt npc/custom/bk/mods/BK6_Lie2Me.txt npc/custom/bk/mods/BK6_WordNum.txt To use Img2Num Module, use this client patch: BK6_Img2Num.rar Edit npc/scripts_custom.conf adding the following lines: // Unlimited Variable System npc: npc/custom/bk/VarSystem.txt // Multi-Language System npc: npc/custom/bk/LangManagement.txt // Translations npc: npc/custom/bk/lang/BK6_EN.txt // English Dialogs npc: npc/custom/bk/lang/BK6_ES.txt // Spanish Dialogs // Remember to copy and declare here any additional language // BotKiller Main Script npc: npc/custom/bk/BotKiller6.txt // BotKiller Modules npc: npc/custom/bk/mods/BK6_Asc2Num.txt npc: npc/custom/bk/mods/BK6_Asc2Word.txt npc: npc/custom/bk/mods/BK6_Fakename.txt npc: npc/custom/bk/mods/BK6_Img2Num.txt npc: npc/custom/bk/mods/BK6_Lie2Me.txt npc: npc/custom/bk/mods/BK6_SMath.txt npc: npc/custom/bk/mods/BK6_WordNum.txt Run your server and whisp to npc:bkconfig to configure BotKiller 6. * Note: BotKiller 6 doesn't work on TXT based servers, please don't request it * Some Demos: Basic Demo: Modules: Lie2Me Module: Asc2Number Module: Img2Num Module: Simple Math Module: Asc2Word Module: Word Num Module: Testing GM Commands trying to ByPass BotKiller 6: History: 2011-05-01: 6.0 - New version, a friendly Police in Midgard! 2012-01-18: 6.1 - Using the new version of Unlimited Variable System! 2012-01-19: 6.11 - Fixed some problems in the jail! 2012-01-19: 6.12 - Fixed another wierd function in the jail! 2012-01-28: 6.13 - npc:bk don't show player selector when found only 1' 2012-01-28: 6.13 - removed some useless variables in functions
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  2. Not possible to increase this value, you will have error with the client.
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  3. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  4. File Name: ItemConverter File Submitter: xazax File Submitted: 03 Jul 2012 File Category: Client Tools Content Author: Xazax This tool intended to convert old txt files like idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, itemslotcounttable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable to the new itemInfo.lua format. Although a conversion is available here: https://code.google....p/roclientside/, this tool can be usefull for those, who have translations or dozens of custom item. Usage: browse to the folder, where your txt files are located ( using ... button ). Press the convert button, and chose the location where do you want to save the iteminfo.lua. Note: if you want classNum field to be filled, copy your item_db.txt to the same folder, where your client side files are located. Click here to download this file
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  5. Toasty's WoE Controller So...once upon a time when I did have a server to run and one of the few questions that would always come up was..."What time was WoE and what region was it?" (WoE on this server was broken up into regions). Usually I didn't know the answer and so I had to go through the awful task of trying to find it in the forums and eventually I just directed everyone to it. And then there's the issue with people not understanding timezones or knowing how to substract. Soo...one day i got off my lazy ass and wrote this little thingymabob that would tell people exactly how long left it is till WoE, where it was and other random tiddy-bits of info. Worked pretty well. Anyways...just recently I was pretty bored and decided to clean it up abit and thought...well...since it's already keeping time..why not just let it do all the agit_controller stuff too. So I added that and presto!....this came out." Features: WoE 2.0 ready Novice WoE ready Real-time updated time display of how much longer till WoE starts/ends WoE configurable on a Castle level basis Useful castle owner listing feature Even more useful region map warper feature Some random skip/start/end WoE functions for GMs Auto-Restart WoE after server crash Now with a mildly easy to use online generator script. Though tested on trunk, will very much likely work on stable (provided you tick the correct box while generating the script) Description: Basically what you get is a little banner NPC with a chatroom on it who's title updates with the amount of time left till WoE starts or ends. (Little idea stolen from one of annie's scripts =P...some mvp arena i think) Clicking on the NPC (the npc not the chatroom) opens up a menu with a couple useful options which are self-explanatory. Note: Castle Owner listing is only for castles of the current/upcoming WoE session. Too much spam to print all Scripts: ver 1.22 - 26-05-2011 (r14829 trunk) (Mirror) (Mirror) ver 1.21 - 21-12-2010 (r14413 trunk) ver 1.20 - 18-10-2010 (r14413 trunk) ver 1.11 - 25-01-2009 (r13435 trunk) ver 1.10 - 03-01-2009 (r13405 trunk) ver 1.02 - 09-10-2008 (r13271 trunk) ver 1.01 - 21-09-2008 (r13091 trunk) ver 1.00 - 10-09-2008 (r13091 trunk) Backup ver1.22 Installation: Generate the script by inputting the times you require and any options you may want in the generator form Install the script as you would for any NPC. Depending if you want to use this to replace agit_controller.txt or not you can replace the contains of ./npc/guild/agit_controller.txt with this script. IF you use this script to manage your WoE timings (which you prob would..). Remove any existing WoE timing management scripts. By default... ./npc/guild/agit_controller.txt -if you didn't replace it with this script ./npc/guild2/agit_start_se.txt -for woe2 controller If you want to use any of the Novice castles make sure you enable them in ./npc/scripts_athena.conf npc: npc/events/nguild/nguild_dunsw.txt npc: npc/events/nguild/nguild_treas.txt npc: npc/events/nguild/nguild_guardians.txt npc: npc/events/nguild/nguild_warper.txt npc: npc/events/nguild/nguild_ev_agit.txt npc: npc/events/nguild/nguild_flags.txt npc: npc/events/nguild/nguild_managers.txt npc: npc/events/nguild/nguild_kafras.txt Restart/Startup server...enjoy =D Limitations: Since WoE can be run in pretty much any format, it's kinda impossible for this script to accommodate for all types of WoE. Anyways...here are the limitations of this script. WoE sessions have to start and end on the same day (usually the case but good to state) Only one WoE session is available at a time. In order to start another one, you must end the current one. The generator will complain if you try to overlap sessions. Standard array/variable limits. 128 for number of WoE sessions and separate regions. 31 different castles per region(Not that anyone is gonna use all that...unless they're planning like an all world WoE extravaganza). Time is actually updated using an infinite loop. Depending on the refresh rate setting timing can be off sync with the time WoE actually starts/end (default 500ms/half a second. This isn't a problem if you are using the built in controller) Due to the way in which the original WoE scripts were coded and how I implemented the castle based controller (calls OnAgitEnd/2 events) castles MAY remain open if they do not have an owner. Notes: Yup...idea for timer based waitingroom was stolen from annie's Mvp Ladder script This script is semi-protected against @reloadscript/@loadnpc commands. Though not recommended that you load the script using this manner, if you must after loading the scripts, to restart the script click each NPC (one NPC only needs to start to initialise the floating main script that controls the WoE timing, but each banner NPC needs to be clicked to start the waitingroom) When doing the timings, it is VERY IMPORTANT that you have the times in order from sunday to saturday and starting time. If you don't do this it'll skip over them till the next week. WoE happens in the order that the timings are specified. Sometimes it may be desirable to have them out of order so it can do one region this week and another one a different week...But this is only a side-effect to the timing design and weird things might happen..so do it at your own risk. (This is no longer a problem in ver 1.10 provided you didn't mess with the config after generating the script) You can change the rate at which the banner is updated by modifying the ".banner_refresh_rate" value in the CONFIG section. The banner will update every '.banner_refresh_rate' seconds. This script is rather dynamic and so adding additional castles just involves modifying and adding arrays. Adding castles to existing regions should be self-explanatory. But setting up a new region...maybe not.. Steps to setup a new region are as follows: Make up a prefix for the region you are adding (in this example I am using "test" Put all the maps for the castles in an array named ".castles_***" (eg. .castles_test$) Put all the put all the woe ending function addresses into an array named "woe_kill_***" (eg. .woe_kill_test$) Go to the constants section in the script (search for CONSTANTS START) Add the castles and portals in the corresponding sections Add the prefix to the end of the array .regions$, the name of the region in .region_names$ and the map that contains all the castle entrances in the array .region_maps$ Tah da!! you have now added a new region. Feel free to test the hell out of this and report bugs/suggestions/criticism. This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License
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  6. *NOTE: The following clientside are default settings that allow clients to function properly. They do not contain full translations, just the ones from the svn repository. http://svn6.assembla...n_Project/data/ These clients should be the base to use, since there are many client dates, the main ones I will use are 2010-06-16, 2011-12-28, and 2012-04-10. *NOTE2: If you use any other client, than I probably won’t be able to help. If you have any suggestions or tweaks to add, please PM me. *NOTE3: It’s recommended you install the latest Ragnarok from here if you don’t have one already http://rathena.org/b...enewal-20120605 *NOTE4: The client side files I use will be in lub format *NOTE5: People will say they don’t experience click delay in 2011-03-15, but other players will/may experience as well. So that isn’t a good solution to use these clients. If I forget anything, let me know. *More in-depth guide is in the following PDF - Too much links and diffs suggestions that would fill this topic **All of these setup has been tested and hotkeys, typing, and resolution works, as long as you have them in a clean base ragnarok install, and it's not conflicting with other server data http://supportmii.co...ntSide_Area.pdf Thanks to Ind for going through with my request to push ahead to new client support..It's about time =)
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  8. @taeko tq for sharing .. can i try this map ?
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  9. I coded the Expanded Super Novice, Kagerou, and Oboro jobs in the exact same way I coded them into 3CeAM. The system treats them as 2nd jobs, but because their max stat limit is 120 just like 3rd jobs, they share the same stat limit config setting as 3rd jobs. If you want them to have a different limit separate from 3rds then its best you edit your source code to a needed custom code for your requirement. I see no reason to make any changes to what we have now. Do remember their max level is also 150 just like 3rd jobs.
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  10. e mesmo assim vai dar alguns bugs tem que ajeitar o name_npc_lenght ou no carregamento vai dar erro no emulador!
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