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Showing content with the highest reputation on 04/21/12 in all areas

  1. With r15885 rAthena has completed the development of 3.x classes, should you step by any bugs please do report: http://rathena.org/board/tracker/ so we may get it fixed right away. Thank you for your time.
    2 points
  2. The current format of the packetdb should be reviewed as you can use only the PACKETVER(client date) to choose the packets. Use of packet_ver(version) and the PACKETVER is redundant. Another thing, a new flag can be added for the packets(CLIENT_TYPE?) to choose between two parallel client types(eg.: kRO and iRO or kRO and bRO), so far we only have kRO clients but this will help if someone wants to add another client type. I sugest a format like this: // client: date type // packet id, packet size, function, positions // [...] // client: 20111005 0 0x0364,5,walktoxy,2 0x0817,6,ticksend,2 0x0366,5,changedir,2:4 0x0815,6,takeitem,2 [...] The packet type would be 0 for kRO clients, this is needed when the packets from clients with the same date from two official servers are different(eg.: bRO & kRO). Even if rAthena never add support for another clients types this will be usefull for someone that wants to add.
    2 points
  3. really do you have any example that you can say that some of my translations are translated by a machine?
    2 points
  4. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
    1 point
  5. Hey guyz, This is one of my earliest flux integration attempt, Yea its very immature... It was lying around so I thought of sharing it. Heres the download link : Mediafire Donno but I couldn't upload it as an attachment .
    1 point
  6. Someone requested this in a 'map request thread'. So I'll put it here as a free release since the request originally was just to help someone out. Enjoy~ Note: This is a very quick design. About an hours work so theres nothing too special about it. EDIT: VERSION 2 Is NOW AVAILABLE FOR DOWNLOAD Version 2 Download Link Attached to this Post!!!!! Custom Vending Map V2.7z
    1 point
  7. I rescripted that terrible scripted thing a bit.. here is a version that should work http://upaste.me/48e42035fbb61bc
    1 point
  8. loadeventnpc: - script loadporingevent -1,{ //choose 1 of the 2 options. //disable the others or delete them //you can use to enable: if (gettime(4) == 0) enablenpc "poring#event1"; // enable on sunday at 0 am (saturday -> sunday) //or: if (gettime(4) == 0 && gettime(3) == 8) enablenpc "poring#event1"; // enable on sunday at 8 am //and to disable again: if (gettime(4) == 0 && gettime(3) == 10) disablenpc "poring#event1"; // if no one wins in 2 hours it would be disabled again } // don't add the following to your npc: gettime(x) // x can be one of the following numbers. 1 - Seconds (of a minute) 2 - Minutes (of an hour) 3 - Hour (of a day) 4 - Week day (0 for Sunday, 6 is Saturday) 5 - Day of the month. 6 - Number of the month. 7 - Year. 8 - Day of the year. event npc: prontera,100,100,0 script poring#event1 1002,{ // 1002 = poring sprite? - i dunno if it works ^^ if ($won == 1) {sorry, but one player already won.} set @rand,rnd(1,100000) // 1,100000 = 1-100000 you can edit the chance to win or lose //choose 1 of this options. //disable the others or delete them //you can use: if (@rand == 1) {set $won,1;goto win;} // mean only the user with getting random 1 is able to win and $won will end the clickable npc for all others //or: if (@rand < 2) {set $won,1;goto win;} // means the user with a number under 2 will win and $won will end the clickable npc for all others //even this is an option: if (@rand > 2) {set $won,1;goto win;} // means the user with a number higher then 2 will win... a really good chance to win at 1 up to 100000... xD and $won will end the clickable npc for all others goto lose; win: if ($win != getcharid(0)) {sorry, but another player already won.} // prevents that more than one player can win set $win,getcharid(0); // prevents that more than one player can win at a time mes "wow..." mes "You've won!"; next; mes "Here is your Reward"; getitem xy,1; // xy = the item-id close2; disablenpc "poring#event1"; end; lose: warp "prontera",105,105; end; } don't forgett to delete or // the sentences who wont fit your request. didn't test it, but should work. hope i understood the request if i didn't, just tell me, i'll write another one, if you want
    1 point
  9. Hello rAthena, I got a problem on my main.sql when executing it . here's the problem : Thanks For Helping
    1 point
  10. Too bad kagerou and oboro doesn't work with 2011 11 16 client and below. ( or its just me. lol ) Thank you rAthena!
    1 point
  11. Hmm, I'm sure I didn't post this on rAthena before, but perhaps they took it from eAthena. I have posted it there some months ago. Although I did some small changes in the map, after the eAthena post. Also I forgot to post the indoors map, I have updated it now.
    1 point
  12. 1. set 0 if you want to deactivate and 1 if you want to activate it. 2. don't touch this. default is 1 not 3. I implemented this to prevent out of index after putting in some duplicates. 3. first item id then item amount of it, if you want more items just add them to the end with the same syntax, first item id then item amount of it
    1 point
  13. Take a look at this. Will answer all your questions. http://rathena.org/wiki/Custom_Items
    1 point
  14. Although its simple its a super useful room. I'm sure any admin or player would appreciate it since its a nice easy clean layout. Great work and thank you for sharing!
    1 point
  15. Well, you probably heard of this, but RO tends to attract old players back somehow... I agree it may be related to nostalgia--you want to play with friends once again, or that you played other games but always find RO to be the best in the end (due to the gameplay, way of community communication, etc). I find RO to be simpler and easier to handle than some of the other games out there (like Perfect World, which really has amazing graphics), and that's the style of games I enjoy playing (RO, Gunbound, etc). I'm pretty sure private servers are worth it. They're worth the experience at least, to be a player, a GM, and/or an Administrator. And for those who want to recreate a server (not their first time managing the server), as long as you have the motivation to see your work through, then you should try it. It may be discouraging at first, but if you really improve the server and keep updating it, the fruits of your results will be yours for the taking (satisfcation mainly). The reason I became an Administrator before was for my friends, so I managed the server for the moment, experience, and memories that form. Even when I see a new player joining a server, I feel pretty content about it. "At least someone is trying out my work." You'll only grow from here.
    1 point
  16. Not a dinner fork, mind you (I am hungry), but a software fork. As noted on a previous topic, the time has come for eAthena to fork. It is clearly known by 90% of the members who visit this forum daily that the administration at eAthena.ws has taken a turn for the worse. Development has slowed to a snails pace and has taken a back seat to politics. As you can see, this forum was setup within about 1 week by Brian and myself (Brian did most of the work) so it should not take three people 7 months to set one up. Yes, the forums are not the most important part of the project, but they play a key role in it, as they are a great collaboration tool for members and developers to work together for the better of the emulator. Development is always the most important thing, and will remain the most important thing. We've lined up a number of developers and contributors to help us with this project. Why 'RAthena'? Well, to make ourselves better known, we have taken the advice of many members here and stuck with the 'Athena' name, just as eAthena had done when they forked from jAthena back in the day. The R will stand for 'Renewal', which is essentially where eAthena left off, implementation of the Renewal Mechanics. The R, creatively, can be a pseudonym for 'Our', which in the English language, is defined as 'one' or 'together'. With this philosophy and thought behind us, I believe that this small group of people can achieve great things in the coming years for the betterment of all Private servers out there. One thing to stress is the fact that this fork will not be a 'race', or a 'competition' with eAthena. No one is discouraging you from visiting eAthena.ws, nor will anyone here shame you for it. Once the squall between the two projects come to a close, I have a feeling that we will be able to collaborate together on better terms. So, with that in mind, the staff here feels that everyone should conduct themselves in an appropriate manner when visiting eathena.ws, We will not be held liable for punishment for your actions, which is why I want to stress that this is not a competition. Yes, we split on bad terms, but we're all over 8 years of age here (I believe). I feel we can conduct ourselves in a mature manner when interacting with members and staff from both sides. I would expect nothing less of the folk at eAthena. So...what's going to happen now? Well, we have agreed on a merger of two projects, some of you might be familiar with. RO Resources (and their Emulator in progress) and The Sprite Repository will come over to RAthena and with them their staff. This means that all of RO Resources and The Sprite Repository's downloads and member base will be redirected to here. The downloads will be open to everyone, instead of having restrictions. In the coming days, IP.Downloads will be installed on our forums and the process of migrating the files will begin. Once this has started and been complete, a separate announcement will be made. With RO Resources comes a project that Ind and a few developers were working on...and that was integrating the Renewal Mechanics and 3rd classes into an eAthena base, slowly (to make sure its done right) and as official as possible. When we get set and ready to dive into it (we're waiting for a few things to fall into place, first), the RR Emu source code will be merged with the eAthena HEAD revision and our emulator will be officially forked from eAthena. We will also have Yommy with official data and skill calculations on CookieRO, as well as his developers to help us as well. We're still sorting out the logistics of the situation as far as what developers will be working on what, and who our 'Project Manager' will be, but rest assured, right when the information hits the presses, it will be shared with the community. Soon, a few things will be happening. First, the forum will undergo another URL change. eAthena.net will produce a 301 Redirect permanently error to redirect to rathena.org (the forum should already be accessible to http://rathena.org/board/ but it redirects to eathena.net at the moment). We've also registered rathena.net for redirection use. we'll then rename everything. We may have to have a bit of downtime as the DNS bounces around from server to server re appropriating itself. We might also have to switch sourceforge 'projects' because Sourceforge doesn't allow renaming projects =/ At around this time, we'll also setup a paypal address in case any of you would like to donate (details about that coming in a separate topic). We'll also have an email address that you can email all of the project managers at in case something goes horribly wrong with the forums, SVN, IRC, something. The Sourceforge SVN will open for our developers to begin merging the changes from RREmu and various other sources into our Sourceforge SVN. Once that is complete, we'll restructure our basis around that and go from there. Overall, we have a lot of work ahead of us, but I feel we can get through in time and emerge victorious. Let's all raise a glass and toast ourselves, for this is the start of another era of Private server hosting. If you have any questions, or need any clarification, please don't hesitate to post here and ask. Thanks all. ~Jguy
    1 point
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