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Showing content with the highest reputation on 03/02/12 in all areas

  1. don't post to facebook post from an imagelink site
    2 points
  2. Request NPC With this script every player can send a request or report to server. This script could replace @request. Please give me suggestions to help me improving my script. Files request_npc_1.0.0.txt request_npc_1.1.0.txt request_npc_1.2.0.txt request_npc_1.2.1.txt request_npc_1.3.1.txt request_npc_1.4.1.txt Changelogs 1.0.0 Release 1.1.0 Added GM Panel (Requests) 1.1.0 Added Feature (delete request) 1.2.0 Added Column (read) 1.2.0 Added Feature (mark request as read) 1.2.0 Added GM Notification for unread requests 1.2.0 Removed unnecessary text 1.2.1 Changed char_id into char_name 1.3.1 Added Feature: Search (request_id) and (char_name) 1.3.1 Minor Bug Fixes 1.4.1 Added Answer feature for GMs 1.4.1 Added "My Requests" for player Features Saves all requests into SQL database Saves request_id, account_id, char_name, time, read, type and message You can set delay (standard = 10min) GM Panel where you can see all requests Delete solved requests mark requests as read GM Notification for unread requests Search Requests by request_id or char_name You can answer to requests and player can see them in 'my requests' How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n
    1 point
  3. Someone requested this in a 'map request thread'. So I'll put it here as a free release since the request originally was just to help someone out. Enjoy~ Note: This is a very quick design. About an hours work so theres nothing too special about it. EDIT: VERSION 2 Is NOW AVAILABLE FOR DOWNLOAD Version 2 Download Link Attached to this Post!!!!! Custom Vending Map V2.7z
    1 point
  4. Hello everyone. Im here today to release a batch of decompiled Lua files made from the latest Lub's in the client's official grf's. The files you see here were decompiled and adjusted to work with the latest RO clients while in a decompiled form. This allow's private server dev's to add many different types of custom content to their clients without the need of hexing a client. These files are completely brand new and dont use any data from any past decompiled files (Except emotionlist.lub). Reason is because as old as the last release is (March 2011) it was hard to find a starting point. Not only that, past releases are missing some needed data like job checks for skill requirements, types, missing other data....etc. It was best to start from scratch so I could make some fully up-to-date and reliable files. The files here were made with the latest lub's from around December of 2011. However, due to issues with December clients I made and tested them while using a 2011-11-22aRagexeRE client. No function changes were made during the month of December. With the release of these files I hope to help the community move a big step forward to getting full support for the latest clients possiable. Rytech's Decompiled Lua's Release For 2011-11-22 client. = How To Use = Place the "lua files" folder in your RO/data/ directory. They will work in data folders and GRF's. Be sure to have the "Load Lua Before Lub" diff diffed into your client. = Notes = Skill names in the skillinfolist.lua are still in Korean as I didnt bother taking the time to replace the names with english ones....yet. All 3rd job skill descripts in the skilldescript.lua are copied from the sakray iRO client and are mostly up-to-date with the info for the 2011 balances from kRO. The stateiconinfo.lua is from iRO's sakray client and is up-to-date with skill info. However, iRO skill names are used in here and will need to be replaced with kRO skill names in the future. Finally, I will not bother decompileing any function files since its pointless. Their's no possiable ways in customize with editing them and is best to keep true to the original coding in them for the client date. If for some reason one does need to be decompiled then I will do it. Other then that, have fun and enjoy the release. =Final Notes The development and release of these files is a big step in my plan for getting full support completed for newer clients. So many users out there are still using clients from around Feb....March....around there due to lack of newer lua support. Its time to start moving up to the newer stuff. So much has changed since then and now their's many new custom things that can be added. Im really looking forward to the future. =D ----------------------------------------------------------------------------- Below are 2 downloads. The 1st one is the original release and is mainly for development purposes. The 2nd one (V2) is a re-release that includes a few updated files and makes installing a lot easier, as well as allowing the use of the "Load Lua Before Lub" diff. Rytech's Decompiled Lua Release 2011-11-22.rar Rytech's Decompiled Lua Release 2011-11-22 V2.rar
    1 point
  5. @EvilPuncker To invite a player without using right click you can now just type /guildinvite [Player Name] or /rlfemcheo [Player Name] (korean)
    1 point
  6. I just re-start to work seriously on this project. For the moment my first objective is to speed up the loading (it's really to slow), so I'm working to implement a local GRF reader (drag and drop your GRFs in your browser and that's all, no download needed from another host). The first optimization (due to a recent update) allow me to parse some part of the GRF file without having to load the whole file (and that fix the crash problem (work with too much memory) explained on another post). The challenge here is to write a fast DES and ZLIB decoder in javascript. I need also to fully support 0x103 grf version. So let's go.
    1 point
  7. I bet he wont answer. And I doubt he's even able to do that, lmfao.
    1 point
  8. It came to my attention just recently that various server owners are in the same position as I. Many mid and high rate servers have items that they wish to drop at a lower than minimum drop rate. For instance, On iHeart-RO our minimum drop is 30%. Some items I want to drop at 1 and 2 percent, however this is impossible due to rate scaling. That is where this system comes in: I personally believe this should be commited to the server source if it would have enough use in the community. I want the opinion of other devs and the community. Thanks to Ind for making this useful system. Please reply with a vote and your reasoning.
    1 point
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