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Custom EDDA Bioresearch Laboratory 1.1.0

100.00 USD


1 Screenshot

About This File

Note:
ONLY FOR 2020 CLIENTS AND OLDER.
Prices are negotiable please DM me instead in discord.
Please check the changelog section on version 1.0 to download the whole file, 1.1 is just the Instance Script and Enchanter Script revised.


Hello Everyone!

This is my first ever custom instance made. I hope you enjoy my work!
I've join by just recently and wanted to at least showcase my work.

In this Custom Edda Biolab Instance,
I have added a few modifications to some parts of the instance.
Since I cannot follow the Original KRO version, I just tried to come up with a few other ideas.

Showcase:
https://youtu.be/mcmA-OxAdjI

Modifications & Content:
1. I had added a custom story mode accessible only once, before you can choose between Battle Mode & Gauntlet Mode. (No Combat, Dialogues only.)
Screenshot2024-11-05171633.thumb.png.a8bd3f815173fc45156cc6b876dec119.png

2. Battle Mode is your regular combat mode where you'll have to fight Nameless Swordsman.

Screenshot2024-11-05190406.thumb.png.64978c8956a192c9ce4d6f5bb3339540.png

3. Gauntlet Mode is mob doubled but you won't get to fight Nameless Swordsman.

Screenshot2024-11-05190056.thumb.png.3fffe91188ceb16a0fbc078c76321cfb.png

4. Most Dialogues on Battle mode are on script with other servers.
image.png.4a597ed1a88cf4f3c4ecc0139059b4f6.png

5.  Added an extra chest for EDDA Biolab Headgears.
image.png.5a342c2ed9c227a10d4f0009cf074438.png

6. Modified chest options to main EDDA Biolab Weapons as well.
image.png.12f2ef39b962f8c53f517c94b4ea81e6.png

image.png.3ce098ead33966940a8aa7b710744a57.png

7. Custom Enchanter Modified to fit KRO Enchant System.
image.png.ee5bc455c62539775ad0d8437e0ae42e.png

8. All mobs and mobskills Divine Pride related (Renewal).
image.thumb.png.195a506043ffbcd67c1ee29add4ab71a.png

Some Other things to take note with:
1. I purposely removed Mimic spawns inside the instance.
2. I was not able to implement the player HP Modification whenever they were not able to kill the mobs inside the cages.
3. Minor Issue (Doesn't affect anything):  Some parts of the Cages still spawn even though Nameless is dead.
4. On Gauntlet Mode, I didn't double the mobs that spawns on the Crystal Cages.

What to expect in a newer version:
1. Most likely I will be adding Ancient Hero Weapons to the mix.
2. Another mode in the instance.
3. Bug Fixes. (If there's any more like the Minor Issue I stated.)

But for now I will be working on EDDA Fall of Glastheim first before I go back to this.

What's included in the downloadables:
Instance Script (instances)
Enchanter Script (merchants)
instance_db
mob_db
quest_db
mob_skill_db
npcidentity.lub
OngoingQuestInfoList_True_EN.lub
ReadMe.txt

I only included parts that I have modified. You can find the Item informations on the rAthena renewal folders.

For direct contacts for any concerns.
You may contact me through:
Discord:
 image.png.292bfa78c46ce38495eaf8b7adccc31a.png

Gmail: [email protected]

I also accept PayPal donations through that email. /slur/heh 

Edited by evereyn
Added a video link.


What's New in Version 1.1.0   See changelog

Released

Bug Fixes:
-Minor Issue stated in Version 1.0 is now fixed (parts of the cages now disappears after Nameless Swordsman dies).
-EDDA Weapon Biolab Chest didn't show any dialogue after claiming the weapon, now fixed.
-Repent Slasher was enchantable up to the 3rd slot, now fixed.
-Enchanter was a bit inaccurate (instead of rand 0,100(101%) it's now rand 1,100 (100%)), now fixed.
-Loots in the Instance was a bit inaccurate (instead of rand 0,100(101%) it's now rand 0,99 (100%)), now fixed.

QOL Changes:
-Added more emphasis and fixed some dialogues in the Enchanter NPC.
-Fixed some cutin pictures with Sierra.

Edited Files:
Instance Script (instances)
Enchanter Script (merchants)


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