Source Modifications
Source Mods & Code Snippets located here.
146 files
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[Not For Sell 2020-10-22] Sader's Renewal Mode [PRE-RE Only]
By sader1992
[Not For Sell anymore , after rAthena item YAML update 2020-10-22]
You can do it your self in less then 60 seconds in the new YAML update!
quest here rathena/quest_db.yml at master · rathena/rathena (github.com)
skills here rathena/skill_db.yml at master · rathena/rathena (github.com)
items here rathena/item_db.yml at master · rathena/rathena (github.com)
mob coming soon
if you already did buy this file , you can download it , however if you use the latest rathena , this file does not support that
it's easy to do what my mod does , in yml , you don't need this files anyway if you use the latest rathena
which mean , you don't need this mod anymore
License :
by downloading this file you are agree on the following:
i will Back Up my server before using this file. i will use this file for my own private server only , not for a group of servers . i will never share this file with anyone . i will never upload this file to public and i wont leave it on shared storage . i will report any bugs or errors to sader1992 . all the rights retain to sader1992 . Charge-back scams are not tolerated and will get you punished on rAthena. Terms above may be changed or adjusted without prior notification .
21 purchases 111 downloads
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[Script Command] viewcondition
By Zell
This mod allows you to set some conditions to a player can see or interact with a NPC.
Command:
viewcondition( npc_name, int_variable_name, compare_method, value_1, { value_2 } );
Compara Methods Avaiable:
EVC_LESS - If player variable is < value_1
EVC_EQUALS - if player variable is == value_1
EVC_MORE - if player variable is > value_1
EVC_BETWEEN - if player variable is >= value_1 and <= value_2
EVC_DIFFERENT - if player variable is != value_1
You can apply more than one condition to a npc, but if one condition fail, the npc will not be seeing by the player.
Script Sample:
new_1,55,111,5 Script Lupina#1 10078,{ mes "You can see and talk with me because your @teste variable is less than one!"; next; mes "Now, I will set @teste to 2 and you will no longe see me when goes outsight me or if use @refesh!"; close2; @teste = 2; end; OnInit: viewcondition( strnpcinfo(0), "@teste", EVC_LESS, 1 ); end; }
158 downloads
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[QOL] Costume/Shadow no weight
By Kreustoo
This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0.
CostumeNoWeight.diff
Make only the costume having no weight on the player
ShadowAndCostumeNoWeight.diff
Make costume and shadow having no weight on the player
180 downloads
Submitted
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Soul Link Modification - Script-based
By Secrets
Information
This source allows you to "script" additional bonuses on soul link buffs like an item script.
See db/soul_link.yml for example.
Q: Why this and not OnPCStatCalcEvent?
A: PCStatCalc is known to be buggy.
Alternate diff link: https://github.com/secretdataz/rathena/commit/6b91c4d18cc537e25a64f371ee3faf468b9dcc99.diff
THIS RELEASE IS SUBJECT TO GPLv3 LICENSE
Copyright © - Secrets <[email protected]> 2018 - All Rights Reserved
Take a look at my premade script list if you like my works or want one of my premade scripts. or
1007 downloads
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[Mapflag/QOL] NoDeath_Count
By Kreustoo
A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus.
88 downloads
Submitted
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(QOL) Taekwon Mission printing % every monster killed for the mission
By Kreustoo
A small QOL some players asked me to add.
It justs print each time a monster is killed for the taekwon mission the % completed
136 downloads
Updated
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Stormbreaker
By Panallox
Introduction
Stormbreaker is a large modification system which adds a collection of new features, bonuses and script commands to your own rAthena server. This package is designed to augment your server with new features which can breathe new life into your gameplay, and comes with a getting started guide, a Git patch file, and some optional client resources. Stormbreaker is developed against the latest version of rAthena, and will be continually updated to the latest on a weekly basis. (Videos will be coming soon highlighting each feature.)
Features
This package includes the following:
New item bonuses (83) New script commands (10) New GM commands (9) Item Bazaar Shop system Item Durability system Item Craft system Item Enchantment system Item Passive Script system Item Passive Status system More features are actively being developed and will be released in the near future.
Item Bonuses
All item bonuses are the same as those found on the Bonus Expansion Pack thread. If you're looking to acquire this package solely for the item bonuses, please be advised that these will be released soon for free on that thread. Stormbreaker will be updated with newer item bonuses as more are recommended.
Script Commands
Item Bazaar Shop
The bazaar shop system functions similar to that featured in Final Fantasy XII. As a player accumulates and sells items to shops, you can configure items which become available for purchase at specialist bazaar shops by the sale of certain combinations of items. These can be items which become permanently unlocked, can be unlocked multiple times, or those which can only be purchased the once and can never be unlocked again. This feature provides a great way to reward players for farming and killing monsters, and unlocks great potential for introducing unique items and equipment available only after acquiring and selling combinations of materials.
Item Durability
The item durability system works much like the Witcher 3 durability for equipment. All equipment has a durability score (a percentage) which determines how much more stress it can take before breaking. As players engage in battle, their equipment will slowly degrade (completely configurable), which can lead to weakened bonuses, weakened ATK and DEF modifiers, and chances of breaking. All equipment can be repaired through special NPCs (using new script commands described above) and can also receive protection with the Chemical Protect skills (configurable.) Item durability can be configured to decrease on a fixed percentage per attack (a denomination as low as 0.0001%) or based on the amount of damage dealt/received.
Note: For the item durability percentage to be visible as in the screenshot, this requires client version 2015-02-25aRagexeRE or later.
Item Craft
The item craft system uses the new refine user interface with a completely custom crafting database. Players can drag a source material and catalyst material into the refine window to be given the opportunity to craft something new. This feature isn't restricted to just equipment, but any other sort of item too! Your players could be upgrading their basic Red Potions to Orange Potions using Jellopies or Grapes, or could be upgrading their Knife[3] to a Knife[4] by combining it with a special material. The crafting database allows for a lot of flexibility, including key features like equipment being able to retain their refine level, cards, random options, and even item durability!
Note: For the new refine interface and the crafting system, this requires client version 2016-10-12aRagexeRE or later.
Item Enchantment
The enchantment system similarly uses the new refine user interface to provide a beautiful and unique point for being able to upgrade equipment with random options! The custom enchantment database lets you build your own system for allowing players to add unique or powerful random options to their equipment, restricted at a per-item level. Every item supports up to a maximum of 4 different enchantment types, and can be configured with custom chance rates and costs, which can further be configured depending on the current number of enchantments already on the equipment! New server configurations let you control how many enchantments can be added to each type of equipment to add finer control. With this system, players could enchant their boring Knife with ATK + 10% by using some rare or valuable material.
Note: For the new refine interface and the enchanting system, this requires client version 2016-10-12aRagexeRE or later.
Item Passive Script
The passive script system is designed to augment and empower the already powerful item database. The bespoke item passive script file lets you add new "equipment" scripts which are active while an item is stored in the players inventory! A player holding a rare coin in their miscellaneous item tab might find themselves with a constantly active HP + 5%, or perhaps they have acquired a sword which provides a permanent HIT - 30 while the item is held by the player. The system could also be used to reward players with EXP or Zeny increasing items. This system works with any existing or new items, and just needs a line adding to the file!
Item Passive Status
The passive status system works similar to the passive script system, except that the player receives a permanent (cannot be dispelled nor removed by death, nor cured from healing items) status effect while an item is held in their inventory. You could grant players a permanent Increase Agility effect while holding a magic feather, or perhaps afflict them with Poison while they carry some cursed tome. The passive status system is designed to improve on existing mechanics where equipments can provide permanent bonuses, with special flags indicating whether equipment provides the status only when equipped or when in the inventory.
Support
I intend to provide continual support with Stormbreaker by keeping the files up-to-date, on a weekly basis, with the latest hash of rAthena. Each week I will upload a new version of the Stormbreaker archive, along with any new augmentations (such as item bonuses, script commands) and bug fixes. If you encounter problems when running or using the new Stormbreaker features, please feel free to contact me directly on here, to my email address [email protected], or on our Discord server, and I will respond as soon as I am able (usually on the day, otherwise within 1-2 days.) For support on applying the Stormbreaker project to an older version of rAthena, again please contact me directly on here or on the Discord server.
Click here to join the Discord server.
Copyright
Stormbreaker © Chris Copeland 2019. All rights reserved. By purchasing this package you agree that you will not share or redistribute any and all files included in the package without the express written consent of myself (Epoque, Chris Copeland), and that you will not upload this package onto any secure or unsecure file sharing websites.
36 purchases 198 downloads
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[Script Command] getdconst & setdconst
By Zell
First of all, yes, I know that this break the "const" concept, but I really miss "static values" in script engine.
Yes, I know that we can use $vars but it's a lot pretty using const logic.
If you don't know what is a "const", open your db/const.txt file
In the end of file, you can add something like this:
X_VALUE%TAB%1005
And now, you can call X_VALUE in any script and the script will know that X_VALUE is not a player script, it's a """"global"""" variable, so you can call it with or without a player attached.
And now we came to my commands.
getdsconst allow you to get a constant dynamically like getd.
For sample:
.@var = getdconst( "X" + "_" + "VALUE" );
This would return 1005.
And now with setdconst we can change those as well.
setdconst( "X_VALUE", 2020 );
Remember, when you restar t your server, this constant will be 1005 again!
Here another sample script:
prontera,150,150,5 Script CommandsTest 90,{ .@const$[0] = "SWORDCLAN"; .@const$[1] = "ARCWANDCLAN"; .@const$[2] = "GOLDENMACECLAN"; for( ; .@i < getarraysize( .@const$ ); .@i++ ) mes "Contant Value of [" + .@const$[.@i] + "] is " + getdconst( .@const$[.@i] ); next; mes "I will now, change all const values to +1"; for( .@i = 0; .@i < getarraysize( .@const$ ); .@i++ ) setdconst( .@const$[.@i], getdconst( .@const$[.@i] ) + 1 ); close; }
38 downloads
Submitted
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[Script Command] npcisnear
By Zell
This commands verify if any NPC is near the distance of a player. Can be useful for some script restrictions.
Script Sample:
prontera,150,150,5 Script Curious Boy 90,{ .@n$ = "[Curious Boy]"; .@distance = 5; mes .@n$; if(isnpcsnear(getcharid(0), .@distance)) mes "Sorry, I will only talk with you when no NPC is near you!"; else mes "Hi!"; close; }
88 downloads
Submitted
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[Script Command] isselling - Discovery if a npc is selling a item by ID
By Zell
This commands verify if a npc is selling, returning 1 to yes and 0 to no.
Its very useful to black market scripts for players who knows item id and don't want to lost time searching where items are sold.
Obs: Didn't test the sample script, but you can have a idea in how to use.
Sample Script:
prontera,150,150,5 Script Who's Selling 90,{ .@n$ = "[Who is Selling]"; mes .@n$; // Its nice to put a delay in this script if you use a lot of stores in one map and in your .npc$ array // I'm using 5 seconds in this sample. if((gettimetick(2) - whosell_delay) < 5) { mes "You have to wait 5 seconds to use me again."; close; } mes "Tell me the item ID you want to know what npc's is selling it!"; input .@id; // You can test this sample with 607 ID whosell_delay = gettimetick(2); for( .@i = 1; .@i < getarraysize(.npcs$); .@i++) { .@found = isselling( getcharid(0), .npcs$[.@i], .@id ); if( .@found ) { next; mes "Ha, this item is " + getitemname( .@id ) + ", right?"; next; mes .@n$; mes "Who is selling it is " + .npcs$[.@i] + "!"; close2; showevent QTYPE_EVENT,QMARK_YELLOW,getcharid(0),.npcs$[.@i]; // Show in npc a ballon to player end; } } next; mes .@n$; mes "No npc selling it :)"; end; OnInit: setarray .npcs$[1],"Store 1","Store 2"; end; } prontera,151,150,5 shop Store 1 90,607:1000 prontera,152,150,5 shop Store 2 90,610:1000
146 downloads
Updated
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Mapflag NoAttack (MF_NOATTACK)
By M4karov
Modification created to block the attack on monsters on a given map.
Script command created to enable / disable attacking players and monsters.
Script:
prontera,171,203,4 script NoAttack 67,{ mes "NoAttack"; mes "What can I do for you?"; switch(select("Enable Attack:Disable Attack")){ case 1: noattack 1; end; case 2: noattack 0; end; } } prontera mapflag noattack
By buying this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Emperium Games 2017 - All Rights Reserved
11 purchases 39 downloads
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@market clone update patch
By Mabuhay
This is my updated @market clone as per this topic:
Im currently using a sever file from December 2019. But I dont think it would not work on latest server files.
Enjoy
509 downloads
Submitted
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Event Consumables (a Telma patch update)
By Mabuhay
So, I decided to update this patch :
However, I didnt realize that this is already available just right after I finished updating it from this :
But... I gonna release this anyways... But made some modifications...
So, what I did was I made my own consumable named 'Event'. These consumables can only be used on maps with "event_consume" mapflags.
This patch is NOT to be diffed if you have Extended BG Pre-installed or If you are planning to install it in the future ESPECIALLY IF YOU DON'T KNOW A SINGLE THING ON SRC. This is likely for Servers who dont/wont have the Extended BG but wants to have this feature. Unless you know what you're doing. You can actually add this to Extended BG by Easycore. I intentionally coded it similarly and avoided conflicts to it for people who wants to add this but have Extended BG installed in their servers.
Enjoy! I hope this will be to any use of any of you.
Compatibility is your responsibility.
No backward compatibility support.
172 downloads
Updated
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@go/@warp delay when hit - Updated
By Mabuhay
Here is an updated @go and @warp delay when hit.
743 downloads
Submitted
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[UPDATE] +7 and above refined item no drop
By Mabuhay
This is an update to the original post :
and a response to this topic :
Currently working on Git Hash : ea54670
158 downloads
Submitted
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OnPCLootEvent
By joecalis
New NPC Label
OnPCLootEvent: This label triggers when a player picks up an item from the ground in a map marked with the 'lootevent' mapflag. This works with @autoloot and @alootid, this does not work for items given by script. When in a party with shared loot, only the player who looted the item from the ground will trigger this label. The information of the item picked up will be stored in an array called '@looted_data', check the script_commands.txt for the order of the data stored.
Usage Sample: lootevent_sample.txt
383 downloads
Updated
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Stores Hom & Merc SC duration, Scripts: homexp, hom_heal, hom_sc_start
By Cydh
New Script Commands
homexp <exp>{,<char_id>}; based on idea on https://rathena.org/board/topic/115769-getexp-for-homunculus/ hom_heal <hp>,<sp>{,<char_id>}; hom_sc_start <type>,<tick>,<val1>,<val2>,<val3>,<val4>{,<char_id>}; Edited Script Commands
mercenary_sc_start <type>,<tick>,<val1>,<val2>,<val3>,<val4>{,<char_id>}; Feature added
Stores SC Datas for Mercenary and Homunculus to covers Issue: 3070 (assumed Mercenary and Homunculus are always char bound)
Important, don't forget to execute the SQL upgrade (included in .diff file)
ALTER TABLE `sc_data` ADD COLUMN `bl_type` VARCHAR(3) NOT NULL DEFAULT '1'; Sample NPC homscript.txt
PS: The screenshots are just random pics
161 downloads
Updated
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DuplicateCreate and DuplicateRemove command
By Zell
Apply the patch manually
These commands allow you to create duplicates at run time.
duplicatecreate("sourcename", "targetnameshown", "targetnamehidden", "targetmap", targetx, targety, targetdir{, targetspriteid{, targetxs, targetys}});
duplicateremove("npcname");
258 downloads
Updated
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PK mode if MVP is alive.
By Chun3
When a mvp spawns on his natural map, the pk mode goes on, when he dies, off.
@monster or script commands doesn't trigger.
892 downloads
Updated
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Multilevel Range
By Chun3
Tired of multilevel ON and go to level 63 by killing a poring?
Use this to give a more real levelling experience with multilevel. Useful for highrates and to avoid abuse on Original Quests Exp.
245 downloads
Updated
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@voteleader for the Battleground
By Chun3
Min votes configured: 3 // Can be changed
Can vote on yourself: Disabled // Can be activated.
177 downloads
Updated
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Fake Icon Stats
By Zell
This commands allow you to add fake icon stats. Right now the command does not clean the effect automatically after the time, cause who order this command want to be like this, so you can add sleep and remove the icon.
Sample Script:
prontera,150,150,5 Script FakeIcon 90,{
mes "[Fake Icon Stats]";
mes "Hey.";
switch(select("Receive Fake Icon 1 with 5 seconds (display only)","Receive Icon 2 for 10 seconds (display only)","Disable Icon 1 and 2"))
{
case 1:
fakeIcon(getcharid(0),1,5000,1);
break;
case 2:
fakeIcon(getcharid(0),2,10000,1);
break;
case 3:
fakeIcon(getcharid(0),1,0,0);
fakeIcon(getcharid(0),2,0,0);
break;
}
close;
}
4635 downloads
Submitted
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[SCRIPT COMMAND] Fake Player
By Zell
This modification allows you to create fake players without further using mob_avail for such behavior.
Usage:
.@monsterGID = fakeplayer( map, x, y, name, job_id, sex, hair_style, hair_color, weapon, shield, head_top, head_mid, head_bottom, option, cloth_color );
1795 downloads
Updated
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Sader Attendance Requirement
By sader1992
this patch make the player must have a variable true to claim his attendance reward
the variable is
#Attendance_YYYYMMDD ofc the variable change each day
this will allow you to create a script to make for example a quest that the player must do every day to claim the attendance
like for example the player must kill 500 monster before he can claim his attendance
or must gather items
or must be x level
or must player x amount of time in the day so he can claim the reward
of all the above
the file include an information script file
that have 2 function , one to set the variable and one to get the variable value (if you want to use them , just add them to your rathena/npc/other/Global_Functions.txt)
it also include 2 example quests for you to get some inspiration to create your own script
TODO: create function for gepard
654 downloads
Submitted
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Mapflag gvg_noally
By Cydh
This is mapflag gvg_noally will ignores guild alliances in GVG maps
Compatibility:
The diff was made for rAthena Git Hash: 55acdb98 / 2018-10-10195 downloads
Updated
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