Games, Events, Quests
Scripts that provide games, events, or quests can be found under this category
Examples: Catch the Poring, Hide and Seek, Russian Roulette, Headgear Quests
124 files
-
Dynamic Devil Square
By Ninja
A Rework of Euphy's Devil Square Event
Changelog
v1.3
- Fixed Map-server Error about waitingroom
v1.2
- No. of monsters fixed to 3 * No of players inside Devil Square- Changed Monster level range per round to compensate for renewal monsters - Round 1: Monster Lv60 ~ 70 - Round 2: Monster Lv70 ~ 75 - Round 3: Monster Lv75 ~ 80 - MVP Round: if players <= 5: MVP levels from 1 ~ 120, else: 100 ~ 120 - These levels can be changed by searching for "query_sql" and changing the numbers in the lines- Added a ([ (1 / (2 + (n*5))) *100]% chance to spawn another MVP after killing it, where n is the number of MVP rounds so far - example: after killing the 1st MVP there is a [(1 / (2 + (0*5))) *100] = 50 % chance to spawn another MVP after killing the 2nd MVP there is a [(1 / (2 + (1*5))) *100] = 14.29 % chance to spawn another MVPA short summary for 10 rounds:http://imgur.com/uChQv0r- This chance can be changed by searching for "set $MVPDefeat" and changing the number in the line - Spawned Treasure Chests now considers all kinds of spawnable Treasure Chests from mob_db_re
v1.1
- changed Round 3 Player-to-Monster-Ratio to 1:3x3 (3 sets of 3 instead of 3 sets of 5)- fixed problem about not being able to enter Devil Square during Auto Event Trigger
v1.0 Initial Features:
- Random selection of mobs through SQL query - Round 1: Monster Lv40 ~ 50 - Round 2: Monster Lv51 ~ 55 - Round 3: Monster Lv55 ~ 60 - MVP Round: MVP LV60 ~ 70- Takes into consideration on how many players are inside the Devil Square - Round 1: 3 x No. of players - Round 2: 3 x No. of players - Round 3: 3 x No. of players //change - MVP Round: 1 MVP- 1 minute wait time after each wave- 3 rounds of normal monsters- 1 MVP round after the 3 rounds of normal monsters- 1% chance of summoning another MVP thereafter- separated script for NPCs and event
708 downloads
Updated
-
Euphy's Quest Shop with Success Rates
By Mabuhay
In response to this post :
I just added success rate function. Enjoy!
Original Script is by Euphy and I just added some functions to this.
PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
PPS: I will only FIX it and not modify it at all. ?
539 downloads
Submitted
-
Refine Challenge + Ranking
By Secrets
Information
This script let players turn in a certain item specified by the GM in exchange with reward points which increase with refine levels.
A ranking ladder is also included to allow your players to see who is the refine master!
Use Case
As an equipment sink event.
This script is only guaranteed to support rAthena. If it somehow break on Hercules-based emulator, I could fix it at an additional price
By downloading this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. You will not get any support if you are using an old build of rAthena from 6 months ago or earlier. Your rights to receive free supports may be revoked at my discretion if you are being abusive. Terms above may be changed or adjusted without prior notification. Copyright © - Secrets 2017 - All Rights Reserved
154 downloads
Updated
-
Yuchinin Item Hunting
By yuchinin
[NOTE] For now on I will keep release all of my work for free , I hope most people can enjoy my script without paid. But if you still want to support my work, please consider donate or become my patron. Thank you.
Recently I got a feeling that I have to leave RO because of real life pressure, let see how far can I keep here.
It's up to server owner to decided how to generate the hidden item get generate.
(Auto generate on certain hour/ GM hide it somewhere and ask player to find it/)
Player use the tool to find it out.
Feel free to ask question on how to set it up.
Feature:
Tools get enchant with each 5 level refine (5,10,15,20) Enchant List (Durable, Sharp, Range, Double, Unbreakable) Enchant will auto apply randomly when you use the item if refine level is > 5 Default sense area are 13, so when you are using showel which for digging, only item tag as 'dig' will get sensed. I am tired.
This script need my release of:
Suggestion are welcome.
Pending Script Upload:
Todo list:
//= Add more sample and tutorial
//= Idea about when enchant should get apply
//= Event only tool
//= Item Hunting Guild
//= Mob show up on search (Hidden Mob) By downloading this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Yuchinin 2017 - All Rights Reserved
528 downloads
Updated
-
Alon Event
By Poring King
Alon Event
Alon is a Tagalog translate from Wave
Alon Event is another Team Event and consist of 10 party member as a default. Player must be clean all monster in map
Round 1-4 is easy Wave , Round 5 is Bonus round & Final Round & Round 6-9 is the hard part
Good for High Rate Server & Mid rate server . Enjoy!
Do not claim as your own work. Removing my Author in script meaning you claiming my works!
328 downloads
Updated
-
Bombring Event
By Mabuhay
This is only working like an ordinary bombring event.
No modifications added.
Edit the time start using OnClockTimers.
As per request by @shatowolf via PM
No version 2 (with event timer checks and stuff) and no plans on adding it again in the future. - Pretty useless xD
607 downloads
Updated
-
Instance - Lonely Mountain
By Alayne
Hey peoples!
This script is an instance based over Bilbo The Hobbit's story.
You'll have to defeat the Dragon ruling the Mountain to free it and allow peoples to get back to it.
But he's invincible as long as you don't kill and seal all the army leaders he has under his command.
Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.
Have fun
613 downloads
Updated
-
Jingle Bell Roulette - Script + PSD + Itens + Images
By M4karov
Jingle Bell Roulette System with award of items, easy configuration of items, quantity and chance of success.
By buying this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Emperium Games 2017 - All Rights Reserved
6 purchases 12 downloads
Updated
-
Morse Cave
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
418 downloads
Updated
-
Instance - Poring Realm
By Alayne
Hey peoples!
This script is an instance based over the weakest mob: the Poring.
You'll be asked by the Poring Realm to help the poring race to fight against Devilikan, the Evil Poring.
But for that, and to prove that you're worth the fight, you'll have to encounter the life of a Poring!
Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)
Have fun
530 downloads
Updated
-
Simple Quest NPC
By Quesooo
hi there i want to share my simple npc made before
this npc let you make quest item
Book of Exorcism
Conch
Dofle Axe
Hitairoi Sword
Magic Sword
Meteor Strike
Octopus Kitchen Knife
Onimaru
Royal Bow
Shadow Staff
Spear of Odin
you can add items as many as you wanted at line 13
and edit requirements of each items on every part of
if(countitem(2129) < 1) goto Q_ITEM_1b;//Items: Exorcism Bibble,
if(countitem(4072) < 1) goto Q_ITEM_2b;//Items: Golem Card,
if(countitem(7112) < 50) goto Q_ITEM_3b;//Items: Sharp paper,
delitem 2129,1;//Items: Exorcism Bibble,
delitem 4072,1; //Items: Golem Card,
delitem 7112,50; //Items: Sharp Paper
fell free to use it credits to all who help me alot here at rathena !!!!
352 downloads
Submitted
-
Item Harvest Event
By pajodex
Config part:
// set items setarray .item_drop,501,502,503,504,505; // set map .map$ = "pvp_n_1-2"; // warp players out when already killed a plant (1 = on || 0 = off) .warp_ = 1; By downloading this file, you agree with my Terms of Service:
• You are not allowed remove my signature from any of the included files.
• You are not allowed sell, resell or in any form for money or rewards using my work.
• You are not allowed claim my work as yours.
• I have the rights to change all the terms above without prior notice.
386 downloads
Submitted
-
LMPQ - Ludi Maze Party Quest
By Emistry
Introduction:
This LMPQ exists in MapleStory, I am just copy the idea of how it work, and try to port it into RO.
However, its far from perfect, originally I planned to get a custom map with x-mas theme, something like toy factory since it kinda match with MapleStory's Ludibrium town/dungeons.
But plan failed, tried to approach several person to help me with some of the client side stuff, but not everyone have the free time or interested or maybe not willing to work on free maps/clientside release nowaday.
Anyhow, maybe you could just replace with your own custom map, or even better if you could share with everyone like I share the scripts. The more the merrier!
So, if anyone willing to help me with custom maps/client side edit, let me know ? . Sometime collaborating with others could make great contents for release to other member.
How it work:
The objective of this party quest is to collect at least a certain tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate. When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a random amount of tickets at certain rate. Some rooms consists of mystery treasure box that summon monsters upon destroyed. These summoned monster has better loot value, which are important factor to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ. There exists trick to conquer this PQ in a very short duration, I'm not gonna reveal/spoil how is it, and l'll just leave it to you to explore it.
Mirror Link : Pastebin
154 downloads
Submitted
-
Malangdo Cat Paw Merchants - A Comerce System
By nakano15
Not only merchants can do some zenys by doing comerce, you can make so the players can make zeny by carrying products from one town to another.
This system were inspired on Mabinogi's comerce system, cat paw representants can be spotted inside the towns (or on the lower field in prontera) and you can buy products on it, and then walk all the way to the other town to sell them for more zenys.
It is easy to learn how to make profit on the system, you have to prompt to buy the items that have green text, check out their values though, and the discount they receive, will be shown a list of towns and the prices that the item is going to be bought for there, check out the green text towns because are the towns that you will get more profit, walk to the town and sell the product there. Bandits have the chance of appearing based on the summed value of the items you're carrying with you. The Cat Paw Merchants only cover the area of the 5 main towns, that are from Prontera to Aldebaran, Lutie also have a vendor, If you checked the script, you will notice that npcs from Comodo to Hugel are deactivated, that is because they doesn't have products for sale currently. If you study how the npc works, you will be able to add more products for sale, though. There is a special leveling system for this npc, the Merchant level, you gain exp on it at every sucessful trade you do, the Merchant level increases the weight of items you can carry at once, so buying hundreds of a item when first using the system is impossible. At every 2 hours in server time, the products prices will shuffle, It is recommended to avoid doing trade if you know that you will not reach the other town before the time passes. There is a Daily quest includded, where the npc will ask you to do 5000 Zenys of profit. You can install the npc normally like any other npc, just pay attention, there are two files named item_db.txt and item_avail.txt, you have to go to the db folder of your server, open the files that have the same names, paste the content from the respective file that comes with the npc inside the file in the db folder, then save, do not replace everything right away, It is gonna break your server database and you'll be in a creek.
Why I used the Merchant Test box as model for the items? Easy, who will want to prospect something that they are going to sell for zenys?
268 downloads
Updated
-
RFYL with traps
By Norm Hmuryj
You need to run from monster. More difficulties with different traps on the way.
Good luck~
708 downloads
Submitted
-
Last Room
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
So here's my version of Last Room instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
371 downloads
Updated
-
Poring Search
By Kreustoo
One version of poring search. A lot of poring are spawned but with bad name, only some are well written.
You go on 3 maps and the real winner is the one that find the last poring. Each time you find one good poring, you get a reward, so, no more "just one winner", multiple winner each event. But each time you kill a wrong one, you're warped out. I suggest to make a custom poring with 1 hp and no looting mecanism and to disable the skills on the map.
The first map has more real poring than the second map and the last map has only one. You can edit the rewards, the map ect in OnInit.
Automatically end the event for no possiblity in farming the rewards/overflow the server.
You can start the event with a whisper to the npc as an admin, or add it to your event flow.
It should work on really old rathena version, it doesn't use anything really new.
463 downloads
Submitted
-
Mir 4 Inspired Mining Script
By ryzenthird
Config in OnInit :
setarray .reward_id,969,677; // Item ID Rewards
set .mineral_count,50; // How many Mineral (*PS : Need to duplicate npc see the bottom script) <-- THIS IS NOT NEEDED IN v1.0.1
set .mining_time,10; // How many Seconds to Mine
In v1.0.1 there will be a new command "@startming" you need to run this command 1 time then until you "@reloadscript" or server restart the mining will run correctly ?
3 purchases 15 downloads
Updated
-
Devil Tower
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
532 downloads
Updated
-
Mixer / Exchanger
By Zafer
Its basically a NPC that allows the GMs to add unlimited amount of Exchange Quests. I think that describes it the best, please test it. Player will see whatever was set by the GM, and will be able to do the Exchange.
175 downloads
Updated
-
Sunken Tower
By virtutis
Sunken Tower instance with infinite floors. The mob scaling is using custom values as I don't know how it is in kRO.
Currently, the additional exp scaling and mob ATK scaling does not work without changing the source code. I will not be providing support for that.
374 downloads
Updated
-
Favor Boards
By nakano15
The Favor board npc makes so in some fields and maps, there are some maps with favor boards,
and the same map have npcs that
have requests for you to do, like collect apples, or even hunt a monster,
those npcs locations are pointed out by the favor board,
upon helping those npcs, the percentage of the favor board in the map will rise.
When the favor board reaches 100%, the player beside sometimes receiving a reward from the npc that the player completed the last step of the favor board,
the favor board will also award the player with some exp, zenys and maybe even an item.
To install the npc, just install like any other npc, the only thing you need to pay attention to is to make the Favor_Board_Func.txt load first, after the line
that the function script is in, you place the favor boards and quests scripts.
Currently, there are favor boards in the city of Prontera, the fields around it and in Morocc.
I'm not sure If I'll give continuity to this npc, but as you may notice, the npc is may be modified and edited.
Feel free to edit the npc if you want to fill out other maps of the game for your server.
Please take note that the npc were made for pre-renewal, so renewal servers might need some editing.
324 downloads
Updated
-
Endless Tower Instance with Difficulty
Good day! I've been an observer since the beginning of time and I want to share this script hoping that it will help fellow human beings who need it. This was a paid script of mine and I hired @sader1992 to help me finish it in 2020. I'm hoping someone will improve the code in the near future with other stuff to give another flavor for Endless Tower. This works with the latest version of rAthena.
Requirement: Y'all need this patch for +damage to work setunitdata script command monster stat recaulculation fixes #3968
About the script:
It is simply Endless Tower with Easy, Veteran, Nightmare, Hell & Torment Difficulties. You can edit the values I pre-assigned:
This part is for the difficulty settings and adding stats to the monsters:
This part is for the rewards: It gives #INSTANCEPOINTS and EXP depending on the difficulty you're on.
I assigned a monster (1613 : metalling) to show us that the stats boost really works:
PS: I'm also integrating this to other instances. Maybe I'll post it if people requests it.
309 downloads
Updated
-
Airship Assault
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
This is a version of Airship Assault instance, corrected from Ziu initial script.
It has been fully translated to english, reworked to be more clean and tested.
You'll find everything needed in the rar, including instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits, and do not claim my work as yours.
397 downloads
Submitted
-
Click The Ninja
By Kreustoo
How it works
Every seconds some ninja will spawn (depending of the number of player on the map), the first to click on them will get a reward and will have to wait before being able to get another reward.
To launch it, you can go it by hand or Auto start it with OnClockXXXX. The players will join using @ninja.
Configuration
You can edit the number of ninja, the timing between spawn, the delay between rewards ect. Follow the !!Modify
With a small number of ninja spawning, only the fastest will get rewarded, if you spawn a lot of ninja, everybody will get a chance to have one!
There's more information to help the configuration inside the npc.
299 downloads
Submitted
-
Recently Browsing 0 members
- No registered users viewing this page.