rafanews Posted November 10, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 07/11/12 Last Seen: Monday at 02:36 PM Share Posted November 10, 2017 (edited) When load OnMinute00 : //- Start Events show this Quote [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: gettime (1 parameter): [Debug]: Data: variable name='DT_DAYOFMONTH' index=0 [Debug]: Source (NPC): Eventos at prontera (144,169) [Warning]: script:get_val: cannot access player variable 'DT_DAYOFMONTH', defaulting to 0 *and never start any event Current version 2.0E Edited November 10, 2017 by rafanews Quote Link to comment Share on other sites More sharing options...
Stolao Posted November 11, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted November 11, 2017 On 11/9/2017 at 8:04 PM, rafanews said: When load OnMinute00 : //- Start Events show this *and never start any event Current version 2.0E What's your rathena git version? Looks like it's probably outdated. Quote Link to comment Share on other sites More sharing options...
sikiro Posted November 11, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 171 Reputation: 16 Joined: 01/26/12 Last Seen: January 1, 2024 Share Posted November 11, 2017 @Stolao there is an issue with setting up times for sunday. they appear on monday instead of sunday. and a suggestion. auto randomize for all days? or give the option to do less times per day maybe. love the RODEX support and all of the fixes consider adding devil square to it maybe. i have used this very script to make other scripts because of how you write your code. Quote Link to comment Share on other sites More sharing options...
Stolao Posted November 11, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted November 11, 2017 3 hours ago, sikiro said: @Stolao there is an issue with setting up times for sunday. they appear on monday instead of sunday. and a suggestion. auto randomize for all days? or give the option to do less times per day maybe. love the RODEX support and all of the fixes consider adding devil square to it maybe. i have used this very script to make other scripts because of how you write your code. Devil square is on my list of to add just haven't gotten to it to much work with my project. I guess I could add a RNG option to it as well. Quote Link to comment Share on other sites More sharing options...
Foob Posted November 19, 2017 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: 9 hours ago Share Posted November 19, 2017 @Stolao having problems when setting event dates. If I input too many events it mess ups the dates. Example If I set it to monday. It will appear on Wednesday. Quote Link to comment Share on other sites More sharing options...
Stolao Posted November 19, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted November 19, 2017 5 hours ago, iAmGnome said: @Stolao having problems when setting event dates. If I input too many events it mess ups the dates. Example If I set it to monday. It will appear on Wednesday. ill try and replicate bug, if i can ill fix 1 Quote Link to comment Share on other sites More sharing options...
Foob Posted November 19, 2017 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: 9 hours ago Share Posted November 19, 2017 4 hours ago, Stolao said: ill try and replicate bug, if i can ill fix Thanks sir! Quote Link to comment Share on other sites More sharing options...
skymia Posted January 27, 2018 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted January 27, 2018 how to add the map on zombie and maze? can anyone help me? Quote Link to comment Share on other sites More sharing options...
iamkevin Posted April 3, 2018 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 104 Reputation: 3 Joined: 09/15/16 Last Seen: July 20, 2024 Share Posted April 3, 2018 [Error]: buildin_callfunc: Function not found! [dispell] Quote Link to comment Share on other sites More sharing options...
koloridjo Posted April 3, 2018 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 01/07/12 Last Seen: October 15, 2024 Share Posted April 3, 2018 (edited) On 1/27/2018 at 7:18 PM, skymia said: how to add the map on zombie and maze? can anyone help me? @skymia when i want join event with @joinevent error on console [Error]: buildin_callfunc: Function not found! [dispell] Edited April 3, 2018 by koloridjo Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 4, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted April 4, 2018 its in a separate file which can be found on my git. Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 13, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted April 13, 2018 Update 2.12->2.2F 2.13 Fixed Emp Breaker Instance Enter 2.14 Converted Instance var to NPC var in Emp Breaker Instance 2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep 2.16 Added a few more names to Poring Event 2.17 Lower Zombie Event Round time by 1 Second (even 60 now) 2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds 2.19 Corrected Typo in Final Wave of Zombie Event 2.1A Lower Dice Event Initialize time to 60 seconds 2.1B Fixed typo 'Event Event' when reciving rewards 2.1C Made the PvP Event Check Players every 5 seconds instead of 60 2.1D Dice Event Now Sends Players back to Prontera on event End 2.1E Zombie Event Now Sends Players back to Prontera on event End 2.1F Fixed at_endevent not ending events already in progress. 2.20 Bombring Event Now Sends Players back to Prontera on event End 2.21 Bombring Event now gets harder per wave. 2.22 Bombring Event waves come slower 2.23 Added Clear Event Command 2.24 Fixed Manhunt picking players from wrong map 2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader) 2.26 Poring now correctly removes mapflags 2.27 Added 'mf_nodrop' to Bombring and Poring 2.28 Fixed? Lucky Event 2.29 Replaced "mapnames" with .EnterMap$[#] in most cases 2.2A Fixed minor tabulation 2.2B Fixed an extra { 2.2C Converted to use new mail script commands 2.2D Added Mutiple item support for RoDex 2.2E Fixed 'Event Event' typo 2.2F Added more GM menus if dont want commands enabled Quote Link to comment Share on other sites More sharing options...
Leic Posted April 14, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 48 Reputation: 0 Joined: 02/27/18 Last Seen: May 3, 2018 Share Posted April 14, 2018 (edited) switch(select((($@CurrentEvent > 0)?":":" ~ Join event...:":":")+ something is wrong with that line. If you press it, it goes to "Chance of no event?"; Edited April 14, 2018 by Leic fixed Quote Link to comment Share on other sites More sharing options...
Leic Posted April 14, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 48 Reputation: 0 Joined: 02/27/18 Last Seen: May 3, 2018 Share Posted April 14, 2018 (edited) instance_create crashes the server constant crashes happening on my server lucky event crashes it too Edited April 14, 2018 by Leic Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 14, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted April 14, 2018 6 hours ago, Leic said: switch(select((($@CurrentEvent > 0)?":":" ~ Join event...:":":")+ something is wrong with that line. If you press it, it goes to "Chance of no event?"; Replace Case 1: next; break;[/Codebox] With [Codebox] Next; Goto OnJoinEvent; [/Codebox] Till I can push an update to fix. Quote Link to comment Share on other sites More sharing options...
Leic Posted April 14, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 48 Reputation: 0 Joined: 02/27/18 Last Seen: May 3, 2018 Share Posted April 14, 2018 (edited) 4 minutes ago, Stolao said: double post Edited April 14, 2018 by Leic double post Quote Link to comment Share on other sites More sharing options...
Leic Posted April 14, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 48 Reputation: 0 Joined: 02/27/18 Last Seen: May 3, 2018 Share Posted April 14, 2018 3 minutes ago, Stolao said: Replace Case 1: next; break;[/Codebox] With Next; Goto OnJoinEvent; [/Codebox] Till I can push an update to fix. cancel still has the same problem Quote Link to comment Share on other sites More sharing options...
Leic Posted April 15, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 48 Reputation: 0 Joined: 02/27/18 Last Seen: May 3, 2018 Share Posted April 15, 2018 (edited) having this problem on deleting. can't delete other events Edited April 15, 2018 by Leic Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 15, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted April 15, 2018 12 hours ago, Leic said: 12 hours ago, Stolao said: Replace Case 1: next; break;[/Codebox] With Next; Goto OnJoinEvent; [/Codebox] Till I can push an update to fix. cancel still has the same problem just got home and pushed an update to fix this, also added 2 new menu options/ commands to help manage events easier as for the other issue in removing 1 event that has to do with an string overflow error, not going to fix atm because effort, but i have added it to todolist and I also added the remove event type command and menu option making removing a certain event easier. Quote Link to comment Share on other sites More sharing options...
Leic Posted April 15, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 48 Reputation: 0 Joined: 02/27/18 Last Seen: May 3, 2018 Share Posted April 15, 2018 2 hours ago, Stolao said: just got home and pushed an update to fix this, also added 2 new menu options/ commands to help manage events easier as for the other issue in removing 1 event that has to do with an string overflow error, not going to fix atm because effort, but i have added it to todolist and I also added the remove event type command and menu option making removing a certain event easier. ok thanks. suggesting to add which type of event will be randomize before initiating.. ex: what events should be randomize? (cluckers, bombring) then it will randomize it tyia Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 15, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted April 15, 2018 10 hours ago, Leic said: ok thanks. suggesting to add which type of event will be randomize before initiating.. ex: what events should be randomize? (cluckers, bombring) then it will randomize it tyia //===== To Do: =============================================== //= Make Rewards Editable in game //= Add A Vote4Event(ingame) Feature //= Add Devil Square, Disguise, Invasion, X-O Event, MVP Arena, Dead Branch, Wiki, Jumper, Fast Type Event //= Add Other Requested Events //= Upgrade Randomize Event to allow choices in events <-------------------------------------------------- //= Fix Manually Removing Events Overflow Error (not game breaking) Quote Link to comment Share on other sites More sharing options...
footloose23 Posted May 14, 2018 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 03/30/18 Last Seen: January 24, 2023 Share Posted May 14, 2018 Where do i put the map for this event? Thank you in advance! Sir where do i exactly put the maps in the server? Can you help me out? I want to use this but in order to do so i need to put it in the right folder and i dont know where i need to put it. Quote Link to comment Share on other sites More sharing options...
Stolao Posted May 15, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted May 15, 2018 5 hours ago, footloose23 said: Sir where do i exactly put the maps in the server? Can you help me out? I want to use this but in order to do so i need to put it in the right folder and i dont know where i need to put it. Data/ Or grf/data Also need to update mapinfo maps conf and mapcache there should be a guide on how to do this please use your available resources and try yourself Quote Link to comment Share on other sites More sharing options...
Stolao Posted June 1, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: March 19 Author Share Posted June 1, 2018 Updated 2.38 -> 2.5A 2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end 1 Quote Link to comment Share on other sites More sharing options...
masterzeus Posted July 4, 2018 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 61 Reputation: 1 Joined: 08/18/13 Last Seen: 2 hours ago Share Posted July 4, 2018 On 6/1/2018 at 11:58 AM, Stolao said: Updated 2.38 -> 2.5A 2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end Hello! I'm using the latest version of the script, all right, without errors in the console and nothing badly visible, but when configuring the events, randomly through the menu or entering them manually when arriving at the time of the events do not start, there is no announcement and nothing comes out in console.What can be? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.