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Posted (edited)

Turn every headgear you wear (TOP,MID,LOWER) into costume headgear.
Removing the refine, stats and cards.

 

Also you can revert back your Costume Headgear to its original state. :D

But not the refine, stats and cards.

Working with the Revision 17306

Feel free to use  :D Hahaha! ENJOY!

 

Credits to Rebel, Zephyrus

 

EDIT : I don't support this anymore. :)

Costume_System_v1.diff

costume.txt

Edited by Rebel
  • Upvote 8
  • Love 1
Posted

Turn every headgear you wear (TOP,MID,LOWER) into costume headgear.

Removing the refine, stats and cards.

 

Also you can revert back your Costume Headgear to its original state. :D

But not the refine, stats and cards.

Working with the Revision 17306

-- Not accepting suggestion..  :)

Feel free to use  :D Hahaha! ENJOY!

 

Credits to Rebel, Zephyrus

You forgot the link buddy.

Posted

I got error

pc.c:69: error: âEQP_COSTUME_GARMENTâ undeclared here (not in a function)
pc.c:69: warning: excess elements in array initializer
pc.c:69: warning: (near initialization for âequip_posâ)

 

+static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT};

 


 

  • 4 weeks later...
  • 1 month later...
Posted

I want to know when I turn the Apple_Of_Archer into Costume....will it keep the state dex+3?

while i wear the 2 of Apple_Of_Archer on normal headgear and Costume headgear, will it change my dex increase to 6?

Posted

When you turn your normal headgear to custom stats bonus will be removed.. also refine bonus and cards attached will removed..

Does it mean that any headgear turn into Costume, it only have appearance(no bonus, cannot refine, cannot add card) ?

Posted

When you turn your normal headgear to custom stats bonus will be removed.. also refine bonus and cards attached will removed..

Does it mean that any headgear turn into Costume, it only have appearance(no bonus, cannot refine, cannot add card) ?

 

Yes.

Posted

Okay。

when I put this item which headgear turn into costume on the vending,how other player know it is costume or not?

I found one bug. If you got two same headgear on the inventory, then you cannot restore successful.
  • 2 weeks later...
Posted

Okay。

when I put this item which headgear turn into costume on the vending,how other player know it is costume or not?

 

I found one bug. If you got two same headgear on the inventory, then you cannot restore successful.

Well since there is no item id for the specific costume then no one would really know if that item is a costume or not, only if they equip it.

 

I suggest that if we can add some script to the items that has been converted to costume be untradaeble or even un-vendable since all they have to do is convert it back to being a normal equipment and then thats the time they can sell it.

 

about the bug though, maybe you can just put the other one in your storage that simple.

Posted

Turn every headgear you wear (TOP,MID,LOWER) into costume headgear.

Removing the refine, stats and cards.

 

Also you can revert back your Costume Headgear to its original state. :D

But not the refine, stats and cards.

Working with the Revision 17306

Feel free to use  :D Hahaha! ENJOY!

 

Credits to Rebel, Zephyrus

 

 

hy zephyruz :) i found error in your patch error when i will compiling in latest Rathena

 

atcommand.c(5575): error C2065: 'costume' : undeclared identifier

 

just this but i has been check in this atcomand c i see declare.because

 

int number = 0, item_id, flag = 0, bound = 0, costume = 0;

 

it must declare..hm...how to fix this?

  • 3 weeks later...
  • 1 month later...
Posted

I have the following problem someone knows how to solve?

 

[spoiler=error] CC chrif.c
CC clif.c
CC pc.c
pc.c:83: warning: excess elements in array initializer
pc.c:83: warning: (near initialization for âequip_posâ)
pc.c:83: warning: excess elements in array initializer
pc.c:83: warning: (near initialization for âequip_posâ)
pc.c:83: warning: excess elements in array initializer
pc.c:83: warning: (near initialization for âequip_posâ)
CC status.c
status.c: In function âstatus_calc_pc_â:
status.c:2569: warning: array subscript is above array bounds
status.c:2662: warning: array subscript is above array bounds
CC npc.c
CC npc_chat.c
CC chat.c
CC path.c
CC itemdb.c
CC mob.c
CC script.c
script.c: In function âbuildin_costumeâ:
script.c:18011: error: too few arguments to function âlog_pick_pcâ
script.c:18026: error: too few arguments to function âlog_pick_pcâ
make[1]: *** [obj_sql/script.o] Error 1
make[1]: Leaving directory `/home/ragnarok/emulador/src/map'
make: *** [map_sql] Error 2

  • 2 weeks later...
Posted

where to put the Costume_System_v1.diff  anyways?



bump



wetwew



Turn every headgear you wear (TOP,MID,LOWER) into costume headgear.
Removing the refine, stats and cards.

 

Also you can revert back your Costume Headgear to its original state. :D

But not the refine, stats and cards.

Working with the Revision 17306

Feel free to use  :D Hahaha! ENJOY!

 

Credits to Rebel, Zephyrus

 

EDIT : I don't support this anymore. :)

Help

  • Upvote 1
Posted (edited)

Nice script, I convert it to Hercules and it works like a charm :) +1 @TS

 

 

 

mljgaa.jpg



anyone?



ohh isee let me try

Diff it using tortoise be sure that you are using  rAthena Revision 17306.

Edited by sevenzz23

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