Michi Posted January 24, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 11/21/11 Last Seen: August 17, 2023 Share Posted January 24, 2013 (edited) Is this possible to add this? First release was on 12/14/2011 on kro sakray and 01/04/2012 on kro main server. Implemented Battleground Queue System. Players can click on "Battle" button under basic info window and choose desired battleground to queue. Players can use the Queue System from anywhere. Players can enter the battleground, when there are enough players to start a battleground, by clicking on confirmation button. If players leave the Queue System, they will be unable to enter the Queue System again for 1 minute. Players will return to their original position after the end of Battleground if they were in normal field, town or dungeon maps. If players were previously in special dungeon or field maps, they will be returned to the save point. Edited January 24, 2013 by michieru 1 Quote Link to comment Share on other sites More sharing options...
icabit Posted January 24, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 353 Reputation: 70 Joined: 07/14/12 Last Seen: February 12, 2023 Share Posted January 24, 2013 WOW this is kewl Quote Link to comment Share on other sites More sharing options...
lekkereten Posted January 24, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 148 Reputation: 46 Joined: 11/02/11 Last Seen: November 25, 2024 Share Posted January 24, 2013 Do you have the translation of the buttons? Quote Link to comment Share on other sites More sharing options...
Michi Posted January 26, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 11/21/11 Last Seen: August 17, 2023 Author Share Posted January 26, 2013 Sorry I don't have them Quote Link to comment Share on other sites More sharing options...
JulioCF Posted January 27, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 224 Reputation: 60 Joined: 12/30/11 Last Seen: July 20, 2024 Share Posted January 27, 2013 Translation http://rathena.org/board/topic/71122-2012-client-translation/ Quote Link to comment Share on other sites More sharing options...
Relzz Posted January 28, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted January 28, 2013 There's also a navigation controller used in kRO (just like the marks on a guide NPC) but with navigation system.. and that's really cool.. I also want to request that.. Quote Link to comment Share on other sites More sharing options...
Mystery Posted January 28, 2013 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted January 28, 2013 There's also a navigation controller used in kRO (just like the marks on a guide NPC) but with navigation system.. and that's really cool.. I also want to request that.. The Navigation System? That system is already implemented o_o Quote Link to comment Share on other sites More sharing options...
Relzz Posted January 28, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted January 28, 2013 The Navigation System? That system is already implemented o_o You can control it with rA commands? (script_commands) Quote Link to comment Share on other sites More sharing options...
Flaid Posted January 29, 2013 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 398 Reputation: 140 Joined: 01/04/12 Last Seen: February 19, 2022 Share Posted January 29, 2013 The Navigation System? That system is already implemented o_o You can control it with rA commands? (script_commands) No, but I've mentioned this on IRC a while ago already. Quote Link to comment Share on other sites More sharing options...
Lemongrass Posted January 29, 2013 Group: Developer Topic Count: 28 Topics Per Day: 0.01 Content Count: 547 Reputation: 270 Joined: 11/08/11 Last Seen: June 10, 2024 Share Posted January 29, 2013 Is this possible to add this? First release was on 12/14/2011 on kro sakray and 01/04/2012 on kro main server. Implemented Battleground Queue System. Players can click on "Battle" button under basic info window and choose desired battleground to queue. Players can use the Queue System from anywhere. Players can enter the battleground, when there are enough players to start a battleground, by clicking on confirmation button. If players leave the Queue System, they will be unable to enter the Queue System again for 1 minute. Players will return to their original position after the end of Battleground if they were in normal field, town or dungeon maps. If players were previously in special dungeon or field maps, they will be returned to the save point. I have it partially implemented right now at least the server side management, but I would need a KRO account for packet capturing and a working client with a release date of 01/04/2012 or above. I am sorry that I cannot set up a client myself right now, but I have not followed the whole debate of which client is useable and which is not, and even if I would know that I would not know which diffs would be needed right now. So maybe someone can drop me a PM with a working client after that date with at least the functionality to login or some tool which I can use for that. Quote Link to comment Share on other sites More sharing options...
wend Posted May 2, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 03/07/12 Last Seen: June 14, 2020 Share Posted May 2, 2013 do not plan to do that? Quote Link to comment Share on other sites More sharing options...
Brynner Posted May 29, 2013 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1960 Reputation: 202 Joined: 01/08/12 Last Seen: 16 hours ago Share Posted May 29, 2013 i think we should wait until hercules release the implementation of this features. so rA can adopt this features. just like what they do on the past commits. since all of the developer of rA is already hercules developer now. Quote Link to comment Share on other sites More sharing options...
Euphy Posted May 29, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted May 29, 2013 i think we should wait until hercules release the implementation of this features. so rA can adopt this features. just like what they do on the past commits.Yes, we're waiting on Hercules since it's meaningless to do double work.since all of the developer of rA is already hercules developer now.-> Core Developers -> Script/DB Developers Quote Link to comment Share on other sites More sharing options...
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