michieru

Implement New Battleground queue system

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Is this possible to add this?

First release was on 12/14/2011 on kro sakray and 01/04/2012 on kro main server.

Implemented Battleground Queue System.

  • Players can click on "Battle" button under basic info window and choose desired battleground to queue.
  • Players can use the Queue System from anywhere.
  • Players can enter the battleground, when there are enough players to start a battleground, by clicking on confirmation button.
  • If players leave the Queue System, they will be unable to enter the Queue System again for 1 minute.
  • Players will return to their original position after the end of Battleground if they were in normal field, town or dungeon maps. If players were previously in special dungeon or field maps, they will be returned to the save point.

1359020393572.png

Edited by michieru
  • Upvote 1

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There's also a navigation controller used in kRO (just like the marks on a guide NPC) but with navigation system.. and that's really cool..

I also want to request that..

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There's also a navigation controller used in kRO (just like the marks on a guide NPC) but with navigation system.. and that's really cool..

I also want to request that..

The Navigation System? That system is already implemented o_o

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The Navigation System? That system is already implemented o_o

You can control it with rA commands? (script_commands)

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The Navigation System? That system is already implemented o_o

You can control it with rA commands? (script_commands)

No, but I've mentioned this on IRC a while ago already.

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Is this possible to add this?

First release was on 12/14/2011 on kro sakray and 01/04/2012 on kro main server.

Implemented Battleground Queue System.

  • Players can click on "Battle" button under basic info window and choose desired battleground to queue.
  • Players can use the Queue System from anywhere.
  • Players can enter the battleground, when there are enough players to start a battleground, by clicking on confirmation button.
  • If players leave the Queue System, they will be unable to enter the Queue System again for 1 minute.
  • Players will return to their original position after the end of Battleground if they were in normal field, town or dungeon maps. If players were previously in special dungeon or field maps, they will be returned to the save point.

1359020393572.png

I have it partially implemented right now at least the server side management, but I would need a KRO account for packet capturing and a working client with a release date of 01/04/2012 or above. I am sorry that I cannot set up a client myself right now, but I have not followed the whole debate of which client is useable and which is not, and even if I would know that I would not know which diffs would be needed right now. So maybe someone can drop me a PM with a working client after that date with at least the functionality to login or some tool which I can use for that.

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i think we should wait until hercules release the implementation of this features. so rA can adopt this features. just like what they do on the past commits. since all of the developer of rA is already hercules developer now.

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i think we should wait until hercules release the implementation of this features. so rA can adopt this features. just like what they do on the past commits.

Yes, we're waiting on Hercules since it's meaningless to do double work.

since all of the developer of rA is already hercules developer now.

-> Core Developers

-> Script/DB Developers

/hmm

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