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wend

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Everything posted by wend

  1. wend

    custom guild skill

    need help, how to do it without Xray?
  2. wend

    custom guild skill

    Is it possible to do without it? As far as I know, Xray is dead.
  3. I try to add custom guild skill, but it's not shown in game. what I did: 1. in mmo.h increased MAX_GUILDSKILL to 17 and add GD_CUSTOM=10016, before GD_MAX 2. added line 10016,1,0,0,0,0,0,0,0,0,0,0 to guild_skill_tree.txt 3. added line 10017,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_CUSTOM,Custom Skill to skill_db.txt 4. added GD_CUSTOM = 10017, to skillid.lua 5. added [SKID.GD_CUSTOM] = { "Custom Skill.", }, to skilldescript.lua 6. added [SKID.GD_CUSTOM] = { "GD_CUSTOM"; SkillName = "Custom Skill", MaxLv = 1, SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 1 } }, to skillinfolist.lua please help me with this
  4. wend

    remove effect

    clif_refresh contains clif_changemap, which is unacceptable.
  5. wend

    remove effect

    Is there a way to remove the visual effect (clif_specialeffect) without using clif_changemap?
  6. Also interested in this. How to endable crash dump on windows?
  7. //mymap 1250 //mymap-2 1@test 1250
  8. I created custom instance, when I use the existing map for it ( like 1@orcs, 1@tower etc. ) everything works fine, but when I use my map (1@test) or any other map with emulation (instance_attachmap("aru_gld", .@instance, 1) everything works fine too, but i get debug message from char-server: [01/Jun 12:09][Debug]: mapindex_id2name: Requested name for non-existant map index [841] in cache. map_cache.dat contains 840 maps. need help with this.
  9. source: static int bg_team_db_reset(DBKey key, void *data, va_list ap) { struct battleground_data *bg = (struct battleground_data *)data; bg_team_clean(bg->bg_id,false); return 0; } static int queue_db_final(DBKey key, void *data, va_list ap) { struct queue_data *qd = (struct queue_data *)data; queue_members_clean(qd); // Unlink all queue members return 0; } void bg_reload(void) { // @reloadscript bg_team_db->destroy(bg_team_db,bg_team_db_reset); //line 878 queue_db->destroy(queue_db, queue_db_final); //line 879 bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); queue_db = idb_alloc(DB_OPT_RELEASE_DATA); bg_team_counter = 0; queue_counter = 0; } void do_final_battleground(void) { bg_team_db->destroy(bg_team_db, NULL); queue_db->destroy(queue_db, queue_db_final); //line 891 } Compilation (Debian): battleground.c: In function 'bg_reload': battleground.c:878: warning: passing argument 2 of 'bg_team_db->destroy' from incompatible pointer type battleground.c:878: note: expected 'DBApply' but argument is of type 'int (*)(union DBKey, void *, struct __va_list_tag *)' battleground.c:879: warning: passing argument 2 of 'queue_db->destroy' from incompatible pointer type battleground.c:879: note: expected 'DBApply' but argument is of type 'int (*)(union DBKey, void *, struct __va_list_tag *)' battleground.c: In function 'do_final_battleground': battleground.c:891: warning: passing argument 2 of 'queue_db->destroy' from incompatible pointer type battleground.c:891: note: expected 'DBApply' but argument is of type 'int (*)(union DBKey, void *, struct __va_list_tag *)' At shutdown: [Warning]: ers::destroy : 14498 entries missing (possible double free), continuing destruction (entry size=32). How to fix it?
  10. does anyone have it? found: http://rathena.org/board/topic/58984-new-setup-english/
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