Akkarin Posted August 3, 2017 Posted August 3, 2017 On 31/07/2017 at 11:42 PM, Tokei said: (Updated the mediafire link to fix the "Add..." box with thor files.) Quote
Nerks Posted August 23, 2017 Posted August 23, 2017 (edited) Hi @Tokei, May i know if this tool is applicable on the 2015-xx-xxRagexe? And one more thing sir. for clarification purpose. if i encrypt my entire GRF and setting up with a key. do i need to match the set key versus the file name of my client.exe? Because i set different key not same on my client.exe I don't know where is my client error on the key or on the client version. I use 2015-xx-xxRagexe.. Thank you in advance. Edited August 23, 2017 by Nerks Quote
Kinx Posted October 26, 2017 Posted October 26, 2017 hello,the Flat maps maker does not work with me Quote
Tokei Posted October 26, 2017 Author Posted October 26, 2017 Make sure you're up to date: Quote Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Quote
invvv Posted November 3, 2017 Posted November 3, 2017 (edited) On 10/27/2017 at 12:49 AM, Tokei said: Make sure you're up to date: In Flat Maps Maker, i. What's the pt of having the checkbox Remove all objects, as even if all the checkboxes in Options're unticked, generating the maps still removes all objects, as if I'm correct I've just tested this? ii. What's the pt of Make gat cells stick to ground, as w/o all other options but it( including Change the ground textures for custom ones) ticked, there're already no "floating cells" & the benches, chairs're already flattened to the ground? iii. I've read their popup descriptions but still don't understand, what's I. Remove light & shadow maps for? II. Reset global lighting to its default value for? Edited November 3, 2017 by invvv Quote
Tokei Posted November 4, 2017 Author Posted November 4, 2017 (edited) 57 minutes ago, invvv said: In Flat Maps Maker, i. What's the pt of having the checkbox Remove all objects, as even if all the checkboxes in Options're unticked, generating the maps still removes all objects, as if I'm correct I've just tested this? ii. What's the pt of Make gat cells stick to ground, as w/o all other options but it( including Change the ground textures for custom ones) ticked, there're already no "floating cells" & the benches, chairs're already flattened to the ground? iii. I've read their popup descriptions but still don't understand, what's I. Remove light & shadow maps for? II. Reset global lighting to its default value for? These are meant to further customize the flat maps creation. If you uncheck Remove all objects, you must also uncheck Make the ground flat. This is meant to keep the objects while only changing the textures and it would create the map shown below. Otherwise you would have objects floating in mid-air. Making gat cells stick to the ground will be the difference between the left screenshot and the right screenshot. The gat cells are usually on top of objects so that you can walk over them. Obviously this doesn't apply if Make the ground flat is checked as you'd be walking on air otherwise. As far as the lightmap and shadowmap goes, I'd have to refer you to https://en.wikipedia.org/wiki/Lightmap and https://en.wikipedia.org/wiki/Shadow_mapping . The difference can be seen here I guess, if you keep the lightmaps: As for the global lighting, that's a setting used on some maps to dim the ambient light. Not many maps use this, but it is best to remove it when making flat maps. Using the default options would be best for a regular usage of course. Edited November 4, 2017 by Tokei Quote
invvv Posted November 4, 2017 Posted November 4, 2017 (edited) 2 hours ago, Tokei said: i. ( Using GRF Editor 1.8.2.4,) This' ori data.grf, then w/ these settings, Generate maps-> Dragged all files in resultant OutputMaps\data folder to data.grf's data folder-> Save it result, Edited November 4, 2017 by invvv Quote
Tokei Posted November 4, 2017 Author Posted November 4, 2017 You... must have the wrong files somewhere ;O. This issue doesn't happen on my end. If you see black squares like that, it means you didn't import the generated textures to your data\texture folder. But you shouldn't be seeing this on a map generated with no options checked (unless you're using a previous generated map and that you forgot to copy the new map textures, which is what I'm assuming happened here). The tool should be generating a maps.grf file; copy paste the file in your ragnarok folder and then extract it if you want to use the data folder. Make sure the file has the payon map files inside the GRF though. Or just modify your data.ini to read maps.grf first and then clear your data folder from any map in there. Quote
invvv Posted November 4, 2017 Posted November 4, 2017 1 hour ago, Tokei said: You... must have the wrong files somewhere ;O. This issue doesn't happen on my end. If you see black squares like that, it means you didn't import the generated textures to your data\texture folder. But you shouldn't be seeing this on a map generated with no options checked (unless you're using a previous generated map and that you forgot to copy the new map textures, which is what I'm assuming happened here). The tool should be generating a maps.grf file; copy paste the file in your ragnarok folder and then extract it if you want to use the data folder. Make sure the file has the payon map files inside the GRF though. Or just modify your data.ini to read maps.grf first and then clear your data folder from any map in there. iii. I. I've ticked the remove light & shadow maps, but those lights're still on the ground. Quote
Imbecile Posted November 5, 2017 Posted November 5, 2017 Hi. Can i ask something? My GRF Editor cannot extract the file from grf to my pc. What should i do? Quote
Tokei Posted November 5, 2017 Author Posted November 5, 2017 4 hours ago, padangyoesa said: Hi. Can i ask something? My GRF Editor cannot extract the file from grf to my pc. What should i do? Well you'll have to provide more details than that. Quote
Imbecile Posted November 6, 2017 Posted November 6, 2017 20 hours ago, Tokei said: Well you'll have to provide more details than that. Hahaha sorry mate. Everytime i'm trying to extract the file inside my grf, i do a right-click, and then extract. Whenever i do that, my grf editor just blinking white and done nothing. Is it error or there's a setting that need to change? Quote
d3admau5e Posted November 6, 2017 Posted November 6, 2017 Hello, recently pRO blocked the GRF they did some weird stuff and now it just forces you to crash the game or says "We have detected Malicious files" or some shit. Is there a work around? Quote
Tokei Posted November 6, 2017 Author Posted November 6, 2017 14 hours ago, padangyoesa said: Hahaha sorry mate. Everytime i'm trying to extract the file inside my grf, i do a right-click, and then extract. Whenever i do that, my grf editor just blinking white and done nothing. Is it error or there's a setting that need to change? Well if the file is encrypted then you won't be able to view its content (or extract it). Otherwise it would be a permission issue that prevents the software from extracting the files. Or perhaps the extraction path has a problem, so try to use "Extract..." instead. Quote
invvv Posted November 7, 2017 Posted November 7, 2017 (edited) 7 hours ago, Tokei said: Yes pRO's not working. I just added a "1" number right before the first word in its clientinfo.xml and it crashed after click start, could anyone pls help? Edited November 7, 2017 by invvv Quote
Imbecile Posted November 9, 2017 Posted November 9, 2017 On 11/7/2017 at 5:58 AM, Tokei said: Well if the file is encrypted then you won't be able to view its content (or extract it). Otherwise it would be a permission issue that prevents the software from extracting the files. Or perhaps the extraction path has a problem, so try to use "Extract..." instead. I did. But it still not working. Whenever i want to take the file from the grf out to my files it just blinking white and nothing happen. I already run it as admin but it still not working. What should i do? Quote
sadamro Posted November 15, 2017 Posted November 15, 2017 (edited) Sprite tool doesnt work, i installed a recent .Net Framework (4.5 Version) now it does not work. It does not extract bmp/png files anymore does open a sprite when using ui. can drag drop though. . Edited November 15, 2017 by sadamro Quote
panducakep Posted December 23, 2017 Posted December 23, 2017 Thanks for sharing this .. It is so helpful.. Quote
Moonshadows Posted January 4, 2018 Posted January 4, 2018 (edited) I just tried to compress my data.grf file, but when I was able to do so and opened the game, this is what happened to my client: https://imgur.com/o5mcWN4 I got a blank screen and it crashed afterwards. Encoding: Default Format: 0x103 Compression Method: LZMA Edit: Fixed. Edited January 5, 2018 by Moonshadows Quote
Akkarin Posted January 5, 2018 Posted January 5, 2018 8 hours ago, Moonshadows said: Edit: Fixed. It's generally helpful to update your post with how you fixed it, incase anyone else has a similar issue in the future. Quote
samisaher Posted January 7, 2018 Posted January 7, 2018 hi Tokei , thanks for this advanced gadget i have a problem some files in my the grf don't open (there is no data ) and when i open KRO grf all files open correctly . Quote
Tokei Posted January 13, 2018 Author Posted January 13, 2018 On 1/7/2018 at 2:40 PM, samisaher said: hi Tokei , thanks for this advanced gadget i have a problem some files in my the grf don't open (there is no data ) and when i open KRO grf all files open correctly . The files are encrypted. You cannot open them unless you use their client. 1 Quote
Tokei Posted January 13, 2018 Author Posted January 13, 2018 (edited) On 1/4/2018 at 6:03 PM, Moonshadows said: I just tried to compress my data.grf file, but when I was able to do so and opened the game, this is what happened to my client: https://imgur.com/o5mcWN4 I got a blank screen and it crashed afterwards. Encoding: Default Format: 0x103 Compression Method: LZMA Edit: Fixed. You cannot use GPF's packing for LZMA compression. Use version 0x200 and don't forget to use Curiosity's DLL afterwards. Edited January 13, 2018 by Tokei Quote
86991101 Posted March 3, 2018 Posted March 3, 2018 @Tokei hi my english is not good about GRF Encryption Some people can Decrypt this encrypted grf.. Can you make the encryption more powerful Quote
Radian Posted March 3, 2018 Posted March 3, 2018 2 hours ago, 86991101 said: @Tokei hi my english is not good about GRF Encryption Some people can Decrypt this encrypted grf.. Can you make the encryption more powerful Did you try to decrypt others GRF? Quote
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