zadoch Posted June 23, 2015 Posted June 23, 2015 (edited) Wow this system is very hard to implement because of the changed pointer from old version to now... i alreay compiled it and i will test, seems to be pretty good, some hints to make it work is use master instead of msd on some pointers about pet, most of them use the msd and the actual rathena uses master... Edit: now is working fine, i got all the faction issues solved for me on my server but i have only 1 question, when you attack a normal mob, you must remain clicking on it or let pressed the mouse button to autoattack, because if you release it the char only attack one time, why? i am loocking for this Edited July 3, 2015 by zadoch Quote
BenPaolo Posted March 16, 2016 Posted March 16, 2016 (edited) Does this still work? Edited March 16, 2016 by BenPaolo Quote
Judas Posted March 18, 2016 Posted March 18, 2016 with some updating of the patches, yeah it still works Quote
BenPaolo Posted March 24, 2016 Posted March 24, 2016 How would I do that? Check and see if there are no conflicting packets being used? Quote
Fratini Posted March 27, 2016 Posted March 27, 2016 (edited) Hi, It's been a while since I start adding the faction system, solving each problems one by one. But I'm having one problem that I'm stuck with: make[1]: Entering directory `/home/rlcpba9c/emulador/src/char' MKDIR obj CC char.c char.c: In function 'char_mmo_char_tosql': char.c:331: error: called object 'p->faction_id != cp->faction_id' is not a function I don't know where to declare this function. I tried a lot but nothing... I'm almost sure that it could be easy to fix... I think I'm overwhealmed... If anyone can help me with that I'll be eternally gratefull... Obs: Sorry about the english, Im brazilian. Thank you again for your time. Edit: I got it! It's because it's missing || (OR) in one of them. But other errors have arised... I'll try to solve whithin a couple of days. If I can't solve it, I'll post here. Thank you guys! Edited March 28, 2016 by Fratini Quote
Emmanskillz Posted April 2, 2016 Posted April 2, 2016 This kinda reminds me of the movie divergent haha! anyway nice work Quote
Fratini Posted April 3, 2016 Posted April 3, 2016 (edited) I did it! Finally!! Lilith, you are awesome in source! Thank you a lot!! The faction chat, the system of aura, leader, everything in order! Very nice!! Thank you again, Lilith! I made a little edit in normal monster. Since mob don't attack mob, faction monsters attack neutral monsters, but monster didn't attack back. So I edit in battle.c a little thing so monster attack faction monsters when attacked or when aggressives: if( !md->special_state.ai ) { //Normal mobs if( ( target->type == BL_MOB && t_bl->type == BL_PC && ( ((TBL_MOB*)target)->special_state.ai != AI_ZANZOU && ((TBL_MOB*)target)->special_state.ai != AI_ATTACK ) ) || ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai && !((TBL_MOB*)t_bl)->faction_id) ) state |= BCT_PARTY; //Normal mobs with no ai are friends. else state |= BCT_ENEMY; //However, all else are enemies. } Adding "&& !((TBL_MOB*)t_bl)->faction_id" at the second if, made faction monsters natural enemy for neutral monsters. Edited April 3, 2016 by Fratini Quote
bearnope246 Posted October 5, 2016 Posted October 5, 2016 Any one got a working patch for latest ra? Too many errors. Quote
sikiro Posted March 6, 2017 Posted March 6, 2017 Kinda reviving this but i would love to see this working on latest Ra i would pay someone to fix it and have it working and also share it with everyone! Quote
biali Posted April 26, 2020 Posted April 26, 2020 (edited) [solved] Hi guys! How can I clone rAthena 17310? thank you Edited April 24, 2021 by biali Quote
admagnus Posted August 11, 2020 Posted August 11, 2020 Hello, anyone has a patch for the latest emulator?, this system it's pretty nice!. Quote
laonglaing Posted July 9, 2023 Posted July 9, 2023 we can try reviving this on latest versions. this is a good system. Quote
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