laonglaing
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Everything posted by laonglaing
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im trying to achieve on how i can dynamically change the parse value of skill_db inf tried to directly change this > skill_db[skill_id]->inf = 2, but the skill will only trigger once. so, would like to ask where in the source i can dynamically change the values of parsed skill_db.txt values.
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PVP Script warning and debug.
laonglaing replied to rizsu0107's topic in Tulong para sa Script at Database
you are passing string value to a integer var -
please defer this. already found a solution. thanks!
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is there a way to remove "guardian" monsters in a castle? these monsters where summoned by a script using the guardian function. killmonster function wont kill them.
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Set Guild Alliance Via NPC Request
laonglaing replied to chronoscrowler's question in Script Requests
this can be done maybe via directly updating the database using query sql -
Thanks for this!
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hello guys! i tried implementing this custom mapflag of cydh unfortunately, even though i add it in the script_mapflags.. it doesnt work. im assuming that the mapflag is not being recognize. im not sure where is the definition where, gvg_noally is link to mf_gvg_noally that was defined in the emulator tried to check on how to add custom mapflags from this thread but i cant find the part where you need to do some changes in npc.cpp as the thread/article mentioned. checked also the rathena wiki but it seems its already outdated? hoping anyone can help me on this.
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any update regarding this?
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Emblem not showing during Guild war or GvG
laonglaing replied to AinsLord's question in General Support
bump i got the same issue. any suggestion same client. tried the latest but still. -
attach monster summoned to the guild of the player who summon it.
laonglaing replied to laonglaing's question in Source Requests
okay i was able to solve this using AnnieRuru koe script in battle.c -
how to solve this?
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attach monster summoned to the guild of the player who summon it.
laonglaing posted a question in Source Requests
hello, would like to ask on how can achieve this. i created a script where in it will summon a monster, but my plan is to attach that monster to the player's guild. like it will not be attackable/targetable by other player that have the same guild of the player who summon it. -
attach monster summoned to the guild of the player who summon it.
laonglaing replied to laonglaing's question in Script Requests
oh. thank you! will do. -
attach monster summoned to the guild of the player who summon it.
laonglaing posted a question in Script Requests
hello, would like to ask on how can achieve this. i created a script where in it will summon a monster, but my plan is to attach that monster to the player's guild. like it will not be attackable/targetable by other player that have the same guild of the player who summon it. -
as what the title ask, im trying to modify some AoE skills that damages specific race only in the area. saw this method -> status_get_status_data(bl) but im unable to use it in this specific line of code since it directly targets to to BC_ENEMY already map_foreachinallarea(skill_area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id); im trying to modify skills in skill.cpp under below method which doesn't pass the information of bl. int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, t_tick tick, int flag) any idea or suggestion for this?
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hello! anyone knows where this warp npc is defined? tried checking it in \npc\pre-re\warps\fields\payon_fild.txt but it is not defined there.
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Keitenai Delay System ( Speed Hack Protection )
laonglaing replied to Keitenai's topic in Source Releases
nice update. though i just commented out the skills that are not defined on my version of pull. thanks! -
Hello! I would like to ask where in the code i must check in order to make specific skill where attack type is "misc" to have a chance to get status/curse card effect from enemies card armor (ea, dark frame card..).
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we can try reviving this on latest versions. this is a good system.
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R > Capping resistance for GVG or PVP
laonglaing replied to MyNoobScriptz's question in Source Requests
have tried testing it? -
#KAFRAPOINTS #CASHPOINTS where this is being stored?
laonglaing replied to laonglaing's question in Script Requests
okay i was able to implement the daily kafrapoints and reset it @12mn server time. can i dm you for some other question? @Emistry -
#KAFRAPOINTS #CASHPOINTS where this is being stored?
laonglaing replied to laonglaing's question in Script Requests
thanks for this. so its imposible to reset ingame. i see. so what about limit the usage of kafrapoints for a day. example. you have given 1000 kafrapoints for the week. and you only want the players to use upto 100 points per day. is it possible? if its imposible to reset the kafra points of players while they are online, im thinking now to reset it every weekly maintenance. -
#KAFRAPOINTS #CASHPOINTS where this is being stored?
laonglaing posted a question in Script Requests
hello! Im pretty new in making script, and i have this idea wherein players will have a certain points daily and will be reset the value if not used or anything was left and im thinking to use either #KAFRAPOINTS or #CASHPOINTS. I just wanted to ask where are these values being stored? in the database which table? how can i implement this in a script?