hendra814 Posted July 6, 2012 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1281 Reputation: 170 Joined: 06/12/12 Last Seen: 3 hours ago Share Posted July 6, 2012 (edited) hi Euphy, i want to use your WOE Script, but i want to use Agit_controller from rathena, How to disable it at your script Thanks. Edited July 6, 2012 by hendra814 Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 6, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 6, 2012 @GM Takumirai: It's slowly killing me because some commands I need don't exist, haha. I'll probably release an alpha version of it soon... depending on how much progress I make. @Brynner: Actually... the way I scripted the controller, I can't include any new castles~ XD I used a bit variable to hold all the values, so the max I can get to is 32 (there's 30 currently) without introducing a bit-string conversion... which is really messy (Toasty has done it before, though!). And I'm really against the real-time display because it eats up resources like nothing else. Sorry! xP @hendra814: I'm not really sure what you mean. All that the default controller does is automatically start WOE a few times a week... which my script also does. o: You can't use both scripts at once (the times configured in the default agit controller won't be shown). Quote Link to comment Share on other sites More sharing options...
Brynner Posted July 6, 2012 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1960 Reputation: 202 Joined: 01/08/12 Last Seen: 2 hours ago Share Posted July 6, 2012 @Brynner: Actually... the way I scripted the controller, I can't include any new castles~ XD I used a bit variable to hold all the values, so the max I can get to is 32 (there's 30 currently) without introducing a bit-string conversion... which is really messy (Toasty has done it before, though!). And I'm really against the real-time display because it eats up resources like nothing else. Sorry! xP oh i see. how can i put a woe schedule for a novice castle? Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 6, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 6, 2012 oh i see. how can i put a woe schedule for a novice castle? You'd have to delete 2 of the current castles, add the novice castles to the arrays, and change all the constants accordingly... it would be very complicated, lol (you'd have to know how to read pretty much my entire script, so I'd stick with Toasty's controller in that case). Quote Link to comment Share on other sites More sharing options...
Brynner Posted July 6, 2012 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1960 Reputation: 202 Joined: 01/08/12 Last Seen: 2 hours ago Share Posted July 6, 2012 oh i see. how can i put a woe schedule for a novice castle? You'd have to delete 2 of the current castles, add the novice castles to the arrays, and change all the constants accordingly... it would be very complicated, lol (you'd have to know how to read pretty much my entire script, so I'd stick with Toasty's controller in that case). is it possible to use your script and Toasty's controller?i will use your script for all major woe map. but for novice castle i will use Toasty's controller. i tried it but i got some error. but the woe still working as of now. Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 6, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 6, 2012 It should work okay since all the variables are separated, but it's obviously going to be a pretty big waste of resources. :3 Quote Link to comment Share on other sites More sharing options...
Brynner Posted July 6, 2012 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1960 Reputation: 202 Joined: 01/08/12 Last Seen: 2 hours ago Share Posted July 6, 2012 It should work okay since all the variables are separated, but it's obviously going to be a pretty big waste of resources. :3 oh ok. thanks for that info. Quote Link to comment Share on other sites More sharing options...
hendra814 Posted July 7, 2012 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1281 Reputation: 170 Joined: 06/12/12 Last Seen: 3 hours ago Share Posted July 7, 2012 @hendra814: I'm not really sure what you mean. All that the default controller does is automatically start WOE a few times a week... which my script also does. o: You can't use both scripts at once (the times configured in the default agit controller won't be shown). i don't want to disable default agit_controller. so how to disable agit_controller at your script. Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 7, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 7, 2012 @hendra814: No idea what you want, then... o.o; --> OnInit: disablenpc "Agit_Event"; (?) Euphy needs assistance! If you know how to script, anyhow~ I've got most of the core functions down for an idiot-proof queue system, but there are still a few spots where I really can't think of how to proceed. All the problems are in the header (the first one is the worst... and what's keeping me from releasing a finished script), so take a stab at it if you want. *click* (EDIT: adding finishing touches...) Quote Link to comment Share on other sites More sharing options...
Loki81 Posted July 7, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 79 Reputation: 0 Joined: 06/27/12 Last Seen: March 19, 2013 Share Posted July 7, 2012 Is that possible to have a version for those with eAthena revision please Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 7, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 7, 2012 No, sorry, I've been using too many rAthena commands in my newer scripts. :/ I've written "eAthena Script" in the header of scripts compatible with eAthena. I'd suggest switching to rA, though~ Quote Link to comment Share on other sites More sharing options...
Loki81 Posted July 7, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 79 Reputation: 0 Joined: 06/27/12 Last Seen: March 19, 2013 Share Posted July 7, 2012 (edited) ok but several script will not work but well its worth it to do. i need help.I have a problem in login.sql in the database page. in to my old revision I had done logins. there is there way to keep them in the new, or I'm require all reimport all new parameters a new file as well as for aethena.conf ip etc.. Edited July 7, 2012 by fredou81 Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted July 8, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted July 8, 2012 - at fred. ur question is not related to euphy script u post it in help section Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 10, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 10, 2012 Queue System v1.0 released! Description is in the first post. Try it! Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 11, 2012 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted July 11, 2012 Euphy can you add this in class specialization.. I like to add: - When a player use this Class Specialization, and the ring was already equipped.. the player name will change into : example: Champion class name is Orion he choose Brawler the name will be - [brawler] Orion - and when the player unequipped the ring.. it will be automatically delete in his inventory.. and the name will return to its normal state.. thanks. Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 11, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 11, 2012 @razorx: For all the database entries, you'll have to change the "OnEquip" and "OnUnequip" scripts: { callfunc "SpecEffect"; },{ percentheal -99,-99; } To this - individually for each ring: { atcommand "@fakename [<Class Name>] "+strcharinfo(0); callfunc "SpecEffect"; },{ atcommand "@fakename"; delitem <Ring ID>,1; percentheal -99,-99; } Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted July 11, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted July 11, 2012 (edited) thanks for the release Euphy < Queue System >, - but as i read it its complicated but i will test it thanks so much.. Edited July 11, 2012 by GM Takumirai Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 12, 2012 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted July 12, 2012 @razorx: For all the database entries, you'll have to change the "OnEquip" and "OnUnequip" scripts: { callfunc "SpecEffect"; },{ percentheal -99,-99; } To this - individually for each ring: { atcommand "@fakename [<Class Name>] "+strcharinfo(0); callfunc "SpecEffect"; },{ atcommand "@fakename"; delitem <Ring ID>,1; percentheal -99,-99; } Thanks Euphy for the reply.. i got it working but using @fakename in a script it will show in the normal player regular chat log this "Fakename Enabled" and i also tried it with a guild but only the name is shown.. http://i45.tinypic.com/f2ro89.jpg I want to show it like this one.. http://i46.tinypic.com/243l2py.jpg Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 12, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 12, 2012 @razorx: You'll need to apply this patch, as well: http://rathena.org/board/topic/60188-fakename-show-guildparty/ Quote Link to comment Share on other sites More sharing options...
zhaosin Posted July 13, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 172 Reputation: 0 Joined: 07/07/12 Last Seen: May 22, 2016 Share Posted July 13, 2012 do you have disguise event ? Quote Link to comment Share on other sites More sharing options...
patr3k Posted July 13, 2012 Group: Members Topic Count: 104 Topics Per Day: 0.02 Content Count: 257 Reputation: 7 Joined: 03/12/12 Last Seen: May 31, 2014 Share Posted July 13, 2012 (edited) @Euphy ** Custom Currency Multi-Shop I'm using Proof of Donation (#7179). I used my merchant to check the shop. But it showed the discounted currency. How can i remove the discounted currency or how to not to display the discounted currency? Edited July 13, 2012 by patr3k Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 13, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 13, 2012 @zhaosin: No, because GmOcean's script is actually pretty good. I'm not unsatisfied enough with it to make my own. (I've edited his a little bit and added it to the SVN a few hours ago.) @patr3k: Sorry, there's no way to remove that display without using a Cashshop instead - there's no script command to call one (afaik) and you can't purchase multiple items with one. You don't actually get the discounted price, it's purely visual. You can use Orcao's "setcashpoints" mod as an alternative. Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 13, 2012 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted July 13, 2012 there's a little problem when i apply the fakename diff that you said to me.. it works but not as intended.. i tried it with a party and a guild.. it doesnt work, but when i leave the party it works the fakename shows together with the player name and the guildname. but with party guild player name and fakename, only the fakename and playername is showing.. Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 13, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted July 13, 2012 Hmm, I'm not sure, my C is terrible. You'll need to ask tr0n about that. :/ Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 13, 2012 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted July 13, 2012 okay thanks. Quote Link to comment Share on other sites More sharing options...
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