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Euphy

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@Sharpienero:

Wow. I finally figured out what caused that error, and all it involved was changing the label name. ._.

With that said, I've released Euphy's Quest Shop v1.4a, which is more-or-less final since I've got all bugs fixed at long last. The other notable change is that the menu proceeds no matter if you've met quest requirements or not, allowing for better item previewing.

TO EVERYONE:

If you're using my WOE controller, is the maximum of 32 sessions enough? I just realized I could use another bit integer to increase the limit to 42, but it would be at the cost of an extra loop. If anybody actually needs this, tell me and I'll script it later.

Custom quest - tested and works wonderfully!

WoE Controller - 32 is enough!

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i want to ask what is the problem in my WoE Controller

because

i set it

Session("Friday",20,21,9)

this means Friday 9:00pm to 10:00pm

but why the my woe

start

8:00pm to 9:00pm

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@Jhosef: 20:00-21:00 is 8pm-9pm... o_o You want 21:00-22:00~

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sit about this script of yours.. when it comes to making shop 9 and up.. im having doubled item. i checked the script but no doubled items. here is my SS: post-4153-0-90820700-1340917055_thumb.jpg

Custom Currency Multi-Shop

setarray .Shop9[0],6124,5,7776,1,7621,1,12214,1,12622,10;

Don't use @loadnpc. You have to use @reloadscript.

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sit about this script of yours.. when it comes to making shop 9 and up.. im having doubled item. i checked the script but no doubled items. here is my SS: post-4153-0-90820700-1340917055_thumb.jpg

Custom Currency Multi-Shop

setarray .Shop9[0],6124,5,7776,1,7621,1,12214,1,12622,10;

Don't use @loadnpc. You have to use @reloadscript.

i did not use loadnpc on the script

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Can't let your woe controller work :( can't change the schedule even I have input Session("Monday",21,22,5);

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@emong:

You have to @reloadscript every time you make a change, and make sure this line is as-is:

set .@RunOnce,0;

If it's set to 1, your changes will not be saved (I included this so that your server wouldn't need to go through all the loops/checks if your WOE times are unchanging).


WOE Controller updated to v1.2! This lets you set and remove times in-game, so you will want to update to this. c:

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@luphy

im sory if i got same problem with any member and you already fixed.

this my problem about your QuestShop

my Code

//===== rAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.4a

//===== Compatible With: =====================================

//= rAthena SVN r15340+

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

prontera,164,203,6 script Quest Shop 998,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

if (getitemname(getarg(1))=="null") {

debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }

for(set .@n,5; .@n<127; set .@n,.@n+2) {

if (!getarg(.@n,0)) break;

if (getitemname(getarg(.@n))=="null") {

debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

next;

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(1)+"::OnEnd";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (@qe0) {

mes "[Quest Shop]";

mes "You're missing one or more quest requirements.";

close; }

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnEnd:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

freeloop(1);

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Headgears","Weapons","Other";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(1,30009,1,0,0,30001,50,0,0,0,0,0,0,0,0);

Add(1,30010,1,0,0,30001,50,0,0,0,0,0,0,0,0);

Add(1,30011,1,0,0,30001,50,0,0,0,0,0,0,0,0);

Add(1,30012,1,0,0,30001,50,0,0,0,0,0,0,0,0);

Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);

Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

Add(3,531,1,3,0,512,1,713,1);

Add(3,532,1,3,0,513,1,713,1);

Add(3,533,1,3,0,514,1,713,1);

Add(3,534,1,3,0,515,1,713,1);

// --------------------------------------------------

freeloop(0);

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop1 -1,909:-1

- shop qshop2 -1,909:-1

- shop qshop3 -1,909:-1

and this my SS server error.

33a41np.jpg

Edited by Yugosh
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@Yugosh: You need to use rAthena for "freeloop" to work. You can delete the lines "freeloop(1)" and "freeloop(0)" if you want - it only adds support for large shops (causing the mapserver to detect an infinity loop), which "sleep" commands would also be a viable workaround for.

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@Yugosh: You need to use rAthena for "freeloop" to work. You can delete the lines "freeloop(1)" and "freeloop(0)" if you want - it only adds support for large shops (causing the mapserver to detect an infinity loop), which "sleep" commands would also be a viable workaround for.

so how to setup category in your script???

anw Thanks your script

Edited by Yugosh
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Uh... you set up categories where I indicated it. Examples are already in the script.


Build Manager updated to v1.8! This is really only a size reduction, but it makes build-swapping less resource-intensive, too (not that it really was to begin with... but whatever~).

I've added a "latest updates" section in the first post to make spotting updates easier.


WOE Controller updated to v1.3! This update marks the complete removal of script-side session creation (the original function!) in favor of the much more user-friendly in-game interface I wrote earlier. To make up for it, I added nice effects. XD (other small changes were made as well)

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Hi Euphy

Sorry for the late post here my Quest Shop for 1.4

http://pastebin.com/mQxTn3Jh

and here the screen shoot for the error

ngxggkjn6a.jpg

l2ficxp35l.jpg

Here the latest error.

vg0zlgl5ft.jpg

Edited by GM Incarnation
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@GM Incarnation: Same error as the person above you. As stated in the script header, you need to be using rAthena r15340+ for the "freeloop" command. To fix it, just delete "freeloop" both times it occurs. As for the duplicates, you have other shops named "qshop1", etc., for whatever reason...

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Sir u mean remove this line

OnInit:

freeloop(1);

and

freeloop(0);

but when i remove it ok and the jelopy also sell in the shop pls advise

Here the error

wuiy3usr2l.jpg

Edited by GM Incarnation
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Try something like this: http://upaste.me/raw/de6258132ffa6e0

Just add in random "sleep" commands so the mapserver doesn't think there's an infinity loop.

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Sir

the script is working now no error show in my server.

Thanks for you kindly assist.

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You have a bug in your WoE Controller even the old version if i add up to 17 sessions (i will be adding a total of 32 sessions) and above then viewing WoE schedule wont show next or close button anymore so resuliting in stuck up mode and i must end task my RO so i can move again or use @refresh, @go, @warp commands

Edited by xx_paul_2013_xx
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@xx_paul_2013_xx: Thanks for reporting that. Infinity loops will be the death of me... ._. Anyway, easy fix, done in v1.3a and v1.2a as well.

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i hope Euphy you make

a automated event for 7 vs 7 PVP and Guild vs Guilld

NO DONATION ITEM, NO BOSS CARD NO MINI BOSS

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no problem Euphy ^_^ Your scripts are the best

Edited by xx_paul_2013_xx
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+1 for 7vs7 party vs party

- i posted a script in support section Euphy but i dont know what is the problem of the script

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< Euphy's Quest Shop >

Can you please add a feature that can view weapons and shield

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@zmref: I don't think there's a script command for that.

@7v7: It's a bit too specific for me to want to make... I'm currently writing something else though that you might like, but it's giving me sorta a hard time so wait a bit longer. :3

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thanks Euphy :3 waiting that release

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Euphy can i make a reuqest?please include the Novice Castle WoE for our latest woe_controller.

and also please include the Real-time updated time display of how much longer till WoE starts/end. thanks

woeinfo_00.png

Edited by Brynner
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