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I have a problem with

Euphy's Quest Shop

http://img641.images.../sinttuloea.png

Strange, someone else also reported that problem but I can't manage to reproduce it...

If anything, try changing this line:

addtimer 1000, strnpcinfo(3)+"::OnExit";

To this:

addtimer 1000, strnpcinfo(1)+"::OnExit";

That's the best suggestion I can give unless I find out how to get the error myself, unfortunately.

Posted

about Euphy's Quest Shop

i want to make 4 script of this what should i change on the script

?

Kindly Test This Sir.

//===== eAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

ayothaya,159,161,5 script Quest Midgear 994,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

for(set .@n,5; 1; set .@n,.@n+2)

if (!getarg(.@n,0)) break;

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

if (@qf) { set @qf,0; close; }

next;

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(3)+"::OnExit";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnExit:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Mid Gears";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(1,20015,1,0,0,969,1000,7729,50,7227,30,7297,10);

Add(1,5592,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(1,5421,1,0,0,969,1000,7729,50,7227,30,7289,10);

Add(1,5135,1,0,0,969,1000,7729,50,7227,30,7035,10);

// --------------------------------------------------

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop2 -1,909:-1

//===== eAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

ayothaya,159,156,5 script Quest Headgear 988,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

for(set .@n,5; 1; set .@n,.@n+2)

if (!getarg(.@n,0)) break;

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

if (@qf) { set @qf,0; close; }

next;

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(3)+"::OnExit";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnExit:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Headgears";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(2,20053,1,0,0,969,1000,7729,50,7227,30,7293,10);

Add(2,20025,1,0,0,969,1000,7729,50,7227,30,7292,10);

Add(2,20042,1,0,0,969,1000,7729,50,7227,30,7297,10);

Add(2,20045,1,0,0,969,1000,7729,50,7227,30,7035,10);

Add(2,20043,1,0,0,969,1000,7729,50,7227,30,7295,10);

Add(2,20018,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(2,5682,1,0,0,969,1000,7729,50,7227,30,7035,10);

Add(2,20017,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(2,5374,1,0,0,969,1000,7729,50,7227,30,7293,10);

Add(2,5518,1,0,0,969,1000,7729,50,7227,30,7293,10);

// --------------------------------------------------

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop2 -1,909:-1

//===== eAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

ayothaya,159,166,5 script Quest Wings 992,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

for(set .@n,5; 1; set .@n,.@n+2)

if (!getarg(.@n,0)) break;

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

if (@qf) { set @qf,0; close; }

next;

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(3)+"::OnExit";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnExit:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Wings";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(3,20011,1,0,0,969,1000,7729,50,7227,30,7293,10);

Add(3,20007,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(3,20006,1,0,0,969,1000,7729,50,7227,30,7290,10);

Add(3,20005,1,0,0,969,1000,7729,50,7227,30,7292,10);

Add(3,20037,1,0,0,969,100000);

Add(3,20039,1,0,0,969,100000);

// --------------------------------------------------

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop3 -1,909:-1

//===== eAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

prontera,163,165,3 script Quest Shop 910,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

for(set .@n,5; 1; set .@n,.@n+2)

if (!getarg(.@n,0)) break;

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

if (@qf) { set @qf,0; close; }

next;

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(3)+"::OnExit";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnExit:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Items of the Weeks","Limited Until June 15 Only";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(4,7547,1,0,0,20225,50,20219,500,20220,500,7088,10);

Add(4,7548,1,0,0,969,30000,7337,300,7227,500,7729,500,20224,50);

Add(5,607,1,0,0,969,100000);

// --------------------------------------------------

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop4 -1,909:-1

- shop qshop5 -1,909:-1

Posted (edited)

the error shows me when I have all the items, and once the shows me all in green and I press next button give error

I changed what you said but still the same

the script is very good T_T

Edited by williamII
Posted

@Jb Roxas: My script already supports multiple categories, if you read the configuration notes. Add them to this line:

setarray .Shops$[1],"Headgears","Weapons","Misc";

Then in the Add() function, the first value is the category number (1, 2, 3, or 4, in your case).

@williamII: I really don't know why that's happening... Are you using the latest rAthena revision?

Posted

@Jb Roxas: My script already supports multiple categories, if you read the configuration notes. Add them to this line:

setarray .Shops$[1],"Headgears","Weapons","Misc";

Then in the Add() function, the first value is the category number (1, 2, 3, or 4, in your case).

I think he's asking how to set up 4 different npc's instead of using the categories.

Posted
I think he's asking how to set up 4 different npc's instead of using the categories.

Oh, okay. There's really no point in using my script if you duplicate entire NPCs, though, since other scripts (ex. Lunar's) would be more efficient for that.

Posted

Warper updated to v1.2: It now supports Episode 14.2 (Eclage), and a few simplifications were made to the functions.

Posted

@Jb Roxas:

Fill out the full config for only ONE shop. Delete all of this from the others:

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};[/color]

// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Headgears","Weapons","Misc";
// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//	 <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);

Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);

// --------------------------------------------------
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
	npcshopdelitem "qshop"+.@i,909;
end;

// -------- Dummy data (duplicate as needed) --------
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1

Then at the beginning of each script, delete this section:

	if(.Shops$ != "") set .@i,1;
else {
	set .@menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
		set .@menu$, .@menu$+.Shops$[.@i]+":";
	set .@i, select(.@menu$); }
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;

And write something like...

callshop "<qshop1, qshop2, etc. (in order)>",1;
npcshopattach "<same>";

Posted

@mnjfx: Which NPC are you talking about?

All-In-One NPC updated to v1.4! The NPC now fully supports third classes.

Posted

@Jhosef: You configured something wrong. Post your code and a screenshot of your mapserver error.

@emong: I didn't write the script to be duplicated - that's why I included categories. See my previous post if you really need to duplicate.

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