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yehboyy

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Everything posted by yehboyy

  1. I think he's asking how to set up 4 different npc's instead of using the categories.
  2. So ive been using this script, but i've been getting this [debug] [Debug]: Function: setcell (7 parameters): [Debug]: Data: string value="prontera" [Debug]: Data: number value=148 [Debug]: Data: number value=162 [Debug]: Data: number value=163 [Debug]: Data: number value=194 [Debug]: Data: variable name='cell_nochat' [Debug]: Data: number value=1 [Debug]: Source (NPC): ChatBlock_Prontera at prontera (0,0) [Warning]: script:get_val: cannot access player variable 'cell_nochat', defaulting to 0 Script
  3. I get this error sometimes just randomly going back to town. Time Stamp: 0x4c3c2f9f - Tue Jul 13 02:19:27 2010 Exception Type: 0xc0000005 0x0041d394 bin.exe 0x00547e52 bin.exe 0x006248cf bin.exe 0x0061e483 bin.exe 0x0061ef54 bin.exe 0x006201e0 bin.exe 0x005e70c8 bin.exe 0x005f2f40 bin.exe 0x005a147c bin.exe 0x005a1406 bin.exe 0x006ff573 bin.exe 0x00713aad bin.exe 0x75863677 kernel32.dll 0x774f9f42 ntdll.dll 0x774f9f15 ntdll.dll eax: 0x00000021 ebx: 0x25dd2440 ecx: 0x00002710 edx: 0x00000510 esi: 0x25dd2414 edi: 0x0000000e ebp: 0x00189b64 esp: 0x00189974 stack 00189974 - 00189d74 00189974 : 9E 9C 18 00 00 00 00 00 B0 2E D7 25 70 59 6D 00 00189984 : 57 42 57 00 38 27 3B 00 FF D6 E4 00 FF BE D6 00 00189994 : FF A6 C8 00 F6 90 BB 00 ED 7A AE 00 40 75 A1 00 001899A4 : 00 00 00 00 00 00 00 00 00 00 00 00 FF DE AC 00 001899B4 : FF C0 8C 00 00 A1 71 00 00 00 00 00 00 00 00 00 001899C4 : 00 00 00 00 67 34 29 00 00 00 00 00 01 00 00 00 001899D4 : 02 01 01 00 03 02 01 00 04 02 02 00 05 03 02 00 001899E4 : 06 04 03 00 08 05 04 00 FF FF DE 00 E7 E6 C8 00 001899F4 : 00 00 00 00 00 00 AC 0C 90 86 00 00 74 EE 00 00 00189A04 : 64 61 74 61 5C 73 70 72 69 74 65 5C C0 CE B0 A3 00189A14 : C1 B7 5C B8 D3 B8 AE C5 EB 5C BF A9 5C 36 34 5F 00189A24 : BF A9 2E 61 63 74 00 00 00 00 00 00 00 00 00 00 00189A34 : 00 00 00 00 00 00 00 00 00 00 00 00 FF 00 FF 00 00189A44 : FF 00 00 00 C8 DA C7 00 00 00 00 00 00 00 00 00 00189A54 : AA D5 02 00 AA D9 02 00 64 61 74 61 5C 73 70 72 00189A64 : 69 74 65 5C C0 CE B0 A3 C1 B7 5C B8 F6 C5 EB 5C Launch Info 024A 0177 018E 018D 016A 016A 00A6 018E 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
  4. Is there a "command" such as if (agit ==1) like to check if WoE is on or not.
  5. Is there even a mapflag for not being able to use storage on a map?
  6. Well i have a problem, when i kill the porings that spawn, it gives the error : [Error]: npc_event: event not found [summon Guide::L_PoringKilled] If anyone could help, that would be great. new_1-1,50,114,5 script Leveling Guide 442,{ if (LevelA == 0) { mes "[Leveling Guide]"; mes "Hello " + strcharinfo(0) + ""; mes "I can see you're new here and are"; mes "in need of some assistance."; next; switch(select("Sure","No I'm fine")) { case 1: mes "[Leveling Guide]"; mes "Alright I'd like you to help me kill 15 porings"; next; mes "[Leveling Guide]"; mes "Let me take you to somewhere special"; mes "When you have killed 15 porings"; mes "you will be warped back"; mes ""; mes ""; mes "^0000FFReward^000000"; mes "Base EXP: +70000"; mes "Job EXP: +50000"; next; warp "quiz_02",363,346; case 2: mes "Leveling Guide]"; mes "Alright then, have a nice day"; close; end;}}} quiz_02,369,351,5 script Summon Guide 442,{ if (LevelA == 0) { mes "[summon Man]"; mes "Want to start the kill?"; next; menu "Yes",L_Yes,"No",-; mes "[summon Man]"; mes "Alright talk to me when you're ready"; close; L_Yes: monster "quiz_02",362,347,"Quest Poring",1002,15,"Summon Guide::L_PoringKilled"; mes "[summon Man]"; mes "Now go and kill all the Poring I summoned"; close; L_PoringKilled: set $PoringKilled,$PoringKilled+1; if ($PoringKilled==15) goto L_AllDead; end; L_AllDead: set $PoringKilled,0; end; set LevelA,1; warp "new_1-1",53,111; end; } }
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