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Posted (edited)

This WOE Setter Originate by [GM]Xeon

- by the help of Vali he make this WOE Setter work on rAthena.,

- credit: go to Vali ~

Instruction:

- download the files here http://rathena.org/b...397-woe-setter/

- latest version v3.4.5. by Vali~

- before we start make sure your folder

#guild and #guild2 is in default or no edited or no other script inside.

- next download Vali WOE setter v 3.4.4 by GM Ocean

- Check you must have this folders

#custom

#guild

#guild2

#scripts_guild.conf

#scripts_woe.conf

#woe_setter_3.sql

- next step is go inside to the #custom

- then in your rAthena/npc/custom > copy the files from #custom and paste it inside your custom

- inside your rAthena/npc/custom - you will have this [plugins folder] and woe_setter_3.txt.

- next step is go inside to the #guild

- then in your rAthena/npc/guild > copy the files inside your #guild folder agit_template.txt

- inside your rAthena/npc/guild > paste the file you copy inside #guild

- next step is go inside to the #guild2

- then in your rAthena/npc/guild > copy the files inside your #guild2 folder

- inside your rAthena/npc/guild > paste the file you copy inside #guild2

- next step is copy scripts_guild.conf

- then paste it in your rAthena/npc/

- next step is copy scripts_woe.conf

- then paste it in your rAthena/npc/

- next step copy woe_setter_3.sql

- then paste it in your rAthena/npc/

- after doing all above go enter scripts_guild.conf

- change this

// Guild NPC Template file.

npc: npc/guild/agit_template.txt

- to this

// Guild NPC Template file. npc: npc/guild/agit_main.txt

- and you are ready to go... NO NEED to put the script or to activate the script in scripts_custom.conf

- its already ready to use

- i posted this so that there will be a thread for support for this script.

- report bugs/error here.

Edited by AnnieRuru
Posted (edited)

[Warning]: clif_disp_message: Truncated message 'Select the starting and ending
time for the WoE, note the hour is in military time, i.e. 0=12AM, 10=10AM, 22=10
PM. Variance is the total amount in seconds to make the time be randomized, ex:
setting start to 60 would make the start time either start up to 30 seconds earl
ier, or start up to 30 seconds later.' (len=308, max=251, aid=2000000).

what does the start variance and end variance means?

Edited by v00m3r
Posted

- the problem i think is you copy the folder guild and guild2 where there's no files about castle inside the folders..

- anyway i also have a problem , other castle is open but the schedule is only 1 castle ... hope someone who is good at scripting modify the scripts.. because this script is needed the most on all pserver..

- looking forward for a fix ..

Posted

- change this

// Guild NPC Template file.

npc: npc/guild/agit_template.txt

- to this

// Guild NPC Template file. npc: npc/guild/agit_main.txt

This is not necessary, the last version has it changed.

1-Basically the guide to use is, copy all the content in the npc folder.

2-The user must do the next:

// Add "import: npc/scripts_woe.conf" to scripts_main.conf in your npc folder

Vali~

Posted (edited)

i love the script.. it is really great.. but that map server warning.. shows when adding wow time

Why dont you just use Toasty's?

-ill try this one tnx..

and guyz on treasure box.

this one

OnClock1000: this means 10PM?

Edited by v00m3r
  • 3 weeks later...
Posted

i love the script.. it is really great.. but that map server warning.. shows when adding wow time

Why dont you just use Toasty's?

-ill try this one tnx..

and guyz on treasure box.

this one

OnClock1000: this means 10PM?

It's 10AM and not 10PM..

if OnClock2200:

then this is 10PM

Use 24-hour time .

the common problem here is. all the castle are open even when you set the war is on the 1 castle only.

You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed.

Posted

i love the script.. it is really great.. but that map server warning.. shows when adding wow time

Why dont you just use Toasty's?

-ill try this one tnx..

and guyz on treasure box.

this one

OnClock1000: this means 10PM?

It's 10AM and not 10PM..

if OnClock2200:

then this is 10PM

Use 24-hour time .

the common problem here is. all the castle are open even when you set the war is on the 1 castle only.

You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed.

but all the castle are still open even i conquer all the castle. sometimes the woe starts even without a woe schedule. the emperium appears on all the castle when you set 1 castle open for woe.

Posted

i love the script.. it is really great.. but that map server warning.. shows when adding wow time

Why dont you just use Toasty's?

-ill try this one tnx..

and guyz on treasure box.

this one

OnClock1000: this means 10PM?

It's 10AM and not 10PM..

if OnClock2200:

then this is 10PM

Use 24-hour time .

the common problem here is. all the castle are open even when you set the war is on the 1 castle only.

You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed.

but all the castle are still open even i conquer all the castle. sometimes the woe starts even without a woe schedule. the emperium appears on all the castle when you set 1 castle open for woe.

i love the script.. it is really great.. but that map server warning.. shows when adding wow time

Why dont you just use Toasty's?

-ill try this one tnx..

and guyz on treasure box.

this one

OnClock1000: this means 10PM?

It's 10AM and not 10PM..

if OnClock2200:

then this is 10PM

Use 24-hour time .

the common problem here is. all the castle are open even when you set the war is on the 1 castle only.

You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed.

but all the castle are still open even i conquer all the castle. sometimes the woe starts even without a woe schedule. the emperium appears on all the castle when you set 1 castle open for woe.

Same here: the emperium appears on all the castle when you set 1 castle open for woe.

Posted (edited)

@Jhosef, Brynner, Lunna, and everyone else with that problem:

I've fixed that in the WOE Setter I wrote, if you'd like to try it~

This is what I wanted from Euphy. Nice script of yours!

Edited by Jezu
  • 3 months later...
Posted

where am i going to put

@Jhosef, Brynner, Lunna, and everyone else with that problem:

I've fixed that in the WOE Setter I wrote, if you'd like to try it~

This is what I wanted from Euphy. Nice script of yours!

so where exactly will i put Euphy's scripts??! and what about GM takumirai's script. should I disregard them?

hmm.??

  • 1 month later...
Posted

@Topic Starter - Umm, I just want to point out, that I don't remember making any WoE Setters lol... I think you may be referring to GmXeon ...So you should give him credit lol..

  • Upvote 1
  • 9 months later...
Posted

 

[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '108' : Gld_Guard_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '112' : Gld_Kafra_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '127' : Gld_Trea_Protect
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '131' : Gld_Trea_Spawn
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '135' : Gld_Dun_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '103' : Gld_Agit_Manager
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '107' : Gld_Mngr_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '111' : Gld_Guard_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '115' : Gld_Kafra_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '130' : Gld_Trea_Protect
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '134' : Gld_Trea_Spawn
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '138' : Gld_Dun_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '104' : Gld_Agit_Manager
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '108' : Gld_Mngr_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '112' : Gld_Guard_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '116' : Gld_Kafra_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '131' : Gld_Trea_Protect
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '135' : Gld_Trea_Spawn
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '139' : Gld_Dun_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas03.txt', line '104' : Gld_Agit_Manager
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas03.txt', line '108' : Gld_Mngr_Template
[Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas03.txt', line '112' : Gld_Guard_Template
 

can any one tell what`s wrong with this?

  • 2 months later...
Posted
[Warning]: clif_disp_message: Truncated message 'Select the starting and ending
time for the WoE, note the hour is in military time, i.e. 0=12AM, 10=10AM, 22=10
PM. Variance is the total amount in seconds to make the time be randomized, ex:
setting start to 60 would make the start time either start up to 30 seconds earl
ier, or start up to 30 seconds later.' (len=308, max=251, aid=2000000).
what does the start variance and end variance means?

i have the same problem

Posted

the message length is too long....over 255...

separate it into few lines..

 

dispbottom "Select the starting and ending time for the WOE";
dispbottom "Note the hour is in military time, i.e. 0=12AM, 10=10AM, 22=10PM.";
dispbottom "Variance is the total amount in seconds to make the time be randomized,";
dispbottom "Ex. setting start to 60 would make the start time either start up to 30 seconds earlier, or start up to 30 seconds later.";

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