GM Takumirai Posted May 24, 2012 Posted May 24, 2012 (edited) This WOE Setter Originate by [GM]Xeon - by the help of Vali he make this WOE Setter work on rAthena., - credit: go to Vali ~ Instruction: - download the files here http://rathena.org/b...397-woe-setter/ - latest version v3.4.5. by Vali~ - before we start make sure your folder #guild and #guild2 is in default or no edited or no other script inside. - next download Vali WOE setter v 3.4.4 by GM Ocean - Check you must have this folders #custom #guild #guild2 #scripts_guild.conf #scripts_woe.conf #woe_setter_3.sql - next step is go inside to the #custom - then in your rAthena/npc/custom > copy the files from #custom and paste it inside your custom - inside your rAthena/npc/custom - you will have this [plugins folder] and woe_setter_3.txt. - next step is go inside to the #guild - then in your rAthena/npc/guild > copy the files inside your #guild folder agit_template.txt - inside your rAthena/npc/guild > paste the file you copy inside #guild - next step is go inside to the #guild2 - then in your rAthena/npc/guild > copy the files inside your #guild2 folder - inside your rAthena/npc/guild > paste the file you copy inside #guild2 - next step is copy scripts_guild.conf - then paste it in your rAthena/npc/ - next step is copy scripts_woe.conf - then paste it in your rAthena/npc/ - next step copy woe_setter_3.sql - then paste it in your rAthena/npc/ - after doing all above go enter scripts_guild.conf - change this // Guild NPC Template file. npc: npc/guild/agit_template.txt - to this // Guild NPC Template file. npc: npc/guild/agit_main.txt - and you are ready to go... NO NEED to put the script or to activate the script in scripts_custom.conf - its already ready to use - i posted this so that there will be a thread for support for this script. - report bugs/error here. Edited November 16, 2012 by AnnieRuru Quote
v00m3r Posted May 25, 2012 Posted May 25, 2012 (edited) [Warning]: clif_disp_message: Truncated message 'Select the starting and ending time for the WoE, note the hour is in military time, i.e. 0=12AM, 10=10AM, 22=10 PM. Variance is the total amount in seconds to make the time be randomized, ex: setting start to 60 would make the start time either start up to 30 seconds earl ier, or start up to 30 seconds later.' (len=308, max=251, aid=2000000). what does the start variance and end variance means? Edited May 25, 2012 by v00m3r Quote
GM Takumirai Posted May 25, 2012 Author Posted May 25, 2012 - the problem i think is you copy the folder guild and guild2 where there's no files about castle inside the folders.. - anyway i also have a problem , other castle is open but the schedule is only 1 castle ... hope someone who is good at scripting modify the scripts.. because this script is needed the most on all pserver.. - looking forward for a fix .. Quote
Vali Posted May 25, 2012 Posted May 25, 2012 - change this // Guild NPC Template file. npc: npc/guild/agit_template.txt - to this // Guild NPC Template file. npc: npc/guild/agit_main.txt This is not necessary, the last version has it changed. 1-Basically the guide to use is, copy all the content in the npc folder. 2-The user must do the next: // Add "import: npc/scripts_woe.conf" to scripts_main.conf in your npc folder Vali~ Quote
GM Takumirai Posted May 25, 2012 Author Posted May 25, 2012 vali is this going to fix my prob.? other castle is open but that castle must not be open Quote
v00m3r Posted May 25, 2012 Posted May 25, 2012 (edited) i love the script.. it is really great.. but that map server warning.. shows when adding wow time Why dont you just use Toasty's? -ill try this one tnx.. and guyz on treasure box. this one OnClock1000: this means 10PM? Edited May 26, 2012 by v00m3r Quote
Jhosef Posted June 14, 2012 Posted June 14, 2012 this is my problem also the other castle is open Quote
kaidil85 Posted June 16, 2012 Posted June 16, 2012 I have the problem here the emperium not respawn on woe time can someone help me Quote
Brynner Posted June 22, 2012 Posted June 22, 2012 the common problem here is. all the castle are open even when you set the war is on the 1 castle only. 1 Quote
Jezu Posted June 23, 2012 Posted June 23, 2012 i love the script.. it is really great.. but that map server warning.. shows when adding wow time Why dont you just use Toasty's? -ill try this one tnx.. and guyz on treasure box. this one OnClock1000: this means 10PM? It's 10AM and not 10PM.. if OnClock2200: then this is 10PM Use 24-hour time . the common problem here is. all the castle are open even when you set the war is on the 1 castle only. You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed. Quote
Brynner Posted June 23, 2012 Posted June 23, 2012 i love the script.. it is really great.. but that map server warning.. shows when adding wow time Why dont you just use Toasty's? -ill try this one tnx.. and guyz on treasure box. this one OnClock1000: this means 10PM? It's 10AM and not 10PM.. if OnClock2200: then this is 10PM Use 24-hour time . the common problem here is. all the castle are open even when you set the war is on the 1 castle only. You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed. but all the castle are still open even i conquer all the castle. sometimes the woe starts even without a woe schedule. the emperium appears on all the castle when you set 1 castle open for woe. Quote
Lunna Posted June 26, 2012 Posted June 26, 2012 i love the script.. it is really great.. but that map server warning.. shows when adding wow time Why dont you just use Toasty's? -ill try this one tnx.. and guyz on treasure box. this one OnClock1000: this means 10PM? It's 10AM and not 10PM.. if OnClock2200: then this is 10PM Use 24-hour time . the common problem here is. all the castle are open even when you set the war is on the 1 castle only. You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed. but all the castle are still open even i conquer all the castle. sometimes the woe starts even without a woe schedule. the emperium appears on all the castle when you set 1 castle open for woe. i love the script.. it is really great.. but that map server warning.. shows when adding wow time Why dont you just use Toasty's? -ill try this one tnx.. and guyz on treasure box. this one OnClock1000: this means 10PM? It's 10AM and not 10PM.. if OnClock2200: then this is 10PM Use 24-hour time . the common problem here is. all the castle are open even when you set the war is on the 1 castle only. You need as Admin/GM Staff to conquer all castle so they can't conquer other castles. This WoE Setter is required to conquer all castle first by Admin so that it will be closed. but all the castle are still open even i conquer all the castle. sometimes the woe starts even without a woe schedule. the emperium appears on all the castle when you set 1 castle open for woe. Same here: the emperium appears on all the castle when you set 1 castle open for woe. Quote
Euphy Posted June 26, 2012 Posted June 26, 2012 @Jhosef, Brynner, Lunna, and everyone else with that problem: I've fixed that in the WOE Setter I wrote, if you'd like to try it~ 1 Quote
Jezu Posted June 27, 2012 Posted June 27, 2012 (edited) @Jhosef, Brynner, Lunna, and everyone else with that problem: I've fixed that in the WOE Setter I wrote, if you'd like to try it~ This is what I wanted from Euphy. Nice script of yours! Edited June 27, 2012 by Jezu Quote
kharizard Posted October 5, 2012 Posted October 5, 2012 where am i going to put @Jhosef, Brynner, Lunna, and everyone else with that problem: I've fixed that in the WOE Setter I wrote, if you'd like to try it~ This is what I wanted from Euphy. Nice script of yours! so where exactly will i put Euphy's scripts??! and what about GM takumirai's script. should I disregard them? hmm.?? Quote
GM Takumirai Posted October 8, 2012 Author Posted October 8, 2012 @kharizard - this is not recommended anymore.. if you download the latest rAthena svn you can see the custom WOE setter made by Euphy.. Quote
GmOcean Posted November 16, 2012 Posted November 16, 2012 @Topic Starter - Umm, I just want to point out, that I don't remember making any WoE Setters lol... I think you may be referring to GmXeon ...So you should give him credit lol.. 1 Quote
whitehawk_ro Posted August 17, 2013 Posted August 17, 2013 [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '108' : Gld_Guard_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '112' : Gld_Kafra_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '127' : Gld_Trea_Protect [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '131' : Gld_Trea_Spawn [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/payg_cas05.txt', line '135' : Gld_Dun_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '103' : Gld_Agit_Manager [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '107' : Gld_Mngr_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '111' : Gld_Guard_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '115' : Gld_Kafra_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '130' : Gld_Trea_Protect [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '134' : Gld_Trea_Spawn [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas01.txt', line '138' : Gld_Dun_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '104' : Gld_Agit_Manager [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '108' : Gld_Mngr_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '112' : Gld_Guard_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '116' : Gld_Kafra_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '131' : Gld_Trea_Protect [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '135' : Gld_Trea_Spawn [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas02.txt', line '139' : Gld_Dun_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas03.txt', line '104' : Gld_Agit_Manager [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas03.txt', line '108' : Gld_Mngr_Template [Error]: npc_parse_script: original npc not found for duplicate in file 'npc/guild/prtg_cas03.txt', line '112' : Gld_Guard_Template can any one tell what`s wrong with this? Quote
PapaZola Posted November 7, 2013 Posted November 7, 2013 [Warning]: clif_disp_message: Truncated message 'Select the starting and ending time for the WoE, note the hour is in military time, i.e. 0=12AM, 10=10AM, 22=10 PM. Variance is the total amount in seconds to make the time be randomized, ex: setting start to 60 would make the start time either start up to 30 seconds earl ier, or start up to 30 seconds later.' (len=308, max=251, aid=2000000). what does the start variance and end variance means? i have the same problem Quote
Emistry Posted November 7, 2013 Posted November 7, 2013 the message length is too long....over 255... separate it into few lines.. dispbottom "Select the starting and ending time for the WOE"; dispbottom "Note the hour is in military time, i.e. 0=12AM, 10=10AM, 22=10PM."; dispbottom "Variance is the total amount in seconds to make the time be randomized,"; dispbottom "Ex. setting start to 60 would make the start time either start up to 30 seconds earlier, or start up to 30 seconds later."; Quote
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