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Posted

freeloop(<toggle>),

make it working better when nested.

This command was a great idea, but I think it needs a little bit more optimisation:

When you work with functions like this:

freeloop(1);
while(1) {
function1();
}
freeloop(0);

//=====

function function1 {
//many stuff
freeloop(1);
while(1) {
	  //many stuff
}
freeloop(0);
//many stuff
}

The freeloop will be deactivated leaving the while-loop in the function1,

causing an infinity-loop error in my main-code, when the amount of "gotos" was reached in the "many stuff" regions.

This means using the function1 is only possible like this:

freeloop(1);
function1();
freeloop(0);

because using the freeloop inside the function will head to the infinity loop error.

Greetz, MD

  • Upvote 1
Posted

The thing that bothers me most is the lack of Facebook/Twitter Login on the forums.

It's simple to add this functionality and it's one password less for me to have to remember.

Posted

The thing that bothers me most is the lack of Facebook/Twitter Login on the forums.

It's simple to add this functionality and it's one password less for me to have to remember.

i already suggested that one

Login Authentication too!

Facebook

Twitter

Windows Live

no one wants it..

i guess

~____~

Posted (edited)

+1 to finishing the last of the 3rd classes which are missing skills (genetic) and (sorcerer) and finishing the other skills where aren't renewal mechanics. oboro and karagu would be nice too and S class homonculus.

Id love to see the change for how storage works so that players don't have to worry about going over the client item limit. Example: If you have 600 and you put 1 item into lets say the ect tab that item will disapear from view. The more items you add into the tab will eventually make ect tab unviewable until you pull out all of the items and hope you can at that point sometimes though if you put too many items into one tab type you can no longer fix it by removing all the items. Each tab for items should load as a seprate set instead of all at once. Like if I click the cash tab only cash items should load and not all of the other tabs if I click ect only ect items should load and so on this way its not possible to go over the client limit and the game isn't loading all 7 tabs at the same time causing items to go missing if you go over the client limit. You know if your over because you'll get a packet error saying its a size to big for the client to handle. It also would make it possible to extend the amount of storage items because each tab could have 600 items at that point. But I'm just talking about stability right now that would be something optional.

Well that's all I can think of right now their was something else but it escapes me.

Edited by Fuyuko
Posted

A config for limiting the max damage of each offensive skills like in the config you can set the max damage of Asura to 150k. But it should have a switch where we can turn it on and off.

Posted (edited)

Some things that I want to see in rA:

- this patch from eA RE branch

- add full support to at least 2011-11-22aRagexeRE so we can "enjoy" kagerou & oboro

- add MvP tomb

- split npc/mob & warps into pre-re and re

- add support to baby 3rd classes

- add kagerou & oboro skills

- add sorcerer and genetic skills and summons

- add homunculus S & skills

- add extended super novice

- add support to new carts and favorite item tab

- merge rune knight and archbishop skills from eA into rA

- add the item stack system from eA into rA

- add Falcon Flute item

- add the official queue system for bg

- stop setting npc names as variables (look at rune salesman)

- try to set the arrays at OnInit and not everytime user clicks the NPC

- fix items (14597,14598,14602,14603,14604,14605) so they display their respective buff icon like on official servers

- add this "You can no longer set up purchase shops / vends within a 7x7 area around any NPC's." from

8/17/2011 kRO Maintenance

- make rAthena default in all files, since there are places where it is Rathena

Maybe I'm crazy about some things but whatever xd enjoy my 2 cent

Edited by xazax
Posted

they already announce that txt support is not supported..

- maybe they are focus first in 3rd job skills..

- i was checking updates and seems there's no still update w/ the 3-2 skills and jobs are most important first to be fix.. [genetis , sorcerer] please

Posted

TXT SUPPORT >:D for us people that just want a quick test server for scripting or sumthing...

TXT is no longer needed, use rASQL.

Mainly just support for 3rd jobs as well as ability to use newer clients.

  • Upvote 1
Posted (edited)

updated my post :)

Some things that I want to see in rA:

- this patch from eA RE branch

- add full support to at least 2011-11-22aRagexeRE so we can "enjoy" kagerou & oboro

- add MvP tomb

- split npc/mob & warps into pre-re and re

- add support to baby 3rd classes

- add kagerou & oboro skills

- add sorcerer and genetic skills and summons

- add homunculus S & skills

- add extended super novice

- add support to new carts and favorite item tab

- merge rune knight and archbishop skills from eA into rA

- add the item stack system from eA into rA

- add Falcon Flute item

- add the official queue system for bg

- stop setting npc names as variables (look at rune salesman)

- try to set the arrays at OnInit and not everytime user clicks the NPC

- fix items (14597,14598,14602,14603,14604,14605) so they display their respective buff icon like on official servers

- add this "You can no longer set up purchase shops / vends within a 7x7 area around any NPC's." from

8/17/2011 kRO Maintenance

- make rAthena default in all files, since there are places where it is Rathena

Maybe I'm crazy about some things but whatever xd enjoy my 2 cent

Also I would like to see Reins of mount implemented as in official servers, not using a script command but using the sc_start thing :)

Edited by EvilPuncker
Posted

add an

"isPlayerReading()"-command, to check if a player has got a mes-window or a menu opened.

When using doevent on a player, without checking this, you may have 2 buttons at once. Very weird :o

Greetz

Posted (edited)

add an

"isPlayerReading()"-command, to check if a player has got a mes-window or a menu opened.

When using doevent on a player, without checking this, you may have 2 buttons at once. Very weird :)

Greetz

Does the server keeps track of the state of the script dialog box? If it does, it's simple to add a command like this. If it doesn't, it should...

Edited by Vianna
Posted

What about support "\" symbol in messages?

Example:

mes "Hello!\
I can give you simple quest.\
Do you agree?";

Posted

What about support "" symbol in messages?

Example:

mes "Hello!
I can give you simple quest.
Do you agree?";

Would multi-line mes work for you? (r15072)

  • Upvote 1
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