else if (brazil_gua == 11) {
mes "[Candy Maker]";
mes "Guarana candy. That was the most unique masterpiece in my life for sure!";
next;
mes "[Candy Maker]";
mes "Since you helped me, guarana supply has been steadily rising.";
mes "So, naturally I'm back to making guarana candy.";
next;
mes "[Candy Maker]";
mes "What about it? Wanna buy some?";
mes "It's 4000 zeny each.";
next;
switch(select("Buy a Guarana Candy.:Cancel.")) {
case 1:
if (Zeny > 3999) {
mes "[Candy Maker]";
mes "Here is a delicious guarana candy.";
Zeny = Zeny-4000;
getitem 12414,1; //Guarana_Candy
close;
}
else {
mes "[Candy Maker]";
mes "What? You should say before if you don't have money!";
mes "Even if you are poor, I can't give this away for free.";
close;
}
case 2:
mes "[Candy Maker]";
mes "Sometimes some people don't like it due to it's arousal effect.";
close;
}
close;
}
Question
LearningRO
again
i got this spam error
[Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198).
how about this error @Functor
else if (brazil_gua == 11) { mes "[Candy Maker]"; mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; next; mes "[Candy Maker]"; mes "Since you helped me, guarana supply has been steadily rising."; mes "So, naturally I'm back to making guarana candy."; next; mes "[Candy Maker]"; mes "What about it? Wanna buy some?"; mes "It's 4000 zeny each."; next; switch(select("Buy a Guarana Candy.:Cancel.")) { case 1: if (Zeny > 3999) { mes "[Candy Maker]"; mes "Here is a delicious guarana candy."; Zeny = Zeny-4000; getitem 12414,1; //Guarana_Candy close; } else { mes "[Candy Maker]"; mes "What? You should say before if you don't have money!"; mes "Even if you are poor, I can't give this away for free."; close; } case 2: mes "[Candy Maker]"; mes "Sometimes some people don't like it due to it's arousal effect."; close; } close; }
Btw it's chain quest
Edited by melv0Link to comment
Share on other sites
19 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.