else if (brazil_gua == 11) {
mes "[Candy Maker]";
mes "Guarana candy. That was the most unique masterpiece in my life for sure!";
next;
mes "[Candy Maker]";
mes "Since you helped me, guarana supply has been steadily rising.";
mes "So, naturally I'm back to making guarana candy.";
next;
mes "[Candy Maker]";
mes "What about it? Wanna buy some?";
mes "It's 4000 zeny each.";
next;
switch(select("Buy a Guarana Candy.:Cancel.")) {
case 1:
if (Zeny > 3999) {
mes "[Candy Maker]";
mes "Here is a delicious guarana candy.";
Zeny = Zeny-4000;
getitem 12414,1; //Guarana_Candy
close;
}
else {
mes "[Candy Maker]";
mes "What? You should say before if you don't have money!";
mes "Even if you are poor, I can't give this away for free.";
close;
}
case 2:
mes "[Candy Maker]";
mes "Sometimes some people don't like it due to it's arousal effect.";
close;
}
close;
}
again
 i got this spam errorÂ
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[Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Error]: npc_scriptcont: unexpected state '2' for continue call. (AID: 2000314 CID: 150835) [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198). [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not Candy Maker (id=110150198).how about this error @Functor
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else if (brazil_gua == 11) { mes "[Candy Maker]"; mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; next; mes "[Candy Maker]"; mes "Since you helped me, guarana supply has been steadily rising."; mes "So, naturally I'm back to making guarana candy."; next; mes "[Candy Maker]"; mes "What about it? Wanna buy some?"; mes "It's 4000 zeny each."; next; switch(select("Buy a Guarana Candy.:Cancel.")) { case 1: if (Zeny > 3999) { mes "[Candy Maker]"; mes "Here is a delicious guarana candy."; Zeny = Zeny-4000; getitem 12414,1; //Guarana_Candy close; } else { mes "[Candy Maker]"; mes "What? You should say before if you don't have money!"; mes "Even if you are poor, I can't give this away for free."; close; } case 2: mes "[Candy Maker]"; mes "Sometimes some people don't like it due to it's arousal effect."; close; } close; }Btw it's chain quest
Edited by melv0Link to comment
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