M4karov Posted February 1, 2019 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 149 Reputation: 37 Joined: 04/01/13 Last Seen: June 18, 2024 Share Posted February 1, 2019 (edited) I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals. What do you think? Any suggestions? Content of the video in Portuguese. Edited January 12, 2022 by Mael Same format for all titles 1 2 3 Quote Link to comment Share on other sites More sharing options...
utofaery Posted February 1, 2019 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 228 Reputation: 19 Joined: 10/27/12 Last Seen: March 17, 2019 Share Posted February 1, 2019 (edited) 1. Make a plant vs zombie then if you did that plant thing and make custom seed to plant those plant to defend against zombie... that would make a new event or game mode if you do finish this project of farm system 2. Climate is missing?? since you are doing plant thing .. weather is important eg. when raining fewer produce? or can't use fertilizer or anything? 3. limit specific cell to which you can plant anything on. or certain map you so that people won't plant everywhere.. 4. Day night cycle missing... faster growth day? no produce night?? Edited February 1, 2019 by utofaery 2 Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted February 1, 2019 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted February 1, 2019 reminds me when I played The Sims 3 XD yeah all the vegetables that I plant in sims ... this reminds me, The sims 3 has sprinkles https://www.carls-sims-3-guide.com/skills/gardening/ so if we install a sprinkles then we don't have to water it every day other than that, yeah, this would be awesome if this is part of housing instance script 1 Quote Link to comment Share on other sites More sharing options...
lllaaazzz Posted February 1, 2019 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 10/14/17 Last Seen: February 16, 2019 Share Posted February 1, 2019 I think its cool to see this emulator being used for different things... this is the best game engine (w/e) ive ever played on and couldnt believe that it was open source 1 Quote Link to comment Share on other sites More sharing options...
M4karov Posted February 2, 2019 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 149 Reputation: 37 Joined: 04/01/13 Last Seen: June 18, 2024 Author Share Posted February 2, 2019 18 hours ago, utofaery said: 2. Climate is missing?? since you are doing plant thing .. weather is important eg. when raining fewer produce? or can't use fertilizer or anything? 3. limit specific cell to which you can plant anything on. or certain map you so that people won't plant everywhere.. 4. Day night cycle missing... faster growth day? no produce night?? I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted. 17 hours ago, AnnieRuru said: reminds me when I played The Sims 3 XD yeah all the vegetables that I plant in sims ... this reminds me, The sims 3 has sprinkles https://www.carls-sims-3-guide.com/skills/gardening/ so if we install a sprinkles then we don't have to water it every day other than that, yeah, this would be awesome if this is part of housing instance script I'm looking at how to put a farm style map to use as a house instance. 16 hours ago, lllaaazzz said: I think its cool to see this emulator being used for different things... this is the best game engine (w/e) ive ever played on and couldnt believe that it was open source Really with a little knowledge and creativity you can do a lot in this emulator 1 Quote Link to comment Share on other sites More sharing options...
lllaaazzz Posted February 2, 2019 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 10/14/17 Last Seen: February 16, 2019 Share Posted February 2, 2019 4 minutes ago, M4karov said: I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted. I'm looking at how to put a farm style map to use as a house instance. Really with a little knowledge and creativity you can do a lot in this emulator You know it is a good idea, i like harvest moon and making it on this would be pretty cool lol Quote Link to comment Share on other sites More sharing options...
utofaery Posted February 2, 2019 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 228 Reputation: 19 Joined: 10/27/12 Last Seen: March 17, 2019 Share Posted February 2, 2019 5 minutes ago, M4karov said: I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted. I mean "Map Cell" not "Map" Map Cell eg.. prontera,150,180 Map eg.. Prontera 2 different things it's like the vending script to limit which map cell can be vend upon and which cell are restricted from able to do so. Quote Link to comment Share on other sites More sharing options...
M4karov Posted February 2, 2019 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 149 Reputation: 37 Joined: 04/01/13 Last Seen: June 18, 2024 Author Share Posted February 2, 2019 4 minutes ago, utofaery said: I mean "Map Cell" not "Map" Map Cell eg.. prontera,150,180 Map eg.. Prontera 2 different things it's like the vending script to limit which map cell can be vend upon and which cell are restricted from able to do so. I'm trying to learn how the emulator identifies water areas. And do something in that sense to be able to plant only where there is land, not to plant on sidewalks. But I understood what you wanted to say about just a few places, just like @AnnieRuru sales system. Quote Link to comment Share on other sites More sharing options...
utofaery Posted February 2, 2019 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 228 Reputation: 19 Joined: 10/27/12 Last Seen: March 17, 2019 Share Posted February 2, 2019 18 minutes ago, M4karov said: I'm trying to learn how the emulator identifies water areas. And do something in that sense to be able to plant only where there is land, not to plant on sidewalks. checkcell("<map name>", <x>, <y>, <type>) Quote Link to comment Share on other sites More sharing options...
lllaaazzz Posted February 2, 2019 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 10/14/17 Last Seen: February 16, 2019 Share Posted February 2, 2019 (edited) I just wanted to add that its cool cause you can just throw everything out and make it a fixed camera and no one would know its ragnarok lol and theres probably more then enough editable skill effects to make it look awesome... gl dude Edited February 2, 2019 by lllaaazzz Quote Link to comment Share on other sites More sharing options...
laonglaing Posted August 6, 2023 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 40 Reputation: 1 Joined: 06/12/16 Last Seen: April 10 Share Posted August 6, 2023 any update regarding this? Quote Link to comment Share on other sites More sharing options...
Efraim Neto Posted March 27, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 11/22/23 Last Seen: March 17 Share Posted March 27, 2024 On 2/1/2019 at 5:32 PM, M4karov said: I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals. What do you think? Any suggestions? Content of the video in Portuguese. M4karov, Gostei bastante de teu sistema, ele está disponível? a ideia é muito boa, parabéns pelo projeto! Quote Link to comment Share on other sites More sharing options...
Heero12 Posted March 29, 2024 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 71 Reputation: 3 Joined: 03/22/15 Last Seen: May 30, 2024 Share Posted March 29, 2024 gostei da ideia, é um script livre ou pago? Quote Link to comment Share on other sites More sharing options...
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