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[Showcase] Farm System


M4karov

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I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals.

What do you think? Any suggestions?

Content of the video in Portuguese.

 

Edited by Mael
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1. Make a plant vs zombie then if you did that plant thing

and make custom seed to plant those plant to defend against zombie...

that would make a new event or game mode if you do finish this project of farm system

 

2. Climate is missing?? 

since you are doing plant thing ..

weather is important

eg.  when raining fewer produce?  or can't use fertilizer or anything?

 

3. limit specific cell to which you can plant anything on.

or certain map you so that people won't plant everywhere..

 

4.  Day night cycle missing...

faster growth day?

no produce night??

Edited by utofaery
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reminds me when I played The Sims 3 XD

yeah all the vegetables that I plant in sims ...
this reminds me, The sims 3 has sprinkles

https://www.carls-sims-3-guide.com/skills/gardening/
so if we install a sprinkles then we don't have to water it every day

 

other than that, yeah, this would be awesome if this is part of housing instance script

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I think its cool to see this emulator being used for different things... this is the best game engine (w/e) ive ever played on and couldnt believe that it was open source 

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18 hours ago, utofaery said:

2. Climate is missing?? 

since you are doing plant thing ..

weather is important

eg.  when raining fewer produce?  or can't use fertilizer or anything?

 

3. limit specific cell to which you can plant anything on.

or certain map you so that people won't plant everywhere..

 

4.  Day night cycle missing...

faster growth day?

no produce night??

I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted.

 

17 hours ago, AnnieRuru said:

reminds me when I played The Sims 3 XD

yeah all the vegetables that I plant in sims ...
this reminds me, The sims 3 has sprinkles

https://www.carls-sims-3-guide.com/skills/gardening/
so if we install a sprinkles then we don't have to water it every day

 

other than that, yeah, this would be awesome if this is part of housing instance script

I'm looking at how to put a farm style map to use as a house instance.

 

16 hours ago, lllaaazzz said:

I think its cool to see this emulator being used for different things... this is the best game engine (w/e) ive ever played on and couldnt believe that it was open source 

Really with a little knowledge and creativity you can do a lot in this emulator

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4 minutes ago, M4karov said:

I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted.

 

I'm looking at how to put a farm style map to use as a house instance.

 

Really with a little knowledge and creativity you can do a lot in this emulator

You know it is a good idea, i like harvest moon and making it on this would be pretty cool lol 

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5 minutes ago, M4karov said:

I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted.

I mean "Map Cell" not "Map"

Map Cell  eg.. prontera,150,180

Map eg.. Prontera

2 different things

it's like the vending script to limit which map cell can be vend upon and which cell are restricted from able to do so.

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4 minutes ago, utofaery said:

I mean "Map Cell" not "Map"

Map Cell  eg.. prontera,150,180

Map eg.. Prontera

2 different things

it's like the vending script to limit which map cell can be vend upon and which cell are restricted from able to do so.

I'm trying to learn how the emulator identifies water areas. And do something in that sense to be able to plant only where there is land, not to plant on sidewalks.

 

But I understood what you wanted to say about just a few places, just like  @AnnieRuru sales system.

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18 minutes ago, M4karov said:

I'm trying to learn how the emulator identifies water areas. And do something in that sense to be able to plant only where there is land, not to plant on sidewalks.

checkcell("<map name>", <x>, <y>, <type>)

 

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I just wanted to add that its cool cause you can just throw everything out and make it a fixed camera and no one would know its ragnarok lol and theres probably more then enough editable skill effects to make it look awesome... gl dude

Edited by lllaaazzz
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any update regarding this? 

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On 2/1/2019 at 5:32 PM, M4karov said:

I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals.

What do you think? Any suggestions?

Content of the video in Portuguese.

 

M4karov,

Gostei bastante de teu sistema, ele está disponível?

a ideia é muito boa, parabéns pelo projeto!

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