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Posted

It's not implemented by default, so there is not an existing command for that, but, what might do the trick is to spawn an invisible monster in the coordinates saving the GID, and then  do specialeffect 14,AREA,.@gid; then delete the monster.

 

  • 0
Posted

doc\script_commands.txt line 5447

*specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};

specialeffect 14,AREA,"luizragna";

 

Quote

<send_target> must be specified when specifying an <NPC Name>, specifying AREA
will retain the default behavior of the command.

maybe map name cannot be used. idk

  • 0
Posted
11 minutes ago, TARTs said:

doc\script_commands.txt line 5447

*specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};

specialeffect 14,AREA,"luizragna";

 

maybe map name cannot be used. idk

In this case the npc uses the effect in itself, I wish he used in some coordinate

  • 0
Posted

I'd spawn an invisible monster and run specialeffect on it then remove it like @Enthr suggested.

That's more flexible than using invisible NPCs and you can display as many effects as you want at once.

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