luizragna Posted July 28, 2017 Posted July 28, 2017 Hello, i want use the script command "specialeffect" a specifies coordinated. Ex: The NPC uses specialeffect 14 in prontera,100,105. How do I do that? Quote
1 Enthr Posted July 28, 2017 Posted July 28, 2017 It's not implemented by default, so there is not an existing command for that, but, what might do the trick is to spawn an invisible monster in the coordinates saving the GID, and then do specialeffect 14,AREA,.@gid; then delete the monster. Quote
0 Start_ Posted July 28, 2017 Posted July 28, 2017 doc\script_commands.txt line 5447 *specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; specialeffect 14,AREA,"luizragna"; Quote <send_target> must be specified when specifying an <NPC Name>, specifying AREA will retain the default behavior of the command. maybe map name cannot be used. idk Quote
0 luizragna Posted July 28, 2017 Author Posted July 28, 2017 11 minutes ago, TARTs said: doc\script_commands.txt line 5447 *specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; specialeffect 14,AREA,"luizragna"; maybe map name cannot be used. idk In this case the npc uses the effect in itself, I wish he used in some coordinate Quote
0 crazyarashi Posted July 28, 2017 Posted July 28, 2017 use an invisible npc to show the special effect. :)) Quote
0 Cyro Posted July 28, 2017 Posted July 28, 2017 prontera,49,46,5 script Spirit 111,25,0,{ end; OnTouch: specialeffect2 882; end; } Quote
0 Secrets Posted July 28, 2017 Posted July 28, 2017 I'd spawn an invisible monster and run specialeffect on it then remove it like @Enthr suggested. That's more flexible than using invisible NPCs and you can display as many effects as you want at once. Quote
Question
luizragna
Hello, i want use the script command "specialeffect" a specifies coordinated.
Ex: The NPC uses specialeffect 14 in prontera,100,105.
How do I do that?
7 answers to this question
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