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Enthr

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  1. Enthr's post in specialeffect in map was marked as the answer   
    It's not implemented by default, so there is not an existing command for that, but, what might do the trick is to spawn an invisible monster in the coordinates saving the GID, and then  do specialeffect 14,AREA,.@gid; then delete the monster.
     
  2. Enthr's post in Edit Script nighmare mode was marked as the answer   
    just add the line after the OnPCDieEvent:
    if (countitem(501) >= 1) end; where, 501 is the id of the item
     
  3. Enthr's post in Request script command to warp all players from a map. was marked as the answer   
    *mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>};
     
    This command will collect all characters located on the From map and warp them 
    wholesale to the same point on the To map, or randomly distribute them there if 
    the coordinates are zero. "Random" is understood as a special To map name and 
    will mean randomly shuffling everyone on the same map.
     
    Optionally, a type and ID can be specified. Available types are:
     
     0 - Everyone
     1 - Guild
     2 - Party
     
    Example:
     
    // Will warp all members of guild with ID 63 on map prontera to map alberta.
    mapwarp "prontera","alberta",150,150,1,63;
  4. Enthr's post in how to change client title name? /help was marked as the answer   
    You can change it by an hex editor, i recommend you XVL32, you open the client exe with it and search the current text of the title in the right part of the program, (of course you can use the search function) and then when you find it you simply write over it, if the title is shorter than the current one ("2010-07-30...") you simply add spaces.

    and save it
  5. Enthr's post in NPC don't show name was marked as the answer   
    Yes, its complety possible, in the name of the npc you just put "#npcuniquename" and that its all.

    And obviusly you change the npcuniquename for the name that you want, but it cant repeat in another npc.
  6. Enthr's post in Killmonster was marked as the answer   
    If you dont want the monsters to load on a map, just edit the respawning, you can found them in npc/mobs/towns.txt or npc/mobs/..., npc/pre-re/mobs/...  etc
    if you do a script like the one you put your server will be slowler and might have a very annoying lag (I strongly dont recommend a script that run forever each 0,1 milisecond to just kill monsters on a map)...
  7. Enthr's post in R > MVP Room with time was marked as the answer   
    If someone wants the code its here: https://rathena.org/board/topic/104441-mvp-arena-with-time-enthr/?view=findpost&p=295812
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