luizragna Posted July 28, 2017 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 107 Reputation: 28 Joined: 02/12/14 Last Seen: January 9, 2023 Share Posted July 28, 2017 Hello, i want use the script command "specialeffect" a specifies coordinated. Ex: The NPC uses specialeffect 14 in prontera,100,105. How do I do that? Quote Link to comment Share on other sites More sharing options...
1 Enthr Posted July 28, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 88 Reputation: 10 Joined: 01/15/16 Last Seen: January 18 Share Posted July 28, 2017 It's not implemented by default, so there is not an existing command for that, but, what might do the trick is to spawn an invisible monster in the coordinates saving the GID, and then do specialeffect 14,AREA,.@gid; then delete the monster. Quote Link to comment Share on other sites More sharing options...
0 Start_ Posted July 28, 2017 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: 2 hours ago Share Posted July 28, 2017 doc\script_commands.txt line 5447 *specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; specialeffect 14,AREA,"luizragna"; Quote <send_target> must be specified when specifying an <NPC Name>, specifying AREA will retain the default behavior of the command. maybe map name cannot be used. idk Quote Link to comment Share on other sites More sharing options...
0 luizragna Posted July 28, 2017 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 107 Reputation: 28 Joined: 02/12/14 Last Seen: January 9, 2023 Author Share Posted July 28, 2017 11 minutes ago, TARTs said: doc\script_commands.txt line 5447 *specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; specialeffect 14,AREA,"luizragna"; maybe map name cannot be used. idk In this case the npc uses the effect in itself, I wish he used in some coordinate Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted July 28, 2017 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 238 Joined: 02/11/17 Last Seen: 2 hours ago Share Posted July 28, 2017 use an invisible npc to show the special effect. :)) Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted July 28, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted July 28, 2017 prontera,49,46,5 script Spirit 111,25,0,{ end; OnTouch: specialeffect2 882; end; } Quote Link to comment Share on other sites More sharing options...
0 Secrets Posted July 28, 2017 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: 52 minutes ago Share Posted July 28, 2017 I'd spawn an invisible monster and run specialeffect on it then remove it like @Enthr suggested. That's more flexible than using invisible NPCs and you can display as many effects as you want at once. Quote Link to comment Share on other sites More sharing options...
0 luizragna Posted July 28, 2017 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 107 Reputation: 28 Joined: 02/12/14 Last Seen: January 9, 2023 Author Share Posted July 28, 2017 How i make a invisible mob? Quote Link to comment Share on other sites More sharing options...
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luizragna
Hello, i want use the script command "specialeffect" a specifies coordinated.
Ex: The NPC uses specialeffect 14 in prontera,100,105.
How do I do that?
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