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Posted
12 minutes ago, akosivinmark said:

Yes. the script command something

viewcard(4001) //displays poring drawing

technically, i would like to copy the one on the video. i just do not know what is the function to open the drawing for the cards

Thank you for the Response @Cyro but i am looking for the script command to display the monster image.

*cutin "<filename>",<position>;

This command will display a picture, usually an NPC illustration, also called
cutin, for the currently attached client. The position parameter determines the
placement of the illustration and takes following values:

    0 - bottom left corner 
    1 - bottom middle 
    2 - bottom right corner 
    3 - middle of screen in a movable window with an empty title bar 
    4 - middle of screen without the window header, but still movable 

The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive
and data folder, and is required to be a bitmap. The file extension .bmp can be
omitted. Magenta color (#ff00ff) is considered transparent. There is no limit
placed on the size of the illustrations by the client, although loading of large
pictures (about 700x700 and larger) causes the client to freeze shortly (lag).
Typically the size is about 320x480. New illustrations can be added by just
putting the new file into the location above.

The client is able to display only one cutin at the same time and each new one
will cause the old one to disappear. To delete the currently displayed
illustration without displaying a new one, an empty file name and position 255
must be used.

    // Displays the Comodo Kafra illustration in lower right corner.
    cutin "kafra_07",2;

    // Typical way to end a script, which displayed an illustration during a
    // dialog with a player.
    mes "See you.";
    close2;
    cutin "",255;
    end;

 

  • Upvote 1
  • 0
Posted

you mean card monster image?
if yes
add bmp image in

data>texture>À¯ÀúÀÎÅÍÆäÀ̽º >cardbmp (the card size must be 300x400px)

enter your custom card ID & Name in these following txt files in your Data folder.

idnum2cardillustnametable.txt

num2cardillustnametable

 

  • 0
Posted
4 minutes ago, akosivinmark said:

Hello, how to display card picture view.

something like this on video

 

Did you mean like the roulette of cards? :))

  • 0
Posted (edited)

Yes. the script command something

viewcard(4001) //displays poring drawing

technically, i would like to copy the one on the video. i just do not know what is the function to open the drawing for the cards

9 minutes ago, Cyro said:

you mean card monster image?
if yes
add bmp image in

data>texture>À¯ÀúÀÎÅÍÆäÀ̽º >cardbmp (the card size must be 300x400px)

enter your custom card ID & Name in these following txt files in your Data folder.

idnum2cardillustnametable.txt

num2cardillustnametable

 

Thank you for the Response @Cyro but i am looking for the script command to display the monster image.

another example.

 

Edited by akosivinmark
  • 0
Posted
On 2017-4-23 at 9:30 PM, Cyro said:

*cutin "<filename>",<position>;

This command will display a picture, usually an NPC illustration, also called
cutin, for the currently attached client. The position parameter determines the
placement of the illustration and takes following values:

    0 - bottom left corner 
    1 - bottom middle 
    2 - bottom right corner 
    3 - middle of screen in a movable window with an empty title bar 
    4 - middle of screen without the window header, but still movable 

The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive
and data folder, and is required to be a bitmap. The file extension .bmp can be
omitted. Magenta color (#ff00ff) is considered transparent. There is no limit
placed on the size of the illustrations by the client, although loading of large
pictures (about 700x700 and larger) causes the client to freeze shortly (lag).
Typically the size is about 320x480. New illustrations can be added by just
putting the new file into the location above.

The client is able to display only one cutin at the same time and each new one
will cause the old one to disappear. To delete the currently displayed
illustration without displaying a new one, an empty file name and position 255
must be used.

    // Displays the Comodo Kafra illustration in lower right corner.
    cutin "kafra_07",2;

    // Typical way to end a script, which displayed an illustration during a
    // dialog with a player.
    mes "See you.";
    close2;
    cutin "",255;
    end;

 

Hi sorry for the question, i know this post not going about this, but i need help please:(

I want create a new card, i reading a guide and i think i got it but in a moment i dont know what happend. 

in a part of tutorial, they send me to the folder data in clinet of RO but... i only have this folders:

6f333a5347a22b69534b55a40ca6da1co.png

if anyone can help me, please. btw, sorry for my english, im spanish X_x

  • 0
Posted
Just now, DuendeIrlandes said:

Hi sorry for the question, i know this post not going about this, but i need help please:(

I want create a new card, i reading a guide and i think i got it but in a moment i dont know what happend. 

in a part of tutorial, they send me to the folder data in clinet of RO but... i only have this folders:

6f333a5347a22b69534b55a40ca6da1co.png

if anyone can help me, please. btw, sorry for my english, im spanish X_x

open your grf file using a GRF editor, paste the new illustration at data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/cardbmp

  • 0
Posted (edited)
2 hours ago, erjsanmiguel said:

its a paid script you must contact @Emistry for it

and we are hoping that he hasn't found it yet after a year.. (Frost Driver - Posted June 9,2019)

Not giving any topic hijacking warnings and will just close this as it was already answered years ago.

Edited by Haruka Mayumi
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