Aleos Posted May 30, 2016 Posted May 30, 2016 Instance Mode Expansion As of 32c829d, rAthena now supports more instance modes! Suggested by the community instance now support three new modes: No player attached, single character attached, and guild attached! Notable changes: New instance modes: IM_NONE, IM_CHAR, IM_GUILD (with IM_PARTY as default)Restructured instance_create("<instance name>"{,<instance mode>{,<owner ID>}}); to accept the new modes while keeping backwards support! The instance_db now includes the timeout time to allow easy customization for each instance. The instance_db now reads EnterMap as Map1 to remove redundancy. Instance maps are now stored in a dynamic array to conserve memory. Now supports up to 255 maps! Instances are now destroyed if the owner cannot be found. Added script command instance_check_guild(<guild id>{,<amount>{,<min>{,<max>}}}); which works the same as instance_check_party. Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now. 12 Quote
Radian Posted May 30, 2016 Posted May 30, 2016 Thank you for the hard work rAthena development team! Quote
Everade Posted May 30, 2016 Posted May 30, 2016 (edited) Great addition.But to be honest.... i would have prefered to see missing official content to be implemented instead. Why?Because there are only a handfull of people who ever made instance scripts at all.So this isn't really for the *masses*, it's just a great to have. roDex anyone?Which is just one example out of a lot of missing official features. ( i know it's being worked on ) Not to mention that Battlegrounds is still bugged which is one of the core pvp features in ro. Priorities... And now let the hate rain down on me. Edited May 30, 2016 by Everade 1 Quote
Haku Posted May 30, 2016 Posted May 30, 2016 That was amazing! Nice job @Aleos! NEXT: RODEX SYSTEM PLEASE!! Quote
Aureon Posted May 31, 2016 Posted May 31, 2016 (edited) What a nice update right there! Good job rA! Edited May 31, 2016 by Aureon Quote
Stolao Posted June 1, 2016 Posted June 1, 2016 Great addition. But to be honest.... i would have prefered to see missing official content to be implemented instead. Why? Because there are only a handfull of people who ever made instance scripts at all. So this isn't really for the *masses*, it's just a great to have. roDex anyone? Which is just one example out of a lot of missing official features. ( i know it's being worked on ) Not to mention that Battlegrounds is still bugged which is one of the core pvp features in ro. Priorities... And now let the hate rain down on me. I believe optimization of the code we have should always be prioritized before adding of newer content. If one keeps adding more features without optimizing we end up with a mass of spaghetti code that's harder to fix and optimize later down the line.Mind linking me BG bug reports btw I'd like to take a look at these. 1 Quote
Everade Posted June 1, 2016 Posted June 1, 2016 I believe optimization of the code we have should always be prioritized before adding of newer content. If one keeps adding more features without optimizing we end up with a mass of spaghetti code that's harder to fix and optimize later down the line. Mind linking me BG bug reports btw I'd like to take a look at these. I agree. But fixing an optimizing code/features is a never ending process. You can't tell me that you're going to work on new things ones everything has been fixed. That's never going to happen. So fixing bugs according to bug reports should always stay one of the main priorities. However at the current state are a lot of pending official features which are in the pipeline since quite a time. That's why i'm saying, i would have prefered to see them instead. Especially roDex because the old mail system was used by quite some people, and it has been ripped out of our hands. About the BG bug, i think that one is related to newer clients only, i'm not sure. However it's not script related: https://github.com/rathena/rathena/issues/1240 Another major bug with status effects: https://github.com/rathena/rathena/issues/996 Or that we ran out of monster id ressources (doesn't look like anyone else than me is being interested into that issue though) https://github.com/rathena/rathena/issues/1253 These are just some of mine, i'm sure there might be even more important things to do. Or things more people are affected off. @Aleos is still doing an awesome job, no matter what So please don't get me wrong on this Quote
M4karov Posted June 2, 2016 Posted June 2, 2016 //English Hello guys! Testing instantiates Old Glast Heim , I realized that to undo the group the map-server closes alone, someone is going through it ? Img: http://prntscr.com/bbb3lr //Português Olá pessoal! Testando a instancia Old Glast Heim, percebi que ao desfazer o grupo o map-server fecha sozinho, alguém está passando por isso? Img: http://prntscr.com/bbb3lr Quote
Vykimo Posted June 3, 2016 Posted June 3, 2016 (edited) Amazing, thanks. PS: Can you give me a common use of an instance which is attached to no one? Edited June 3, 2016 by Vykimo Quote
Secrets Posted June 8, 2016 Posted June 8, 2016 Bump? For my question @Aleos something like instanced event is possible Quote
Stolao Posted June 8, 2016 Posted June 8, 2016 Litterly anything you can think of. Personally I'm looking forward to playing with this alot. Quote
Akkarin Posted June 8, 2016 Posted June 8, 2016 Personally I'm looking forward to playing with this alot. If I could get IM_CHAR to work properly I'd agree /spin Quote
Stolao Posted June 9, 2016 Posted June 9, 2016 Personally I'm looking forward to playing with this alot. If I could get IM_CHAR to work properly I'd agree /spin I plan on playing with it between my next 2 request I'll let you know how it goes. 2 Quote
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