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Everything posted by Stolao
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Update, again 1.19 realized had no checkweight in script, added and fixed a small typo
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So im still for removing/branching pre.
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Update v1.17
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Ya so i really want this implemented now, I've added to my test server using AnnieRuru's patch, and it makes some script so much easier to make.
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Thank you very much Euphy ill get right on updating as for Reminder[1], if the server, account and character login combined are equal to a multiple of Reminder[1] it will message the player with a .Message$ again, kinda pointless but i figured I'd add another option
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Can you please use a codebox when you post like this.
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I've always used a MOTD script and not the txt in the conf I find it far easier and more customized @Toasterofdoom, I'm assuming if we implemented this we would remove and hardcore reference to the script.
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I love this idea, but would this cause more strain on a server then the current way?
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+1 Instantly I got like 30 ideas for this
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Just write an onloadmapevent script for this.
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Isn't there already a bonus exp on kill race that's stackable with the SC_ in item bonus, Though I have always found it annoying there was only 1 SC_ for bonus exp, I wouldn't mind seeing a 2nd one. And if official then all more reason. +1 on this
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Can you reword your request, can't figure out what you want.
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@Euphy, AnnieRuru, Emistry and other scripters better then me, how can I optimize/improve this script further?
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If official then should be added, but definitely add conf to disable it, I don't want to use it.
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I think removing pre would be best from a development standpoint, so long as eAathena is up and running server owners can go there for pre.
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Thank you, tell me if you have any suggestions.
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Its an undeclared function "npcskill" meaning your svn is missing this script command 1st make sure your svn has this command if it doesn't then update you svn to newer version If it does then perhaps you either installed an update or diff mod incorrectly, in which case try recompiling, if that fails download latest svn
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There is a difference between this and item_trade, this would create a single instance of that items being bound, while the item_trade blocks its trade altogether. example: getitembound 1136; //(Solar Sword[0]) this one Solar Sword[0] would not be trade-able, however if they go and get it from Pharaoh that one would be trade-able I don't think its worth adding though because this can be done via duplicate item in item_db2 and make that restricted in the item_trade Only Instance getitembound would be useful imo is when you want a common gear account bound and its involved in quests so would have to modify the quest script
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@ ejay Ill add that option into it @jipetkiname NP Edit: Updated with option + new features XD
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fixed a typo in script, missing "f" in "if"
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Isn't it standard to be muted when using the berserk skill?
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The argument quotes are off topic, Back on topic; I haven't been on rA long but I do agree that nsiuid is hard to read and understand, unique_id or nsi_uid would be much better, just imo Btw I like this feature
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I'd offer to send me and have me do for you, but I'm @work using phone ATM. Copy the files into a new text file and fiddle best way to learn. Edit: if want post it here or pm me and ill see what I can do with phone Edit2: Updated Main Post with new version, also @ home now~
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Combine them, if you use the".rest" be sure my script is last and be sure to combine any OnInit lables EDIT: Backup your files