Jump to content

Stolao

Developer
  • Posts

    1443
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Stolao

  1. Stolao

    Quote me

    lol i knew it wasnt photoshop, i would notice lol I'm Hungry i think ima eat some donuts
  2. if(getd(""+.@M$+"E") > getd(""+.@M$+"M")*(getd(""+.@M$+"M")*.exc)+10+getd(""+.@M$+"M")){ Edit: Lol
  3. < Stolao's Auto Event > Features: Dynamically Runs events every hour based on the in game confugurable menus Event List: Emperium Event, Zombie Survival, Dice Event, PvP Event, Maze Event, Find The Poring, Cluckers, Lucky Pick, Bombring Event, Manhunt, Find The Mushroom, Find the Baphomet, Grab the Candy, Monster Counting, Disguise, Fabre Killing, Devil Square Uses Custom Commands, @JoinEvent and @RunEvent Contain map "Maze" originally posted by here Mails Rewards to players Todo: Suggestions? Add Events DB Event, MVP Arena, Invasion, Ragnarok Training Add a vote for event option with queue Make customizable in game by gm Add more events Optimize Changelog: ... for older view git 2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end Links: Latest Auto Event Maps: Auto_Event Maps
  4. wow i cant believe i never saw this post, yes that is VERY easy using my script with a small modification. But i would have to be edited on a individual basis as everyone id list is different for recolors
  5. try - https://github.com/rathena/rathena/archive/master.zip you'll still have to get a client though
  6. Nice Script, few suggestion: Use arrays for items, names, ids and rate of trade. Example set .Name$,"White Potion","Blue Potion"; Set .ItemID,504,505; Set .Traderate,100,25; Set .BoxID,12531,13810; Use a Function based script to optimize. If you need help with this im, and im sure others, are more then willing to help you along Spacing Spacing Spacing, make your spacing so its easier to read, Euphy is ALWAYS getting on me about this as well. If you need examples of good spacing visit any of Euphys scripts
  7. You can put each one separately, however its more space efficient to group them like this ex: if(getrefine()<11){ bonus2 bResEff,Eff_Freeze,2000+(getrefine()*200); bonus2 bResEff,Eff_Stone,2000+(getrefine()*200); bonus2 bResEff,Eff_Stun,2000+(getrefine()*200); } else { bonus2 bResEff,Eff_Stone,1000; bonus2 bResEff,Eff_Stun,1000; bonus2 bResEff,Eff_Freeze,1000; }
  8. try if(getrefine()<11){ bonus bStr,getrefine(); } else { bonus bStr,10; }
  9. bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking Why not try adding yourself its easy~ All item Bonuses can be found in ro/doc/item_bonus.txt
  10. With self-discipline most anything is possible. -Theodore Roosevelt
  11. Refine_db is separate because its also used by blacksmiths skills, Socket and enchanted armor enchantments are not use by the source like in smiting. So that doesn't really make sense? IF you wanted to you could use a "database npc" and convert the script to use getvariableofnpc to do a pull on your database, though this would be slightly less efficient speed wise.
  12. 1.48 is still the most sable and its per account not per ip so those with multiple accounts can abuse unless you account bind the items via the newish commands, i may implement this myself later if i ever get a client working on my comp again
  13. Ok im having an issue with diffing my exe, whenever i load my xdiff file it gives me an error on Line: 2422/2423 Position: 29 depending on which version i got from here http://k3dt.eu/Ragexe/unpacked/Diffs/ but every time it gives me the error right any ideas?
  14. Id have to agree here lol first fix the mess, its way better then it use to be back in old ea forums id say but still a mess but +1 for the plugin idea i just updated my src and had to manually install like 9k lines
  15. Isn't item number there to tell items with same name apart? (Poor example as I don't have DB in front of me) ex. Godly sword (forget name ATM) also has a dagger version in the 12k number range with same name.
  16. I don't think this is a necessary addition its a nice addition but Idk if it needs to be standard. And if a GM is corrupt they will find another way to "cheat".
  17. -1 I think he is referring to a custom arcommand in this scipt http://rathena.org/board/topic/83214-utility-advanced-bank-with-nearly-unlimited-maximum-balance/page-1 But I have to say no (unless intergeating whole script in custom section) as the player zeny limit is 2^31-1 or ~2bil so this would be utterly useless without deadly's script
  18. Noitemtrade is a great mapflag that should have been added ages ago The koe patch I'm unsure of it the only one I've never used. SC repel while unofficial is nice, but it is unofficial so its probably a no go See guild HP would also be a great addition IMO maybe even make a script command as well Inds stuff while great I also don't think will be added as its a bit to custom And lastly greenbox guild mobs would be a very useful addition for events and custom woe
  19. Glad you like it is that poring power is an event npc? and how could i make it automated event and reward is gold? #Itemid 969 No its not an event it simply changes how poring in prt_fild08 work to be more fun If you wanted to add gold Add getitem 969,1; After any/all of the following lines Oneventpor1: Oneventpor2: Oneventpor3:
  20. Time to pipe in. I would personally like to see good flexibility in the emulator wherever possible so +1
  21. Hey guys, i took a little break from rA for a while (5 months) and I've come back to quite a lot of changes in the svn, I have a fair bit of custom code in my current svn spread throughout, id like to create a diff so i don't have to manually add every line ( i know ill still have to do some lines still) however the wiki guild (http://rathena.org/wiki/Diff) is crap and after a short search of the forums ive found nothing. Anyone have a better guild to making a diff file? or is anyone willing to create one? Maybe ill even release some code finally lol
  22. Why not in the skill.conf have a toggle? Kinda like how rouges plagiarize is. Edit: Like cydh said
×
×
  • Create New...