In source battle.c theres a function that increase soul strike skill vs undead.
case MG_SOULSTRIKE:
if (battle_check_undead(tstatus->race,tstatus->def_ele))
skillratio += 5 * skill_lv;
break;
I tried to do the same for NPC_DARKSTRIKE but I've got error, any one could help me here?
increase the damage for holy property 5% every skill level based on NPC_DARKSTRIKE, I implemented that skill in mage skill tree, modifyed luas and added, I just need the source for de damage increase vs holy monsters.