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Arcenciel

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Everything posted by Arcenciel

  1. File a bug report. Posting this here isn't gonna do much. http://rathena.org/board/tracker/project-4-scripts/
  2. What Aerie wanted was your Job changer script that she could edit.
  3. <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event> Map name is the name of the map the monsters will spawn on. x,y are the coordinates where the mob should spawn. If xs and ys are non-zero, they specify the diameters of a spawn-rectangle area who's center is x,y. Putting zeros instead of these coordinates will spawn the monsters randomly. Note this is only the initial spawn zone, as mobs random-walk, they are free to move away from their specified spawn region. Monster name is the name the monsters will have on screen, and has no relation whatsoever to their names anywhere else. It's the mob id that counts, which identifies monster record in 'mob_db.txt' database of monsters. If the mob name is given as "--ja--", the 'japanese name' field from the monster database is used, (which, in rAthena, actually contains an english name) if it's "--en--", it's the 'english name' from the monster database (which contains an uppercase name used to summon the monster with a GM command). If you add 20000 to the monster ID, the monster will be spawned in a 'big version', (monster size class will increase) and if you add 10000, the 'tiny version' of the monster will be created. However, this method is deprecated and not recommended, as the values to add can change at a later time (20000 and 10000 actually stand for 2*MAX_MOB_DB and MAX_MOB_DB respectively, which is defined on mob.h, and can change in the future as more mobs are created). The recommended way to change a mob's size is to use the event-field (see below). Amount is the amount of monsters that will be spawned when this command is executed, it is affected by spawn rates in 'battle_athena.conf'. Delay1 and delay2 control monster respawn delays - the first one is the fixed base respawn time, and the second is random variance on top of the base time. Both values are given in miliseconds (1000 = 1 second). Note that the server also enforces a minimum respawn delay of 5 seconds. You can specify a custom level to use for the mob different from the one of the database by adjoining the level after the name with a comma. eg: "Poring,50" for a name will spawn a monster with name Poring and level 50. Event is a script event to be executed when the mob is killed. The event must be in the form "NPCName::OnEventName" to execute, and the event name label should start with "On". As with all events, if the NPC is an on-touch NPC, the player who triggers the script must be within 'trigger' range for the event to work. The Event field can be used alternatively to specify other mob properties. Use 2 to specify that the mob should be small, 4 for big monsters, and 8 for special ai mobs (which by default attack other monsters instead of players). You can add these, so using 10 will spawn small monsters that attack other mobs (if you specify both 2 and 4, the small version takes priority). Look for the MvP spawn you want to edit in your NPC folder https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt
  4. Refer to the portion "VIII - Effects " http://rathena.org/b...e-for-browedit/
  5. Arcenciel

    TEST

    Miruku is updated up to a certain point and from there you are required to run the patchers to keep completely up to date. But yes, Miruku should already have those mounts.
  6. Google search for the skin? And paste it in your data folder.
  7. Are you those palettes inside the grf? If they are, they NEED to be in Korean.
  8. You need to download the skin for the other one then.
  9. I believe Gryff is designed to auto convert non-korean to korean when you're packing it into a grf/gpf.
  10. Yes, if the dialogue for each item is going to be different but if you want different items for the same dialogue this would suffice if( countitem( 512 ) > 9 || countitem( 512 ) > 9 || countitem( 512 ) > 9){ Just change the ID and the amount.
  11. Also there's a problem where after a certain time, you'd be ported out of the PvP room automatically.
  12. How are you doing it? I've gone through what's available so far and didn't find any problems on the way Z3R0 explained things.
  13. http://rathena.org/board/files/file/890-script-dice-event-by-eathenanabs/ Just need to modify the variable.
  14. The mobs are already in the latest SVN. Spawns: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/mobs/dungeons/dew_dun.txt https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/mobs/fields/dewata.txt Actual Monsters: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/re/mob_db.txt I'm not sure if that's all of it but yeah...
  15. Documentation can be found here: ../trunk/doc/item_db.txt Wiki Custom_Items
  16. Your header is wrong. it's always great to see people trying to learn how to script instead of leeching off from people here. Here are some great resources to get you going: http://rathena.org/board/topic/53620-scripting-for-dummies/ http://rathena.org/wiki/Basic_Scripting Good luck!
  17. What new BM are you talking about?
  18. Korean is required for most of the file names you stick into a grf. You need to use Unbollox before putting anything into a grf/gpf.
  19. ^^ That's not enough. People can still access the mail via the Friend Window. I remember having troubles with this before. If I remember correctly 1. Disable all mail box npc. 2. Disable auction since it uses the mail system 3. Comment out the packet used for the mail system.
  20. Keim: Thanks for your interesting in providing general assistance to our users however Guides should be created on the wiki instead of here. Also, there is already an existing guide in the wiki about shops. You can find it here: General_Shop_creation If you have anything more to add to that guide in the wiki, please feel free to do so. Topic Closed and set up for deletion.
  21. You stick with the old DB. Anything that comes from renewal, you'd have to add the stats in yourself...custom.
  22. You just update your SVN and you'd have it fixed. O_o
  23. Whenever I read it I always say it rah-thena instead of the intended ar-athena.
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