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Everything posted by Arcenciel
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As peopleperson49 stated, a lot of those script exist somewhere already. Use the search function. Try this too: http://rathena.org/board/topic/56560-tsr-script-archives/
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Need help on checking duplicate IP address
Arcenciel replied to KaitoKid's question in Scripting Support
A similar question has been asked before. Try searching and the answer might be able to help you do what you want. -
All our efforts seems to pay-off whenever topics like this show up. Thanks guys!
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I don't think anyone is willing to rework all scripts that we have. Doing this will invalidate A LOT of scripts that already exists out there.
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Ohh! I wanna try but I can't code websites. =O
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On/Off option to Disable GM's Attack/Skill
Arcenciel replied to ngek202's question in Source Requests
Off-topic but...why hire a GM you can't trust? -
Question about (Shortcut List, dinput.dll, ....)
Arcenciel replied to Alphochio's question in Installation Support
It's only been a week.... Regarding number 2, Might want to read the new file for setting up GMs and such. If that doesn't help, try the search function. It has been asked numerous times already. -
Use the search function. This has been asked numerous times.
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This discussion is similar to this topic http://rathena.org/board/topic/54236-extra-item-bonuses-expansion-pack
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Use the search function. Configuration of commands and groups have been asked numerous times.
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Use the search function. This has been requested before.
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Now I'm confused. Last time I check, they were supposed to be there. Now they aren't? O_o
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adjust size for *monster script_command
Arcenciel replied to sizenine's question in Scripting Support
You're missing a ; in the third line. You need to add 20000 the monster ids in the following entries: setarray .@chamonid[0],1015,1023,1122; setarray .@chamonid2[0],1197,1273,1258; setarray .@chamonid3[0],1865,1213,1308; setarray .@chamonid4[0],1871,1190,1785; -
adjust size for *monster script_command
Arcenciel replied to sizenine's question in Scripting Support
Just add 2000 to the monster id and see what happens. I know that portion came from the permanent monster spawn but it might very well work for the method you're trying as well. Can't know until it's actually tested out. -
adjust size for *monster script_command
Arcenciel replied to sizenine's question in Scripting Support
Should test it first... -
Bakit xray gamit mo? Outdated na yan. Use RE client.
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Closing this topic for now since Z3R0 is missing and the project is at a stand still.
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Shinryo's Diff Generator should already have this option.
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adjust size for *monster script_command
Arcenciel replied to sizenine's question in Scripting Support
Ah, I thought it would work for that as well. Have you tested it? If it really doesn't do that, then I'm not sure as to how you can spawn them larger. -
r15572: New GM, Commands & Permissions system
Arcenciel replied to Gepard's topic in Development News
This is not the place to ask for that. Search or post here: http://rathena.org/board/forum/36-source-requests/ -
adjust size for *monster script_command
Arcenciel replied to sizenine's question in Scripting Support
If you add 20000 to the monster ID, the monster will be spawned in a 'big version', (monster size class will increase) and if you add 10000, the 'tiny version' of the monster will be created. However, this method is deprecated and not recommended, as the values to add can change at a later time (20000 and 10000 actually stand for 2*MAX_MOB_DB and MAX_MOB_DB respectively, which is defined on mob.h, and can change in the future as more mobs are created). The recommended way to change a mob's size is to use the event-field (see below). https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt -
A simple question about @reloaditemdb
Arcenciel replied to budabeads's topic in Tulong para sa Script at Database
Try mo kayang gawing? Pwede mong malaman ang solusyon sa problema mo kahit hindi ka mag-tanong dito. -
1800000 is indeed 30 minutes. Did you add it in properly/read the INFO.txt? It isn't based on waves. You just have to kill 300 monsters and the monsters that spawn get progressively stronger/harder. After killing 300 monsters, you fight an MvP. If you kill the MvP, you get the treasure chest.
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May I suggest reporting it as a bug? It'll be exposed to more developers that way. http://rathena.org/board/tracker/project-5-skills/
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They aren't released yet.