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Note

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Everything posted by Note

  1. I honestly love this patcher! Thanks for sharing.
  2. OP, it is not as easy as you believe it is. Specially when you are working alone, it can be hard and quite devastating. By all means, do what your gut tells you to do. Cheers.
  3. Thanks Syouji. This came in handy. Baba.
  4. Note

    Restock

    +1, this would be very nice.
  5. Pretty neat, I know Nana is capable of cleaning this script up a little bit. Keep up the work guys.
  6. This is most-likely not going to happen. The side option of Pre-Renewal is causing no harm, and imo the way it is currently setup is totally fine. Plus, most populated servers out there uses rAthena with the option of Pre-Renewal. Justmy2cents
  7. Hello, For some odd reason, the @listenbg command does not function properly, even when used I can still see the annoying Battleground Messages, I was wondering if anyone can fix the following code: /*================================================ * @mutebg - Mutes Battleground announcements. *------------------------------------------------*/ ACMD_FUNC(mutebg) { if( sd->state.bg_listen ) { sd->state.bg_listen = 0; clif_displaymessage(fd, "Battleground announcements have been disabled."); } else { sd->state.bg_listen = 1; clif_displaymessage(fd, "Battleground announcements have been enabled."); } return 0; } Any help would be greatly appreciated. Cheers.
  8. Is this compatible with eAmod/rAmod? Applied the code on a project with eAmod integrated, however for some odd reason the chat's color doesn't appear. ?
  9. [media=]http://www.youtube.com/watch?v=vLhTO5Tpm5g
  10. http://www.youtube.com/watch?v=NoCtRQlJAqM
  11. Quick question Emistry: When I buy 2 or more items in bulk and I get asked to confirm by pressing "ENTER" to hit the "OK" button, it doesn't work, I assume due to "break;" instead of "close2;", however when I add "close2;" after: The shop opens, however when I select buy, the items do not go into my inventory. P.S: The whole point is, it gets annoying when you can't press ENTER to buy the multiple items. And, would it be possible to add a "Sell Menu" integrated using the 'function' command, a shop that just BUYS items directly, just like a regular shop? Cheers.
  12. Great to hear. It is safe to assume you are busy. Take your time, and all the best. Cheers.
  13. Hello Emistry, Would you be able to pull this off my friend? I thought Emistry's version was only rAthena compatible. Keep in mind I am testing on a trunk version of the latest eAthena emu. (I prefer pre-renewal) By the way, after playing around with the script, I came up with one exploitable bug: 1. If the player saves his build, afterward rebirths as level 1/1, uses the NPC's services and is granted extra status points instantly. (There is no check basically.) The new status points of a player should be calculated. It would perhaps be nice if you can throw together a SQL version that includes the following features: • Status Saving based on specific level/point calculations. (To prevent mentioned bug: # 1.) • Skills Saving. (Merely due to players wanting to also save skills for pvm/mvp/pvp/woe switching porpuses.) • Hotkeys Saving (Optional.) • Must be level 99, and only Transcendent/Rebirthed classes can use the sevice. I am certain it would be appreciated by loads of other veterans out there. Edit: I've come to the conclusion that rAthena is actually packed with way more bug-fixes than eAthena, and the fact that I can turn off 'Renewal Features' is awesome. By all means, in this case forget the fact that I am testing on eAthena, I will be switching sources tonight. If by any chance you do put together this SQL version of the Build Manager, you ought to make sure it is rA compatible rather than eA. Cheers.
  14. Hello Emistry, Would you be able to pull this off my friend? I thought Emistry's version was only rAthena compatible. Keep in mind I am testing on a trunk version of the latest eAthena emu. (I prefer pre-renewal) By the way, after playing around with the script, I came up with one exploitable bug: 1. If the player saves his build, afterward rebirths as level 1/1, uses the NPC's services and is granted extra status points instantly. (There is no check basically.) The new status points of a player should be calculated. It would perhaps be nice if you can throw together a SQL version that includes the following features: • Status Saving based on specific level/point calculations. (To prevent mentioned bug: # 1.) • Skills Saving. (Merely due to players wanting to also save skills for pvm/mvp/pvp/woe switching porpuses.) • Hotkeys Saving (Optional.) • Must be level 99, and only Transcendent/Rebirthed classes can use the sevice. I am certain it would be appreciated by loads of other veterans out there. Edit: I've come to the conclusion that rAthena is actually packed with way more bug-fixes than eAthena, and the fact that I can turn off 'Renewal Features' is awesome. By all means, in this case forget the fact that I am testing on eAthena, I will be switching sources tonight. If by any chance you do put together this SQL version of the Build Manager, you ought to make sure it is rA compatible rather than eA. Cheers.
  15. I thought Emistry's version was only rAthena compatible. Keep in mind I am testing on a trunk version of the latest eAthena emu. (I prefer pre-renewal) By the way, after playing around with the script, I came up with one exploitable bug: 1. If the player saves his build, afterward rebirths as level 1/1, uses the NPC's services and is granted extra status points instantly. (There is no check basically.) The new status points of a player should be calculated. It would perhaps be nice if you can throw together a SQL version that includes the following features: • Status Saving based on specific level/point calculations. (To prevent mentioned bug: # 1.) • Skills Saving. (Merely due to players wanting to also save skills for pvm/mvp/pvp/woe switching porpuses.) • Hotkeys Saving (Optional.) I am certain it would be appreciated by loads of other veterans out there. Edit: I've come to the conclusion that rAthena is actually packed with way more bug-fixes than eAthena, and the fact that I can turn off 'Renewal Features' is awesome. By all means, in this case forget the fact that I am testing on eAthena, I will be switching sources tonight. If by any chance you do put together this SQL version of the Build Manager, you ought to make sure it is rA compatible rather than eA. Cheers.
  16. Awesome my man! ----- Quick question regarding the <- Build Manager + ->, eAthena to be precise, not Renewal. Would it be possible to make the script save your stats, skills, equipment and hotkeys to a specific build by a name an individual selects? Also, the option of allowing one to remove a slot, instead of saving over it, would be plus +. It kind of gets confusing, if you get what I mean. Cheers.
  17. switch(.@i){ case Job_Swordman: getitem 1108,1; getitem 2104,1; break; case Job_Mage: getitem 1605,1; getitem 2102,1; break; case Job_Archer: getitem 1708,1; getitem 12008,1; break; case Job_Acolyte: getitem 1504,1; getitem 2104,1; break; case Job_Merchant: getitem 1301,1; break; case Job_Thief: getitem 1211,1; getitem 2104,1; break; //== Personally added the following 3 lines, and for some reason I am being presented with a 'case' label not integrated. case Job_SNovice: getitem 1605,1; break; case Job_Taekwon: getitem 1211,1; getitem 2104,1; break; case Job_Gunslinger: getitem 1211,1; getitem 2104,1; break; case Job_Ninja: getitem 1211,1; getitem 2104,1; break; // etc. default: break; } Could you enlighten me? I would also like to specifically include the Super Novice on the list. P.S: The 6 first jobs function perfectly fine and are being granted accordingly. Cheers.
  18. Awesome work as mentioned. A quick suggestion for the Job Master: Provide an option of granting a first class job change with basic weapons as follows: (Each specific job change grants a specific weapon.) Say when a Novice changes to Thief, he/she will receive a Dirk [2]/[3] weapon. Swordman - He/She gets (ID: 1108) and (ID: 2104) Mage - He/She gets (ID: 1605) and (ID: 2102) Archer - He/She gets (ID: 1708) and (ID: 12008) Acolyte - He/She gets (ID: 1504) and (ID: 2104) Merchant - He/She gets (ID: 1301) Thief - He/She gets (ID: 1211) and (ID: 2104) etc...
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