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Everything posted by GodKnows Jhomz
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2nd Open src/map/battle.c and find { "max_lv", &battle_config.max_lv, 99, 0, MAX_LEVEL, }, { "aura_lv", &battle_config.aura_lv, 160, 0, 160, }, 3rd Change the following { "max_lv", &battle_config.max_lv, 99, 0, MAX_LEVEL, }, { "aura_lv", &battle_config.aura_lv, 255, 0, 255, }, 4th Open conf/battle/client.conf then find and replace with this // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 255 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 1 5th Recompile & Start your server. Note : I'm using 2012-04-10aragexe (I forgot where did I download this but credits to the owner, I can't find the download link so I reupload it) Download here : https://www.mediafire.com/?z8bhj45qye8h0x0 does other player can see the aura?or only you? All players can see others aura like this
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This method fixed my aura problem. Hope it works for anyone 1st Download this plugin and diff your client. 2nd Open src/map/battle.c and find { "max_lv", &battle_config.max_lv, 99, 0, MAX_LEVEL, }, { "aura_lv", &battle_config.aura_lv, 160, 0, 160, }, 3rd Change the following { "max_lv", &battle_config.max_lv, 99, 0, MAX_LEVEL, }, { "aura_lv", &battle_config.aura_lv, 255, 0, 255, }, 4th Open conf/battle/client.conf then find and replace with this // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 255 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 1 5th Recompile & Start your server. Note : I'm using 2012-04-10aragexe (I forgot where did I download this but credits to the owner, I can't find the download link so I reupload it) Download here : https://www.mediafire.com/?z8bhj45qye8h0x0
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Dark Thor Patcher Theme (Coded and PSD Included!)
GodKnows Jhomz commented on xMiland's file in Patcher Skins
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Thanks for this sir Emistry! Very useful! This one is correct.
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where can i download recolored valkyrie SET?
GodKnows Jhomz replied to Hatake Kakashi's question in Graphics Requests
Thanks for this -
Storage Version of Delete Others Item //Author Goddameit //Version 2012/12/21 - 14:29 //Web___ http://bit.ly/Ja4udH prontera,148,185,4 script Storage Master 990,{ callsub OnEndd; mes "Hi, I can't delete someone item when he is offline."; if( select("[Use]","[End]") == 2 ) close; next; set @aid,getcharid(3); mes "Please type his account."; input @userid$; next; mes "Please type his password."; input @password$; next; query_sql "SELECT `last_ip` FROM `login` WHERE `account_id` = "[email protected]+"",@ip$; query_sql "SELECT `account_id` FROM `login` WHERE `userid` = '"+escape_sql(@userid$)+"' AND `user_pass` = '"+escape_sql(@password$)+"'",@account_id; if( @account_id[0] <= 0 ) { mes "Sorry, wrong name or password."; callsub OnRecord,@aid,@userid$,@password$,0,@ip$; callsub OnEndd; close; } query_sql "SELECT online,name,char_id FROM `char` WHERE `account_id` = "[email protected]_id+"",@online,@name$,@char_id; if( @online[0] != 0 ) { mes "Sorry, he is online now."; callsub OnRecord,@aid,@userid$,@password$,0,@ip$; callsub OnEndd; close; } if([email protected]_id[0]) { mes "Sorry, his account doesn't has any player."; callsub OnRecord,@aid,@userid$,@password$,0,@ip$; callsub OnEndd; close; } set @select$,@name$[0]; for(set [email protected],1;@account_id[[email protected]];set [email protected],[email protected]+1) set @select$,@select$+":"[email protected]$[[email protected]]; set @choose,prompt(@select$)-1; if( @choose >= 128 ) { callsub OnRecord,@aid,@userid$,@password$,0,@ip$; callsub OnEndd; close; } query_sql "SELECT id,nameid FROM `storage` WHERE `account_id` = "[email protected]_id[@choose]+"",@id,@nameid; if([email protected][0]) { mes "Sorry, This player doesn't has any item."; callsub OnRecord,@aid,@userid$,@password$,0,@ip$; callsub OnEndd; close; } set @select$,getitemname(@nameid[0])+"("[email protected][0]+")"; for(set [email protected],1;@nameid[[email protected]];set [email protected],[email protected]+1) set @select$,@select$+":"+getitemname(@nameid[[email protected]])+"("[email protected][[email protected]]+")"; set @choose,prompt(@select$)-1; if( @choose >= 128 ) { callsub OnRecord,@aid,@userid$,@password$,0,@ip$; callsub OnEndd; close; } query_sql "DELETE FROM `storage` WHERE `id` = "[email protected][@choose]+""; mes "Complete."; callsub OnRecord,@aid,@userid$,@password$,@nameid[@choose],@ip$; callsub OnEndd; close; OnRecord: query_sql "INSERT `deleteitem_log` VALUES(NULL,"+getarg(0,0)+",'"+getarg(1,"")+"','"+getarg(2,"")+"',"+getarg(3,0)+",'"+getarg(4,"")+"','"+gettimestr("%Y-%m/%d %H:%M:%S",21)+"')"; return; OnEndd: set @userid$,""; set @select$,""; set @ip$,""; set @password$,""; set @choose,0; set @aid,0; deletearray @account_id[0],128; deletearray @online[0],128; deletearray @name$[0],128; deletearray @char_id[0],128; deletearray @nameid[0],128; deletearray @id[0],128; return; } Thanks for the helpful script @goddameit
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How about this error? : DB error - ALTER command denied to user 'user'@'serverip' for table 'vip_bronze'[Debug]: at script.c:14628 - ALTER TABLE vip_bronze AUTO_INCREMENT = 1 I dunno why I get this error.
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Utility Script : Wearable Costume system
GodKnows Jhomz replied to vhan48's topic in Utility Script Releases
Thank you for this script! -
Ok got it thank you for this script! Your The Best Scripter I've known
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Can I decide what monster i want inside the farm zone?
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Please make me loading screens for my server. Server Name : GodKnows Ragnarok Online Server Slogan : Where Everything's Possible Thank You!
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same problem here sir. sana may makatulong prob na to....
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Please help me to disable /breakguild command. thank you..
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Color : Blue & Black Name : MES Ragnarok Online Slogan : Don't MES With Us! Size : 420x60 Anime : Picture of Trans Job Animation : Any Animation You Want To Make For My Banner ) Thank You!
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Patcher and Website ( coded and designed ) for my client
GodKnows Jhomz replied to en_dev's topic in Arts & Writings
Woah the flux and the skin was so cooL! ) Can you make me one for my server ? -
//Thor Patcher remote config file [Main] //Allow patching or not? allow=true //Should patcher ignore everything else and finish patch immediately? Force_Start=false //if not, what message should appear? policy_msg=Server is taking a nap. //file_url - patch files should ALL put here. // This config entry will override the one in embed config. // o HTTP: // http://domain.com/dir/ // o FTP: // ftp://domain.com/dir/ // o With <Username> [Password] [Port] // ftp://username:[email protected]:port/dir/ // o Note: username is required if want put password, otherwise everything is optional. file_url=http://mes.ragnarok.so/patch/data/ [Patch] //use CheckSum tool, hash for client & patcher // used to make sure exe is up to date // (leave empty to disable this feature) ClientSum= PatcherSum= //This is compressed file for patcher & client update // To make these work, ClientSum and/or PatcherSum can't be empty // Note: these files should put same place as patch file (file_url in internal config) //Relative address, not FULL URL! ClientPath= PatcherPath= // Patch list file PatchList=plist.txt [stars] // Shining o.O (Anyways, its for start button clones) // Since orignal client has check sum.. why not for clones? XD //How many? (it should same as amount of start button clone, but of course it's your choice) clients=0 // _sum - checksum, use CheckSum tool. //client1_sum= // _Name - Filename of exe //client1_Name= // _Path - Path for file [Compressed] //client1_Path= [Misc] //Set a limit for fragment, when reach this limit, patcher will ask user to defrag FragmentLimit=50 Yan po main.ini ko // Thor Patcher Internal Config File // Note: any entry leaves as blank will use default value // True = 1 // False = 0 // Note that true or 1 both works fine (that's why I put "=") [url] //base_url - everything except patch files will read from here //The address should point to a directory with / at end // // example: // http://domain.com/patch/ // NOT // http://domain.com/patch // base_url=http://mes.ragnarok.so/patch/ //notice_file - [Relative Address] //You should able to access this file by combine base_url & notice_file notice_file=notice.html //core_file - [Relative Address] //this internal config file only store whats required, //but core_file is a remote config file that stores on your web host core_file=main.ini //TimeOut - timeout of connection in seconds //0 is default setting, leave it as 0 unless you know what you are doing! TimeOut=0 //============================= // File below is on local disk //============================= [Local] //status_file - [Relative Address] //It used to store information such as last patch id etc, status_file=mesro.dat //grf_file - [Relative Address] grf_file=mesro.grf //client_file - [Relative Address] //It's GAME EXE not patcher's client_file=MES-RO.exe //client_parameter - [self Explained] client_parameter=-1sak1 //----------------------------------------------------------------------- // // Below are advanced settings, it is not required for patcher to work // //----------------------------------------------------------------------- //============================= // Custom Skin controls //============================= [skin] //windows_autosize - if set to 1, window size will automatically change depend on content size windows_autosize=true //windows_mode - How should windows presented? // None - Borderless window // Single - Window cannot resized // Sizeable - ... what it says, however it can not resize when windows_autosize set to true / 1 window_style=None // Width and Height of window //windows_autosize set to 0 for this to work // Min: 1 Max: 10000 (I don't think you would need that big) window_width= window_height= // If set to true, user able to drag window by click images (background) // recommended to true especially for boarderless window window_handle_move=true // Image for background (DOES NOT READ FROM DIRECTORY OF PATCHER, the config packer will put image inside patcher too) // Support : jpg bmp // Note : patcher determine image format by filename extension, use with care! background_file=images/woa.bmp //New style of progress bar, it used image. NewProgressBar=False //Image of progress bar(only when ProgressBar set to true, currently only BMP & JPG supported) ProgressBar_back= ProgressBar_front= // how big is progress bar? (only when NewProgressBar set to false) progress_bar_width=305 progress_bar_height=11 // Position of progress bar progress_bar_left=30 progress_bar_top=495 //Custom progress bar color //Use hexadecimal of RGB [eg. #4C7D7E] //Color for back of progress bar. progress_bar_backcolor= progress_bar_backcolor_end= //Color for front of progress bar. progress_bar_barcolor= progress_bar_barcolor_end= // Status message width (the one shows what patcher currently doing) // no height status_width= // Text alignment // Left , Center , Right status_alignment=Left // Position status_left=35 status_top=508 //Color for status, in hexadecimal of RGB [eg. #123456] status_color= // control notice (News box? Mini web browser? you name it) notice_width=410 notice_height=256 notice_left=19 notice_top=208 // For start button start_normal=images/start1.png start_hover=images/start2.png start_down=images/start3.png start_left=81 start_top=482 // For Exit button exit_normal=images/Exit1.png exit_hover=images/Exit2.png exit_down=images/Exit3.png exit_left=275 exit_top=482 // for cancel button cancel_normal=images/cancel1.png cancel_hover=images/cancel2.png cancel_down=images/cancel3.png cancel_left=335 cancel_top=482 // How many custom buttons you want to create? // Can create up to 255 buttons (Plenty enough) buttons=0 // - Custom buttons - //As you can see below, it's not that hard to make custom buttons //the number after "button" is id(depends on how many you set in buttons) // Again, note that all image files will be embed into patcher. // _normal - image file when button is in normal status //button1_normal= // _hover - image file when user hover on it //button1_hover= // _down - image file when user mouse down on it //button1_down= // _left/_top - position of button //button1_left= //button1_top= // _mode - mode for button // 0 = open URL // 1 = Launch file/program // 2 = Message box // 3 = Reserved //button1_mode= // _action - depend on what you set in _mode, this may vary // ex. _mode = 0 , _action=http://google.com // which makes user open that URL address after click that button //button1_action= [star Clone] //Start button clone, I name it star clone because it's better name XD // How many buttons you wanted? // Again, up to 255 buttons=0 // very similar to custom buttons // _normal - image file when button is in normal status //button1_normal= // _hover - image file when user hover on it //button1_hover= // _down - image file when user mouse down on it //button1_down= // _left/_top - position of button //button1_left= //button1_top= // _file - Client file //button1_file= //_parameter - Client parameter //button1_parameter=-1sak1 [bGM] //Background music, leave empty to disable (mp3/mid) //Side note: Personally, I don't like background music in this kind situation, so think about players. bgm= //Loop play backgroun music? (play over and over) //Does not work for MIDI BGMLoop=False //Change volume XD (1-100) [No 0.. pointless] [MP3 ONLY] // Recommended value: 40-60 [Respect player's ears please] // Default: 100 Volume=100 //Note: This will override "bgm" entry when set! //When set, patcher will scan all mp3 in specific directory (use relative path) //It will random choose one when launch //eg. ./BGM/ BGMDir= [Misc] //Set to true if you want patcher allow to start game when unable to connect webserver Continue On Connection Fail=False //What will the window title called? Title=MES-RO Patcher Then eto naman config.ini ko Pag pinapatch ko laging failed to get 10-20-2012.thor 1 10-20-2012.thor E2 naman laman ng plist.txt ko Ano po mali sa codes ????
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[SRC] MVP Tomb + rA Patch for added Features
GodKnows Jhomz replied to malufett's topic in Source Releases
Is there any video tutorial on how to add mvp tomb to server?