Jump to content

Darkpurple

Members
  • Posts

    187
  • Joined

  • Last visited

Everything posted by Darkpurple

  1. I bought this script. But one problem that I can't add more than 5 requirement items. Can Neko make the script to support 6 ~ 10 requirement items? Please.
  2. Me too, I sent the email 2 months ago. And didn't get reply until today!!
  3. what does it mean,sir?
  4. Why did not choose 2014-04-10?
  5. Okay。 when I put this item which headgear turn into costume on the vending,how other player know it is costume or not? I found one bug. If you got two same headgear on the inventory, then you cannot restore successful.
  6. Does it mean that any headgear turn into Costume, it only have appearance(no bonus, cannot refine, cannot add card) ?
  7. I want to know when I turn the Apple_Of_Archer into Costume....will it keep the state dex+3? while i wear the 2 of Apple_Of_Archer on normal headgear and Costume headgear, will it change my dex increase to 6?
  8. I want to purchase harmony as soon as possible(urgent),because my Server decide to setup in July!Anyone can help me to contact the seller?I send the request email 3 times but didn't get any respond…
  9. I want to purchase harmony as soon as possible(urgent),because my Server decide to setup in July!Can you help me to contact the seller?I send the request email 3 times but didn't got any respond…
  10. i think it is emulator related problem. Nice to meet you Brynner!! I am using your "2012-04-10aRagexe+Booking System" now....and when I try to buy item in cashshop NPC...it didn't give me anything. It showed the msg below: [Warning]: itemdb_search: Item ID 73275152 does not exists in the item_db. Using dummy data. http://rathena.org/board/tracker/issue-7806-cash-shop-problem-2012-04-10-ragexere/ Thx!!~ Which Client is better? RagexeRE.exe or Ragexe.exe??? Should I Change to RagexeRE.exe??
  11. i think it is emulator related problem. Nice to meet you Brynner!! I am using your "2012-04-10aRagexe+Booking System" now....and when I try to buy item in cashshop NPC...it didn't give me anything. It showed the msg below: [Warning]: itemdb_search: Item ID 73275152 does not exists in the item_db. Using dummy data.
  12. why not use this part of code to fix the bug? else { pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); }
  13. can i change it to 0x10000 to support item id 40000 - 50000…?
  14. I want to ask what the maximum item id can i use? Can I use the item id start from 40000 to 50000?
  15. thanks again。 i think if support most country language should be better…
  16. It is OK now while I change the name to english!! Why didn't support to use other language such as chinese?!!
  17. // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: 測試服 // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. // bind_ip: 192.168.1.24 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: testro.zapto.org // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: 99 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Starting point for new characters // Format: <map_name>,<x>,<y> start_point: prontera,116,72 // Starting items for new characters // Max number of items is MAX_STARTITEM in char.c (default 32) // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:... // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. start_items: 1201,1,2:2301,1,16 // Starting zeny for new characters start_zeny: 10000000 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 0 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h // Doing that, chars_per_account will be default to MAX_CHARS. chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes //=================================== // Addon system //=================================== // Character moving // NOTE: Requires client 2011-09-28aragexeRE or newer. // Allows users to move their characters between slots. // Default: yes char_move_enabled: yes // Allow users to move a character to a used slot? // If enabled the characters are exchanged. // Default: yes char_movetoused: yes // Allow users to move characters as often as they like? char_moves_unlimited: no import: conf/import/char_conf.txt
  18. I still cannot show my guild logo… is diff ,lua or other things would affect this problem?
  19. what revision are you using? rathena 17352, and your client 20120410 v3
  20. why didn't show the guild logo in the game?… I put my guild logo picture(24*24 bmp)into Emblem folder and switch in the game,but just show nothing… anyone can help?
×
×
  • Create New...