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Darkpurple

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Everything posted by Darkpurple

  1. Thank you. You are a great man.
  2. The old version had timer bug...all player cannot be moved while you patched this diff file.
  3. Well come back Lilith, which is my super star
  4. Support + 111111!!! Really useful function~!!
  5. no I haven't started yet, I'm kinda busy for another 1~2 more days ( I was busy from last friday until this wednesday ) so if you already seen a script like this, its not mine but I can write this one out when I have a good free time, probably on thursday your idea certainly looks good, ima going to use your idea, +1 rep Any news for this , Master AnnieRuru
  6. Do you mean have problem same as mine? GM cannot buy and player can buy times from vending?
  7. my client is 22012-04-10a...
  8. I am using 99 gm account..
  9. Yes, I know. I have 1 million zeny and cash in gm account but I think is gm account probelm...because my player account can buy.... In Lilith's version, GM account also can buy the items from vending.
  10. I found main bug....it cannot buy items from cash/zeny vending.... edit: player can buy..but gm cannot buy?!! bugged ??
  11. The problem of this version: One superior guild could hold the first 31 Mintutes and leave after this time :/ A good friend of mine is currently writing a similar modification for a KoE script. (Don't know if he uses yours) Our idea was to implement a point-system in KoE. So that KoE is interesting from the first to the last minute. Points (for example): - for each holding minute 1 point - for each take 5 points - holding in the end 15 points The guild with the most points will win KoE. I'll link him this thread. The problem of this version: One superior guild could hold the first 31 Mintutes and leave after this time :/ (I think so...) Points (for example): - for each holding minute 1 point - for each take 5 points - holding in the end 15 points WOW....More creative idea... I support this idea..
  12. which makes the castle belongs to the one holding for the longest instead of last minute conquer That's Great idea which I really want it!
  13. When only around 2 mins and it announced "Time Out. Aborting the match.".(No one break the emp.....) Then all people warped out... It is this problem?? .eventlasting = 100; // abort the system if there's no progress, 20 mins * seconds 100 seconds??
  14. Personally I hate it when commands use global variables to store these types of things... /*========================================== *------------------------------------------*/ static int buildin_getareausers_sub(struct block_list *bl,va_list ap) { int *users=va_arg(ap,int *); struct map_session_data *sd = (TBL_PC *)bl; struct script_state* st; st=va_arg(ap,struct script_state*); if( *users < 128 ) setd_sub(st, NULL, ".@account_ids", *users, (void *)__64BPRTSIZE(sd->status.account_id), NULL); (*users)++; return 0; } BUILDIN_FUNC(getareausers) { const char *str; int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on str=script_getstr(st,2); x0=script_getnum(st,3); y0=script_getnum(st,4); x1=script_getnum(st,5); y1=script_getnum(st,6); if( (m=map_mapname2mapid(str))< 0){ script_pushint(st,-1); return 0; } map_foreachinarea(buildin_getareausers_sub, m,x0,y0,x1,y1,BL_PC,&users,st); script_pushint(st,users); return 0; } NPC Example... prontera,148,177,5 script getareausers 100,{ .@len = getareausers("prontera",148,175,163,164); for( .@a = 0; .@a < .@len; .@a++ ) npctalk ""+.@account_ids[.@a]; end; } Can you transfer this format let it suit for rathena?? http://hercules.ws/board/topic/4593-getmemberaid-checkmes/ I really want this command...
  15. what do you recommend ? No idea...The harmony seem death ....
  16. Not stable now. I don't suggest to use because it still has many bugs now and had disconnect of client problem.
  17. Note: bg_kickall has been removed so no need to recycle the team ID Does it mean used bg_destroy to instead bg_kickall (When the bg game end....) ?
  18. Good idea!!! This thing which that I wanted before.
  19. im guessing what you mean is in case you use separate physical servers for each server side Yup!!! Because my map-server is used separate .exe so this tool cannot detect my real path of map-server. As for the server logs, if you mean .log files inside the /log directory, consider it done. It means that has txt file to save map, log, char information. Like [error] info appeared in map-server will save in mapserver_31-07-2014-log.txt
  20. Hope that can do 2 implements: 1. Can set the char, login, map server path. 2. Save the char, login, map server logs.
  21. Harmony Dead long time ago.
  22. I saw some server do it on their conf setting...like.. //Does Server send hide/cloaking/chasewalk packet to the client ? If yes , doesn't sent. hide.invisible.player: yes
  23. Can someone know that how to disable to send hide/cloaking packet to the client?? ...because some bots or someone modify their client can see the player hide/cloaking.... And I want to anti this problem...
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