Jump to content

Darkpurple

Members
  • Posts

    187
  • Joined

  • Last visited

Everything posted by Darkpurple

  1. Because I am using Annieruru's <battleground system without waitingroom> in here: http://rathena.org/board/topic/72571-battleground-system-without-waitingroom/ part of this: // createbgid <respawn map>, <respawn x>, <respawn y>, <On Quit event>, <On Death event>; BUILDIN_FUNC(createbgid) { unsigned int bg_id; if ( ( bg_id = bg_create( mapindex_name2id( script_getstr(st,2) ), script_getnum(st,3), script_getnum(st,4), script_getstr(st,5), script_getstr(st,6) ) ) > 0 ) script_pushint( st, bg_id ); else script_pushint( st, 0 ); return SCRIPT_CMD_SUCCESS; } It showed error: warning C4047: 'function' : 'int' differs in levels of indirection from 'const char *' warning C4024: 'bg_create' : different types for formal and actual parameter 4 error C2198: 'bg_create' : too few arguments for call
  2. Hi, Anubis-K....I found your bg mod conflict with my code below: // createbgid <respawn map>, <respawn x>, <respawn y>, <On Quit event>, <On Death event>; BUILDIN_FUNC(createbgid) { unsigned int bg_id; if ( ( bg_id = bg_create( mapindex_name2id( script_getstr(st,2) ), script_getnum(st,3), script_getnum(st,4), script_getstr(st,5), script_getstr(st,6) ) ) > 0 ) script_pushint( st, bg_id ); else script_pushint( st, 0 ); return SCRIPT_CMD_SUCCESS; } It showed error: warning C4047: 'function' : 'int' differs in levels of indirection from 'const char *' warning C4024: 'bg_create' : different types for formal and actual parameter 4 error C2198: 'bg_create' : too few arguments for call How to solve it ? Thanks....
  3. http://rathena.org/board/topic/98070-extended-cell-pvp-17/ What different between this one?
  4. Do you have free time to transfer this: (or do you think this is useful or not ?..) http://hercules.ws/board/topic/7127-maintenance-mode/
  5. I really add your patch in this part, but I don't know if the bug exist in Last Git... case BL_MOB: { struct mob_data *md = (struct mob_data *)bl; nullpo_retv(md); memcpy(WBUFP(buf,6), md->name, NAME_LENGTH); if( md->guardian_data && md->guardian_data->guild_id ) { WBUFW(buf, 0) = cmd = 0x195; WBUFB(buf,30) = 0; memcpy(WBUFP(buf,54), md->guardian_data->guild_name, NAME_LENGTH); memcpy(WBUFP(buf,78), md->guardian_data->castle->castle_name, NAME_LENGTH); } else if( battle_config.show_mob_info && !md->market_chat_id ) // Market Clone [AnnieRuru/Dastgir] { char mobhp[50], *str_p = mobhp; WBUFW(buf, 0) = cmd = 0x195; if( battle_config.show_mob_info&4 ) str_p += sprintf(str_p, "Lv. %d | ", md->level); if( battle_config.show_mob_info&1 ) str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp); if( battle_config.show_mob_info&2 ) str_p += sprintf(str_p, "HP: %u%% | ", get_percentage(md->status.hp, md->status.max_hp)); //Even thought mobhp ain't a name, we send it as one so the client //can parse it. [Skotlex] if( str_p != mobhp ) { *(str_p-3) = '\0'; //Remove trailing space + pipe. memcpy(WBUFP(buf,30), mobhp, NAME_LENGTH); WBUFB(buf,54) = 0; WBUFB(buf,78) = 0; } } } break; Edit : Okay now. I updated to the Last updated GIt to fixed it.
  6. Yes, my setting is same as you show_mob_info: 2. But it showed HP: 100% Near my clone name....
  7. How to use this ? You can enable or disable this feature How to create clone How to kill clone Change log enjoy! Bug: showed the hp 100% with the clone...
  8. Nice Thank you very much!
  9. Great:), No crashed now. Thanks. Edit 1: Can you help me to add on config in battle.conf?? like this: //Zeny for used @market command Market_zeny: 5000 It need -5000 zeny to use @market system... Edit 2: How to not showed the clone hp ??(because in my server it turned the mob hp on...) Edit 3: Annieruru' patch updated to the newest version 1.2, would you like to follow it : http://hercules.ws/board/topic/7242-market-clone/?p=43920
  10. nullpo_ret(target); <--- check this Also in my status by default.... by I think @killmonster command should not affect to the clone (@market)...
  11. Thanks ...I will try it tomorrow... if you kill clone via @killmonster command(still working) ,and then log out your Character , map server will get crashed I tested in rathena will crash...too....
  12. I think this one should be better.. http://hercules.ws/board/topic/7242-market-clone/#entry43920 Some one test for this, I'am no have test, now not free time Credits : [AnnieRuru/Dastgir] hercules I just noticed that some one report that : Posted Yesterday, 05:33 PM Hi~Annie,I'd like to report an issue: if you kill clone via @killmonster command(still working) ,and then log out your Character , map server will get crashed edit : I m using plugin v1.1
  13. I think this one should be better.. http://hercules.ws/board/topic/7242-market-clone/#entry43920
  14. Okay, it will ignore half of part (around 150up) people, right ? It will lead unfair situation.... How to use this ? You can enable or disable this feature conf/battle/misc.conf how to create cell pvp How to use auto buff script Add npc script don't edit npc name "deathmatch_core" Change log enjoy! I found a situation, when I warp into the normal PVP map (not cell pvp map), the right under corner it always flash "1/1" .....is it bug for this patch?
  15. SCRIPT_MAX_ARRAYSIZE 128 = 128 player online But if my running server is 3xx online people now, does it mean it can only detect 128 people in this script?
  16. http://pastebin.com/kfUi05Zz In this script, if not use max_scriptarray.patch, will it got any problems or bugs?
  17. max_scriptarray.patch I found the bug : the mapserver success to compiled, but the client cannot login to the mapserver.
  18. Do you know that why max_scriptarray will affect getmemberaid ??? Does it because it not changed the array limit of 128.....the getmeberaid only can get 128 limited online people??
  19. I followed Annieruru steps in here: http://hercules.ws/board/topic/4746-scuffle-event-21/?p=42857
  20. but no have test for this Love you so much much much Test now~!! but no have test for this I testing with this script it showed the error same as here: http://hercules.ws/board/topic/4746-scuffle-event-21/?p=42857 [Warning]: script:getelementofarray: index out of range (999) [Debug]: Data: variable name='.@i' index=0 [Debug]: Source (NPC): asdf at prontera (162,180) so that ... doesn't work for rathena ?
  21. http://hercules.ws/board/topic/4593-getmemberaid-checkmes/ Napster, can you transfer this patch to rathena method ?...Thanks...
  22. function script F_Autobuff { sc_start SC_BLESSING, 60000, 10; sc_start SC_INCAGI, 60000, 10; <-- change to SC_INCREASEAGI return; } Yup....the old link from hercules's script is using sc_start SC_INCAGI ... Thanks you for your help.
  23. no you can't change to want but.. if you really want to change open map.h edit to CELL_ICEWALL, CELL_PVP = 15, // Addon Cell PVP [Napster] CELL_CHKICEWALL, // Whether the cell has Ice Wall CELL_CHKPVP = 20, // Whether the cell has PVP [Napster] I found a serious bug, when player dead in cell_pvp, they will be stone status and cannot move. But My delay time is using default same as diff file. I also found that When the buff end, it can moved !!!!!
  24. I a found serious bug, when player dead in cell_pvp, they will be stone status and cannot move long time. But My delay time is using default same as diff file. I also found that When the buff end, it can moved !!!!! And other question.... +++ db/const.txt (working copy) @@ -384,6 +384,7 @@ cell_nochat 7 cell_maelstrom 8 cell_icewall 9 +cell_pvp 10 // Addon Cell PVP [Napster] //cell_gettype 0 cell_chkwall 1 @@ -401,6 +402,7 @@ cell_chknochat 13 cell_chkmaelstrom 14 cell_chkicewall 15 +cell_chkpvp 16 // Addon Cell PVP [Napster] Can I change the number which I wanted? like: +cell_pvp 15 // Addon Cell PVP [Napster] +cell_chkpvp 20// Addon Cell PVP [Napster] ??
  25. Great man. You are very efficiency.
×
×
  • Create New...