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WhiteEagle

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Everything posted by WhiteEagle

  1. I've the problem now too. I'm using 20130724. Haven't find a solution atm.
  2. Hey guys, I've the new revision installed and wanted to test the Chars. Now I have a broken text and can not find the error. Best example is the ****** at "Assassin Cross" or below "8 Priest" where is Jobnumber 12. The joke is, some of it is written large and some is small. Like "hunter" and "Rogue". It would be very nice if u can help ne to fix it. Thanks in advance. Here is a picture:
  3. Other question, can anyone help me with this error? script.c: In function âbuildin_factionmonsterâ: script.c:17680: error: too few arguments to function âmob_once_spawn_subâ This is a part from: I tried some changes to fixed it, but I got everytime the same error. It would be very nice, when anyone know a solution. Has nobody a solution?
  4. Yes, it's work perfectly.
  5. Bump
  6. Hey guys, My team and me have now much translated and trying to include the feature, if a player login, he can choose a language. If the player now login, all will displayed in his chosen language (Client & Server-Side) like fRO or other official servers. Planned is: - At the Server Select a player can choose a language! - All item-description will be in the chosen language. - All serverside things will be displayed in the chosen language. "npcs, msg_athena.conf etc." Client-Side options: - For every language it will gives an own client. - All translated stuff will be at the same client and the server choose the right files! (But how???) - The server read different grfs for each language. Server-Side options: - All scripts contains "if (language = 1)", "if (language = 2)", etc... - For each language will give another rAthena, but with the same login-/map-/char_server. (But I think it will not work.) - Complete SQL based. Example "Different SQL Tables for every language." If a player chosen the language -> french, the npc call the "french sql_table". Does anyone knows a solution, any available feature or has any clues to help me? It would be nice and helps us really much. Thank you in advance. bump^^
  7. Yea thanks, I know this topic. The problem is not the script, the overloading is the problem.^^
  8. I ask for this announcement a while ago too. Not for the text size, but for the auto-announcement after changing each map. I know it's work with "OnPCLoadMapEvent:", but I don't know how to add this without overload the server. For this I like this sentence: "Imagine the server load with 1,000 players (oh the pain...)"
  9. WTF what a number... xD
  10. Ok, then it is correct what I'm think too. But many thanks that you test it too. Dear, WhiteEagle
  11. @GmOcean: Yes, you're right. I work with sql and I added for testing my GM Name and CharID to display it in the auction. But it don't work. The item will complete not displayed. That you've no smoking at this time is bad for me, good for your health. xDDD Thank you GmOcean.^^
  12. @Ryokem: Yes, I mean this function what you can use with "@auction". But I ask/need for a script, what include some random items automatically in the auction. My problem is here, the adding works, but it will not displayed ingame....
  13. Hey guys, I tried now some days to add a custom auto-auction adding Npc, but nothing will work. I need a script like: Example: OnClock1200: OnClock1205: OnClock1210: OnClock1800: OnClock1805: OnClock1810: set $aucitem1, rand(4001,4534); // Card IDs set $aucitem2, rand(1101,1749); // Weapon IDs set $aucitem3, rand(2201,2299); // Headgear IDs or set array[0],ItemID1,ItemID2,etc... query_sql "SELECT auction_id,`seller_id`,`seller_name`,`price`,`buynow`,`hours`,`nameid`,`item_name`,`type` FROM `auction` = .@sellid,.@sellname,.@price,.@buy,.@hour,.@itemid,.@itemname,.@type So.. I asking now here: "Knows anyone how can I script this?" Thanks in advance.
  14. I've added a message what displayed "You activated Autoattack" and "You deactivated Autoattack". It make a bit userfriendly.^^ Search: ACMD_FUNC(autoattack) { nullpo_retr(-1, sd); if (sd->sc.option & OPTION_AUTOATTACK) { sd->sc.option &= ~OPTION_AUTOATTACK; unit_stop_attack(&sd->bl); }else { sd->sc.option |= OPTION_AUTOATTACK; add_timer(gettick()+200,autoattack_timer,sd->bl.id,0); } clif_changeoption(&sd->bl); return 0; } Change it to: ACMD_FUNC(autoattack) { nullpo_retr(-1, sd); if (sd->sc.option & OPTION_AUTOATTACK) { sd->sc.option &= ~OPTION_AUTOATTACK; unit_stop_attack(&sd->bl); clif_displaymessage(fd, "You deactivated Autoattack."); }else { sd->sc.option |= OPTION_AUTOATTACK; add_timer(gettick()+200,autoattack_timer,sd->bl.id,0); clif_displaymessage(fd, "You activated Autoattack."); } clif_changeoption(&sd->bl); return 0; }
  15. xDDDDDDDDDDD Thanks Emistry.
  16. Looks much better then the original Bow-Sprites. Good work. (I missed in Ragnarok the different between weapons.)
  17. You have the solution. Why you search anyone who did it for you? And as I said it before, nobody can change it for you without to know which exactly droprate you have. If you don't want to do something easy like this, you should close your server.....! It can't be that you don't want to make anything for your server by yourself. (It is really simple work)
  18. I don't know anything? xDD Nice joke. I don't need to ask how to change the droprate. If you want, that anyone can give the correct droprate, we need more informations. Excample: If you have set for your server another rates, you need differect droprate. Normal: 1 = 0.01%, so you need to change it for 1% = 100. If you have changed your drops in drops.conf, you need another value. Custom: 5 = 0.05%, so you need to change it for 1% = 20 etc.. etc.... So, you can choose between: 1. You chance all MvP Drops. 2. You chance in drops.conf the MvP-Carddrop at 1% (10000) and chance all other MvP-Carddrops to 5% except your LHZ MvPs. So, go into the mob_db.txt file and search a MvP. As Example we search Eddga: 1115,EDDGA,Eddga,Eddga,65,247500,1,198000,148500,1,866,1342,166,70,92,80,103,66,90,85,10,12,2,2,23,0x37B5,300,872,1344,432,99000,1029,5000,1030,1000,994,3000,1133,150,2268,250,518,10000,1258,500,1030,250,985,2300,13046,100,0,0,0,0,4123,1 You need to change the last value for the carddrop. Here is it for the Eddga Card(4123) the value 1! Change now 4123,1 to Change now 4123,5 Now have Eddga a 5% Card-Dropchance. You need this to do with every MvP except MvPs where you want the 1% dropchance. Tip: You can this too with a script where you use arrays. But this you need to write self. (I don't want to help you anymore) I don't now anything was your words.... so.. Pff
  19. Want you kidding me? o.O If you don't know how to set something.. don't flame. You said as example: You want to have drops with Normal Card: 100% and MVP/Mini Card: 5% That can you set in the drops.conf -.- // The rate at which cards are dropped item_rate_card: 1000000 item_rate_card_boss: 50000 If you want that have every monster a different dropchance, then change it yourself. But it will waste of time. So.. don't flame me or other. If you want (what you said in your other/new topic) only for the lhz mvps a different dropchance, so change it yourself. It will only cost max. 1 minute.....! Be happy that someone answers your question or giving solutions.
  20. I don't understand, why you want the mob_db.txt. Drop changed would be changed at conf/battle/drops.conf!
  21. That's sad, but thanks for your answers at all. With this Icon looks it a bit professional as @cashshop^^. Thank you guys.
  22. File Name: LevelUpBox File Submitter: WhiteEagle File Submitted: 16 Nov 2012 File Category: Utilities Content Author: WhiteEagle A short and simple script named "LevelUpBox". Easy to change the item which will gain the player by: set .@item$,501; // Level 1 with Item "Red Potion"; Function: Every 10 level-up the player will gain an item. Click here to download this file
  23. I don't know how is working Euphy's WoE-Controler, but I think it's work like the most. Go in npc/scripts_guild.conf and delist with // npc: npc/guild/agit_controller.txt and // npc: npc/guild2/agit_start_se.txt I hope it helps.
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